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2007-02-17Fix for bug #1660550 (MANIACNES: Graphics glitch on intro screen)Max Horn
svn-id: r25657
2007-02-17cleanupGregory Montoir
svn-id: r25646
2007-02-17cleanupGregory Montoir
svn-id: r25645
2007-02-17Reduce amount of attempts to open various speech filenames.Travis Howell
svn-id: r25644
2007-02-17SCUMM: Fix opening of *.tlk filesMax Horn
svn-id: r25643
2007-02-17get rid of bitCount table (count occurences of bit 0 directly in the main loop)Gregory Montoir
svn-id: r25642
2007-02-16Some very obvious cleanups.Torbjörn Andersson
svn-id: r25635
2007-02-16Unified how we deal with (and how we generate) MIDI sysex messages -- in ↵Max Horn
particular, we now always do so w/o framing the message (documented this with a Doxygen comment in the MidiDriver class) svn-id: r25630
2007-02-16Ugh -- these internal iMuse structs were supposed to be packed, but never ↵Max Horn
were explicitly markes as such. Doing that now (might break old savegames on some ports :/) svn-id: r25629
2007-02-16Added details on brazilian comi/dig (once more from the forums)Max Horn
svn-id: r25623
2007-02-16Add Quietust's patch, to fix graphical glitch in MM NES with scrolling and ↵Travis Howell
objects. svn-id: r25619
2007-02-15Added italian LANGUAGE.TAB/.BND details (thanks to Glorfindel in forum ↵Max Horn
thread 3445) svn-id: r25616
2007-02-15fix compile errorWillem Jan Palenstijn
svn-id: r25612
2007-02-15Introduced V12_X_SHIFT / V12_Y_SHIFTMax Horn
svn-id: r25611
2007-02-15not need this hack as smush player is no longer on another threadPaweł Kołodziejski
svn-id: r25610
2007-02-15Clear _pauseTime in seekSan(). Hopefully, this will fix the problem withTorbjörn Andersson
pausing during the bike fight scenes in Full Throttle that was reported on the forum earlier today. svn-id: r25609
2007-02-15cleanupMax Horn
svn-id: r25606
2007-02-15added some static keywordsMax Horn
svn-id: r25604
2007-02-15Fix for bug #1328131 (MANIACNES: Inventory hotspots can be misaligned) and ↵Max Horn
its dup #1537595 (MANIACNES: Heavy script bug) svn-id: r25603
2007-02-15Fix for bug #1328146: MANIACNES: Shortcut keys are incorrectly configuredMax Horn
svn-id: r25601
2007-02-15Fix for bug #1451720: MANIACNES: Actors don't appear if outside camera rangeMax Horn
svn-id: r25600
2007-02-14SCUMM: Many (most) game flags can computed based on the SCUMM version and ↵Max Horn
other flags; we now do that were possible and only specify the absolute minimum in gameVariantsTable svn-id: r25598
2007-02-14added language file details for french versions of TheDig and COMIGregory Montoir
svn-id: r25597
2007-02-14SCUMM: Moved part of detectGames into a new function ↵Max Horn
computeGameSettingsFromMD5 to make it slightly more readable svn-id: r25596
2007-02-14SCUMM: Enhanced detector so that it can discover the language of COMI/Dig ↵Max Horn
based upon the LANGUAGE.TAB / LANGUAGE.BND file (currently only contains data for german comi&dig, and english comi) svn-id: r25594
2007-02-14Make use of md5_file_stringMax Horn
svn-id: r25593
2007-02-14cleanupMax Horn
svn-id: r25584
2007-02-13added missing MKID_BE macrosGregory Montoir
svn-id: r25560
2007-02-13updateGregory Montoir
svn-id: r25559
2007-02-13Fix warningsEugene Sandulenko
svn-id: r25554
2007-02-12Merged the "palette manager" into the cursor manager. It was only used toTorbjörn Andersson
manage *cursor* palettes, so the name was misleading. svn-id: r25500
2007-02-11Code cleanup: Removing unused code for handling OS/2 (NE header) binariesMax Horn
svn-id: r25497
2007-02-11Marked FM-TOWNS demos as suchMax Horn
svn-id: r25494
2007-02-11SCUMM: Enhanced preferredtarget supportMax Horn
svn-id: r25493
2007-02-11Fix for bug #1506591: HE71-73: Fails to load mouse data (Endian issue?)Max Horn
svn-id: r25492
2007-02-11Patch #1186858 (GM/GS/MT-32 Init Patch) -- slightly adapted to apply to ↵Max Horn
current SVN svn-id: r25483
2007-02-10Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERAMax Horn
svn-id: r25454
2007-02-09SCUMM: Added preferredtarget supportMax Horn
svn-id: r25453
2007-02-06Update HE version for French versions of a few HE games.Travis Howell
svn-id: r25399
2007-02-05typoGregory Montoir
svn-id: r25397
2007-02-05'fixed' o_blastText and updated a commentGregory Montoir
svn-id: r25396
2007-02-04Switch SCUMM engine to use the common special debug flags support (thus ↵Max Horn
making it possible to use --debugflags with it) svn-id: r25381
2007-02-04Removed GF_NO_SCALINGMax Horn
svn-id: r25372
2007-02-04Use Actor::getRealPos instead of Actor::getPos in the debuggerMax Horn
svn-id: r25371
2007-02-04Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵Max Horn
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370
2007-02-04Fix compile of SCUMM engine.Travis Howell
svn-id: r25368
2007-02-03Fixed the default coords in ScummEngine_c64::o_putActorAtObject, which still ↵Max Horn
in char coords, not pixel coords (see also ScummEngine_v2::o2_putActorAtObject) svn-id: r25367
2007-02-03Changed old FIXME comment into a WORKAROUND comment (it worked fine all ↵Max Horn
these years, after all :); also added some paranoia checks svn-id: r25366
2007-02-03* Reimplemented Mixer::pauseAll to simply invoke pause on all channelsMax Horn
(implying change of semantics) * Reordered the params of Mixer::playRaw (the SoundType now comes first, not last) * Removed Mixer::isPaused * Removed Mixer::getSoundElapsedTimeOfSoundID * Added some doxygen comments to the Mixer svn-id: r25356
2007-02-03Removed obsolete call to Mixer::isPausedMax Horn
svn-id: r25353