Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-02-17 | Fix for bug #1660550 (MANIACNES: Graphics glitch on intro screen) | Max Horn | |
svn-id: r25657 | |||
2007-02-17 | cleanup | Gregory Montoir | |
svn-id: r25646 | |||
2007-02-17 | cleanup | Gregory Montoir | |
svn-id: r25645 | |||
2007-02-17 | Reduce amount of attempts to open various speech filenames. | Travis Howell | |
svn-id: r25644 | |||
2007-02-17 | SCUMM: Fix opening of *.tlk files | Max Horn | |
svn-id: r25643 | |||
2007-02-17 | get rid of bitCount table (count occurences of bit 0 directly in the main loop) | Gregory Montoir | |
svn-id: r25642 | |||
2007-02-16 | Some very obvious cleanups. | Torbjörn Andersson | |
svn-id: r25635 | |||
2007-02-16 | Unified how we deal with (and how we generate) MIDI sysex messages -- in ↵ | Max Horn | |
particular, we now always do so w/o framing the message (documented this with a Doxygen comment in the MidiDriver class) svn-id: r25630 | |||
2007-02-16 | Ugh -- these internal iMuse structs were supposed to be packed, but never ↵ | Max Horn | |
were explicitly markes as such. Doing that now (might break old savegames on some ports :/) svn-id: r25629 | |||
2007-02-16 | Added details on brazilian comi/dig (once more from the forums) | Max Horn | |
svn-id: r25623 | |||
2007-02-16 | Add Quietust's patch, to fix graphical glitch in MM NES with scrolling and ↵ | Travis Howell | |
objects. svn-id: r25619 | |||
2007-02-15 | Added italian LANGUAGE.TAB/.BND details (thanks to Glorfindel in forum ↵ | Max Horn | |
thread 3445) svn-id: r25616 | |||
2007-02-15 | fix compile error | Willem Jan Palenstijn | |
svn-id: r25612 | |||
2007-02-15 | Introduced V12_X_SHIFT / V12_Y_SHIFT | Max Horn | |
svn-id: r25611 | |||
2007-02-15 | not need this hack as smush player is no longer on another thread | Paweł Kołodziejski | |
svn-id: r25610 | |||
2007-02-15 | Clear _pauseTime in seekSan(). Hopefully, this will fix the problem with | Torbjörn Andersson | |
pausing during the bike fight scenes in Full Throttle that was reported on the forum earlier today. svn-id: r25609 | |||
2007-02-15 | cleanup | Max Horn | |
svn-id: r25606 | |||
2007-02-15 | added some static keywords | Max Horn | |
svn-id: r25604 | |||
2007-02-15 | Fix for bug #1328131 (MANIACNES: Inventory hotspots can be misaligned) and ↵ | Max Horn | |
its dup #1537595 (MANIACNES: Heavy script bug) svn-id: r25603 | |||
2007-02-15 | Fix for bug #1328146: MANIACNES: Shortcut keys are incorrectly configured | Max Horn | |
svn-id: r25601 | |||
2007-02-15 | Fix for bug #1451720: MANIACNES: Actors don't appear if outside camera range | Max Horn | |
svn-id: r25600 | |||
2007-02-14 | SCUMM: Many (most) game flags can computed based on the SCUMM version and ↵ | Max Horn | |
other flags; we now do that were possible and only specify the absolute minimum in gameVariantsTable svn-id: r25598 | |||
2007-02-14 | added language file details for french versions of TheDig and COMI | Gregory Montoir | |
svn-id: r25597 | |||
2007-02-14 | SCUMM: Moved part of detectGames into a new function ↵ | Max Horn | |
computeGameSettingsFromMD5 to make it slightly more readable svn-id: r25596 | |||
2007-02-14 | SCUMM: Enhanced detector so that it can discover the language of COMI/Dig ↵ | Max Horn | |
based upon the LANGUAGE.TAB / LANGUAGE.BND file (currently only contains data for german comi&dig, and english comi) svn-id: r25594 | |||
2007-02-14 | Make use of md5_file_string | Max Horn | |
svn-id: r25593 | |||
2007-02-14 | cleanup | Max Horn | |
svn-id: r25584 | |||
2007-02-13 | added missing MKID_BE macros | Gregory Montoir | |
svn-id: r25560 | |||
2007-02-13 | update | Gregory Montoir | |
svn-id: r25559 | |||
2007-02-13 | Fix warnings | Eugene Sandulenko | |
svn-id: r25554 | |||
2007-02-12 | Merged the "palette manager" into the cursor manager. It was only used to | Torbjörn Andersson | |
manage *cursor* palettes, so the name was misleading. svn-id: r25500 | |||
2007-02-11 | Code cleanup: Removing unused code for handling OS/2 (NE header) binaries | Max Horn | |
svn-id: r25497 | |||
2007-02-11 | Marked FM-TOWNS demos as such | Max Horn | |
svn-id: r25494 | |||
2007-02-11 | SCUMM: Enhanced preferredtarget support | Max Horn | |
svn-id: r25493 | |||
2007-02-11 | Fix for bug #1506591: HE71-73: Fails to load mouse data (Endian issue?) | Max Horn | |
svn-id: r25492 | |||
2007-02-11 | Patch #1186858 (GM/GS/MT-32 Init Patch) -- slightly adapted to apply to ↵ | Max Horn | |
current SVN svn-id: r25483 | |||
2007-02-10 | Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA | Max Horn | |
svn-id: r25454 | |||
2007-02-09 | SCUMM: Added preferredtarget support | Max Horn | |
svn-id: r25453 | |||
2007-02-06 | Update HE version for French versions of a few HE games. | Travis Howell | |
svn-id: r25399 | |||
2007-02-05 | typo | Gregory Montoir | |
svn-id: r25397 | |||
2007-02-05 | 'fixed' o_blastText and updated a comment | Gregory Montoir | |
svn-id: r25396 | |||
2007-02-04 | Switch SCUMM engine to use the common special debug flags support (thus ↵ | Max Horn | |
making it possible to use --debugflags with it) svn-id: r25381 | |||
2007-02-04 | Removed GF_NO_SCALING | Max Horn | |
svn-id: r25372 | |||
2007-02-04 | Use Actor::getRealPos instead of Actor::getPos in the debugger | Max Horn | |
svn-id: r25371 | |||
2007-02-04 | Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵ | Max Horn | |
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370 | |||
2007-02-04 | Fix compile of SCUMM engine. | Travis Howell | |
svn-id: r25368 | |||
2007-02-03 | Fixed the default coords in ScummEngine_c64::o_putActorAtObject, which still ↵ | Max Horn | |
in char coords, not pixel coords (see also ScummEngine_v2::o2_putActorAtObject) svn-id: r25367 | |||
2007-02-03 | Changed old FIXME comment into a WORKAROUND comment (it worked fine all ↵ | Max Horn | |
these years, after all :); also added some paranoia checks svn-id: r25366 | |||
2007-02-03 | * Reimplemented Mixer::pauseAll to simply invoke pause on all channels | Max Horn | |
(implying change of semantics) * Reordered the params of Mixer::playRaw (the SoundType now comes first, not last) * Removed Mixer::isPaused * Removed Mixer::getSoundElapsedTimeOfSoundID * Added some doxygen comments to the Mixer svn-id: r25356 | |||
2007-02-03 | Removed obsolete call to Mixer::isPaused | Max Horn | |
svn-id: r25353 |