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2014-10-29SCUMM: Disallow saving while a room 'prequel' is shown in v0-v3 gamesFilippos Karapetis
These are cases where the screen is completely blank, showing text. In such cases, no room is set, thus no room resources are available. An example is the screen shown after the credits in the Zak FM-TOWNS intro ("The next day..."). Thanks to segrax for finding this case. This commit is based off pull request 522, but completely disallows saving in such scenes, instead of adding explicit checks for them
2014-10-28SCUMM: Remove trailing whitespaceFilippos Karapetis
2014-10-27SCUMM: Fix bug 6739 - Untranslated dialogsBen Castricum
2014-10-27SCUMM: Identify several windows variants as suchBen Castricum
2014-10-27SCUMM: freddicove - Detect dutch game variant found on CD EAN 8716051020172Ben Castricum
2014-10-27SCUMM: freddi1 - Add support for 'FREDDI_ROBO' CD sold with Packard Bell PCs.Ben Castricum
2014-10-27SCUMM: balloon - There is no spanish version.Ben Castricum
2014-10-04SCUMM: Update list of files that contain translatable stringsThierry Crozat
2014-09-19SCUMM: Correct fix for regressions in The Dig demos, and remove the hack for ↵Kirben
demos.
2014-09-19SCUMM: Fix regression in demo versions of The Dig.Kirben
2014-09-10SCUMM: Fix regression in updated Russian version of Freddi Fish 1.Kirben
2014-08-20SCUMM: Add support for quit script in HE90+ games.Kirben
2014-08-20SCUMM: Fix Bug #6711- Wrong quit message shown in Pajama Sam Lost and Found.Kirben
2014-08-09Merge pull request #484 from wonst719/korean-workEugene Sandulenko
SCUMM: Improve non-Towns CJK text rendering
2014-08-03Fix non-MSVC buildwonst719
2014-07-24SCUMM: Refine SMUSH Korean text shadow rendering to match the original ↵wonst719
version as close as possible
2014-07-24SCUMM: Implement text shadow in Korean COMIwonst719
2014-07-23SCUMM: Fix Korean/Taiwanese text line break in The DIGwonst719
2014-07-23SCUMM: Fix text shadow in The DIG Korean.wonst719
2014-07-23SCUMM: Fix non-Towns CJK text renderingwonst719
2014-07-23SCUMM: Fix Ctrl+t key code combination to affect speech mode.Johannes Schickel
Formerly, the key code combination didn't unmute speech at all.
2014-07-23SCUMM: Make sure digital SFX are played even when speech is muted.Johannes Schickel
This makes sure that digital SFX are started even when speech is muted (when using subtitles only mode). This is, for example, noticable in the Sam&Max CD intro.
2014-07-23SCUMM: Use correct sound type for digital sfx.Johannes Schickel
This makes sure that digital sfx in pre digital iMuse games are using the SFX sound type rather than the speech sound type. This allows proper volume control.
2014-07-22SCUMM: Add workaround for script bugs that caused problems in Jumping Bean ↵Kirben
mini games of Pajama Sam: Games to Play on Any Day.
2014-07-22SCUMM: Add HE100 differences when resetting sprites.Kirben
2014-07-12SCUMM: Fix potential crash in o5_setClass()Torbjörn Andersson
If 'obj' was exactly equal to _numActors, derefActor() would have complained about it being an invalid actor. I haven't seen any bug reports about this, so presumably it never actually happened.
2014-07-05SCUMM: Cleanup.Johannes Schickel
2014-07-05SCUMM: Simplify index file handling for Steam versions.Johannes Schickel
This also makes sure that all extra needed detection data for the Steam releases is located inside detection.cpp.
2014-07-05SCUMM: Fix a subtle bug in Sound::getCDStatus() for Loom SteamFilippos Karapetis
2014-07-05SCUMM: Slight formatting fixes.Johannes Schickel
2014-07-05SCUMM: Remove unused variable.Johannes Schickel
2014-07-05SCUMM: Use spaces instead of tabs in comments.Johannes Schickel
2014-07-05SCUMM: Remove empty line before license header.Johannes Schickel
2014-07-04SCUMM: Add support for CD audio tracks in the Steam versions of LoomFilippos Karapetis
Many Thanks to Ben Castricum for the original patch
2014-07-03SCUMM: Add support for Steam versions of Indy 3, Indy 4, Loom and DigFilippos Karapetis
Many Thanks to Ben Castricum for the original patch
2014-06-25SCUMM: Add UK Windows version of Freddi Fish 3.Kirben
2014-06-22SCUMM: Do not let music reallocate its own channels in AD player.Johannes Schickel
This makes it conform to the original.
2014-06-22SCUMM: Change channel/slot (re)allocation strategy in AD player.Johannes Schickel
This makes sure that always the channel/slot with the lowest priority is reallocated in case none is free. This fixes some music oddities in Indy3.
2014-06-22SCUMM: Don't allow SFX to reallocate their own channels in AD player.Johannes Schickel
2014-06-22SCUMM: Clear SFX channel when starting the SFX failed in AD player.Johannes Schickel
2014-06-22SCUMM: Fix Indy3 AdLib door sfx. (See bug #6657)Johannes Schickel
Full name of the bug: "INDY3: Wrong sound when opening/closing doors (AdLib regression)".
2014-06-04SCUMM: Save/load music/sfx data in AD player.Johannes Schickel
This makes sure that the currently playing music and sfx are resumed when loading a save game.
2014-06-04SCUMM: Implement simple seeking in AD player.Johannes Schickel
2014-06-04SCUMM: Slightly refactor music playback in AD player.Johannes Schickel
2014-06-04SCUMM: Only forward declare Serializer in music.h.Johannes Schickel
2014-06-04SCUMM: Simplify voice channel allocation in AD code.Johannes Schickel
2014-06-04SCUMM: Fix typo in AD code.Johannes Schickel
2014-06-04SCUMM: Fix music looping in AD player.Johannes Schickel
2014-06-04SCUMM: Only stop music instead of all sounds in music handling of AD player.Johannes Schickel
2014-06-04SCUMM: Make sound completely silent for volume level 0 in AD code.Johannes Schickel