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AgeCommit message (Expand)Author
2008-01-06store the disk sounds/music were actually *loaded* from, instead of the 'curr...Max Horn
2008-01-06Unify mixer pan/vol setting codeMax Horn
2008-01-06Fix bug #1864932: COMI: Game crashes on difficulty selection screenMax Horn
2008-01-06Fix regression in Let's Explore the Farm with Buzzy demo.Travis Howell
2008-01-06Resort a few cases and opcodes in HE code.Travis Howell
2008-01-06Fixed compilationFilippos Karapetis
2008-01-06cleanupMax Horn
2008-01-06clarify commentMax Horn
2008-01-05Made IMuseDigital::stopSound use flushTrack instead of setting track->toBeRem...Max Horn
2008-01-05Removed unnecessary newline in debug message.Torbjörn Andersson
2008-01-05Let the audio mixer take care of (i.e. dispose) the Track::stream object, tooMax Horn
2008-01-05stop low priority sounds which we want to override immediatlyMax Horn
2008-01-05VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists ...Max Horn
2008-01-05Play SOU data instantly, not slightly delayed -> allows us to get rid of Trac...Max Horn
2008-01-05Seems IMuseDigital::cloneToFadeOutTrack was using the wrong pan value all the...Max Horn
2008-01-05Moved some code which was being duplicated to methods of class TrackMax Horn
2008-01-05Let the audio mixer delete the streamSou objectMax Horn
2008-01-05When loading and before starting an iMuse Digitial track, reset it completel...Max Horn
2008-01-05Clarified some iMuse Digital code as I understand itMax Horn
2008-01-05As far as I can tell / understand, IMuseDigital::getSoundStatus can safely ju...Max Horn
2008-01-05Use souStreamUsed to distinguish between 'stream' and 'streamSou' usageMax Horn
2008-01-05Do not busy wait in IMuseDigital::allocSlot on *any* platformMax Horn
2008-01-05Fixed regression that would cause ScummEngine_v80he to leak polygon slots at anTorbjörn Andersson
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2008-01-03Made the Loom Roland music fix a bit more specific. Only one song in EGA LoomTorbjörn Andersson
2008-01-03Fix endian issue in checkArrayLimits().Travis Howell
2008-01-03Fix endian issue in redimArray.Travis Howell
2008-01-02Fix for bug #896489: "DIG: Missing subtitles when talking to Brink"Eugene Sandulenko
2008-01-02Oops. Moved too much code in the last commit.Eugene Sandulenko
2008-01-02Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading"Eugene Sandulenko
2008-01-02Fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong"Eugene Sandulenko
2008-01-02Narrow fix for bug #1206994 only to FOA.Eugene Sandulenko
2008-01-02Fix for bug #1206994: "FOA AMIGA: Black cursor and text in Dig Site"Eugene Sandulenko
2008-01-02Fix regression when skipping cutscenes in Maniac Mansion (C64).Travis Howell
2008-01-02Correct verbs names in German version of Maniac Mansion (C64).Travis Howell
2008-01-02When fixing the EGA Loom Roland music, I accidentally broke music looping.Torbjörn Andersson
2008-01-01Added what I hope is the proper fix for bug #1498785 ("LOOM: Unknown RolandTorbjörn Andersson
2008-01-01Fix a long standing bug in playComiMusic (no idea whether this caused any bug...Max Horn
2008-01-01Fix for bug #1766072: MANIACNES: Music Doesn't Start On Load GameEugene Sandulenko
2008-01-01Split out charset font data for easier maintenanceEugene Sandulenko
2008-01-01Fix bug #1811732: "MANIAC C64: German version not supported"Eugene Sandulenko
2008-01-01experimental change to fade out to 120 ms instead from table for state music ...Paweł Kołodziejski
2008-01-01experimental change to prevent play first region with fade out if jump opcode...Paweł Kołodziejski
2008-01-01SCUMM: Moved tick duration into a constantMax Horn
2008-01-01Patch #1839861 (Possible workaround for bugs related to cloneToFadeOutTrack):...Max Horn
2007-12-31Removed obsolete _insaneRunning flagMax Horn
2007-12-31verified differences in play music code of the dig and comiPaweł Kołodziejski
2007-12-31cleanupMax Horn
2007-12-31Enabling the SMUSH/sound ARM optimizations for the iPhone. Converting any num...Oystein Eftevaag
2007-12-31I thought only Full Throttle used the VAR_BLAST_ABOVE_TEXT variable, but I seeTorbjörn Andersson