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2011-10-06SCUMM: Make some variables const and one furthermore static.Johannes Schickel
2011-10-05SCUMM: code formattingTarek Soliman
Thanks clone2727
2011-10-05SCUMM: Code formattingFilippos Karapetis
2011-10-04SCUMM: enable speech gui option when speech file found in unknown gameTarek Soliman
This commit only affects monkey and monkey2 except FMTOWNS because FMTOWNS has *.sou files that don't have speech
2011-10-04SCUMM: Apply modified patch from #3076698Tarek Soliman
This adds support for the Ultimate Talkie Edition fanpatch This is authored by the original UTE author LogicDeLuxe and Fingolfin. Modification: Removed detection entries
2011-10-02SCUMM: Correct HE version for Norwegian version of Freddi Fish 1.Travis Howell
2011-09-17SCUMM FM-TOWNS: fix DS buildathrxx
2011-09-17SCUMM FM-TOWNS: fix another regressionathrxx
(pcm sound effects broken in 69adb13c2f3cadd4dac2bba8164aa0b8a9400abc)
2011-09-17SCUMM FM-TOWNS: fix regression and cleanupathrxx
(LOOM mouse cursor was broken in b1cb88ddc25da64772bbba253bd2210678189ace)
2011-09-17SCUMM FM-TOWNS: fix invalid mem accessesathrxx
- handle some invalid sound resources that come up when starting LOOM - fix typo in midi driver code (causing invalid mem reads)
2011-09-08SCUMM: Made some static data const.Johannes Schickel
2011-09-03SCUMM: Fix text color bug in Indy4 Amiga outro.Johannes Schickel
2011-09-03SCUMM: Limit Indy4 Amiga specific code to that version.Johannes Schickel
2011-08-28SCUMM: setOffHeap uses resource status in HE90+ games.Travis Howell
2011-08-28SCUMM: Add basic support for setOffHeap resource flag in HE90+ games.Travis Howell
2011-08-27SCUMM: Properly prefix player_towns.h include with scumm/.Johannes Schickel
2011-08-27SCUMM: Also save first used color beyond 80 in Indy4 Amiga palette.Johannes Schickel
2011-08-27SCUMM: Added some comments about special colors in Indy4 Amiga.Johannes Schickel
2011-08-26SCUMM: Save Indy4 Amiga specific palettes like the original did.Johannes Schickel
For older saves I added a warning and a fallback which tries to setup everything correctly. This might cause some issues, but should hopefully be just fine.
2011-08-26SCUMM: Mark some more ScummEngine members Indy4 Amiga specific.Johannes Schickel
2011-08-26SCUMM: Add some comments to our Indy4 Amiga verb palette handling.Johannes Schickel
We handle the verb palette map a bit different, since we use one 64 color palette instead of two 32 color palettes for different screen areas.
2011-08-26SCUMM: Fix Indy4 Amiga cursor.Johannes Schickel
The original did not use the room nor verb palette map for the cursor, but seems to use a custom palette. I now just changed the cursor to use the colors from the DOS version of Indy4. This is rather guesswork, but the original did always show a flashing color in those colors instead of based on the screen colors.
2011-08-26SCUMM: Fix bug in Indy4 Amiga's implementation of darkenPalette.Johannes Schickel
2011-08-26SCUMM: Fix some range checks in Indy4 Amiga palette code.Johannes Schickel
2011-08-26SCUMM: Implement proper Indy4 Amiga palette handling.Johannes Schickel
This should fix incorrect text colors in some scenes.
2011-08-22SCUMM: Revert "Avoid calling malloc with new_size=0"Willem Jan Palenstijn
This reverts commit d6f7e5933657e2e6fcbd1accf9f8a4b77454daec, and marks the issue with a FIXME. The problem is that it not only skips the malloc, but also the other code in that block.
2011-08-22Merge pull request #67 from chrisws/initial-bada-port-masterWillem Jan Palenstijn
This is the initial implementation of the BADA port.
2011-08-21SCUMM: Actually disable the setShadowPalette used in Indy4...Johannes Schickel
2011-08-21SCUMM: Fix typo in PC Speaker output.Johannes Schickel
2011-08-21SCUMM: Disable setShadowPalette for Indy4 Amiga.Johannes Schickel
Like palManipulateInit the setShadowPalette function is a nullsub in the original Amiga executable of Indy4.
2011-08-21SCUMM: Fix for bug #3174197.Johannes Schickel
The bug is: "FOA: Wrong colors in the Amiga version". In the original Indy4 Amiga executable palManipulateInit is a nullsub, thus the palette effect set up by the scripts is just ignored. The same might be true for other SCUMM Amiga games, but I can not check these thus I limited this to Indy4 Amiga for now.
2011-08-21BADA: Avoid calling malloc with new_size=0Chris Warren-Smith
2011-08-20SCUMM: Fix compilation when translation support is disabled.Johannes Schickel
For this I added a convenience version of getLanguageYesNo, which works on the currently setup GUI translation language. All other code which requires this acan also use it instead of having to worry about the USE_TRANSLATION and thus having two code paths.
2011-08-20SCUMM: Fix typo in commentEugene Sandulenko
2011-08-20I18N: Added comments to some of obscure translatable stringsEugene Sandulenko
2011-08-20SCUMM: Added support for localization in Y/N dialogEugene Sandulenko
2011-08-20SCUMM: Added translation support for V1 dialogsEugene Sandulenko
2011-08-20SCUMM: Added translation support to subtitle settingsEugene Sandulenko
2011-08-19SCUMM: Fix AdLib output in (MI2/)Indy4 Amiga.Johannes Schickel
Indy4 Amiga features only ROL tracks, thus with 69adb13c2f3cadd4dac2bba8164aa0b8a9400abc the MIDI -> AdLib conversion was broken. Fixed that now by allowing ROL tracks to be played on AdLib output for Amiga games. This probably also affected Monkey Island 2 Amiga, but I don't have it to test.
2011-08-18SCUMM: Fix cursor palette in the HE80+ default cursorMatthew Hoops
2011-08-18SCUMM: Hopefully fix DS compilationSven Hesse
2011-08-17Merge remote-tracking branch 'origin/master' into soccerAlyssa Milburn
Conflicts: engines/scumm/he/logic_he.cpp engines/scumm/he/logic_he.h
2011-08-17SCUMM: Split HE logic classes to their own filesMatthew Hoops
2011-08-17SCUMM: Mass-comment/rename/simplify the soccer u32 code.Alyssa Milburn
2011-08-16SCUMM: Fix cross product call in soccer u32 code.Alyssa Milburn
Thanks to wjp and clone2727 for staring at this with me.
2011-08-16SCUMM: Fix AdLib output for MI2/Indy4 MacMatthew Hoops
A regression from 69adb13c2f3cadd4dac2bba8164aa0b8a9400abc
2011-08-16SCUMM: Make the default cursor for all v80+ games be the Windows cursorMatthew Hoops
2011-08-16SCUMM: Set the default moonbase cursor to be the default Windows cursorMatthew Hoops
2011-08-12SCUMM: Implement basic basketball court data parsingMatthew Hoops
2011-08-12SCUMM: Implement basketball u32 op 1012Matthew Hoops
The game no longer divides by zero when starting a match and the court is now visible.