Age | Commit message (Expand) | Author |
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ... | Max Horn |
2006-03-29 | Add another English version of Monkey Island for Macintosh | Travis Howell |
2006-03-28 | Renamed various container isEmpty() methods to empty() to match STL conventions | Max Horn |
2006-03-26 | Always use the correct string slot for HE games specific cases in decodeParse... | Travis Howell |
2006-03-26 | Ooops, correct cut and past error in last commit | Travis Howell |
2006-03-26 | Increase size of _charsetData to 16 * 23 for HE games, fixes subtitle color g... | Travis Howell |
2006-03-26 | Implement feature request #1450364: "Suggestion on how to cope with | Eugene Sandulenko |
2006-03-26 | Reduce size of saved games for HE games, music/speech resources don't need to... | Travis Howell |
2006-03-25 | fixed wrong computation of decflag in AkosRenderer::drawLimb (HE specific, bu... | Gregory Montoir |
2006-03-25 | Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE games | Travis Howell |
2006-03-25 | Minor cleanup | Travis Howell |
2006-03-25 | Add Blue's ABC Time and upgrade demo target to full game | Eugene Sandulenko |
2006-03-25 | - Implemented case insensitive file reading. Left old system as a fallback | Eugene Sandulenko |
2006-03-24 | Fix MSVC warnings #3 | Andrew Kurushin |
2006-03-24 | Fix MSVC warnings #2 | Andrew Kurushin |
2006-03-24 | Reduce (indirect) dependencies on gui/eval.h (and thus common/assocarray.h) t... | Max Horn |
2006-03-24 | o Move built-in evaluator constants to AssocArray to speed it up | Eugene Sandulenko |
2006-03-20 | The Hercules specific screen size check is no longer required | Travis Howell |
2006-03-19 | Fixed my fix regarding the encoding of some filenames: Provide both Windows a... | Max Horn |
2006-03-19 | Fix encoding issue (see scummvm-devel) | Max Horn |
2006-03-19 | Moved filename substitution code from scumm.cpp to plugin.cpp | Max Horn |
2006-03-19 | Remove unused cases of getKeyState(), checked against scripts of FT, Dig and ... | Travis Howell |
2006-03-19 | Closer match difficulty of insane in PC version of FT demo | Travis Howell |
2006-03-19 | Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStream | Travis Howell |
2006-03-19 | Move the sound loop detection, so it is used by all HE70+ games | Travis Howell |
2006-03-19 | Skip HSHD block by set size, since there are sound resources (ie Caiman in ju... | Travis Howell |
2006-03-19 | Add workaround for script bug in Loom (CD) | Travis Howell |
2006-03-18 | The camera position is always set by loadRoomWithEgo opcode in HE games, thro... | Travis Howell |
2006-03-17 | Fix endian issue in akos costume code | Travis Howell |
2006-03-17 | Fix endian issues in akos costume code | Travis Howell |
2006-03-17 | Add another German version of puttzoo demo | Travis Howell |
2006-03-16 | Minor cleanup | Travis Howell |
2006-03-16 | Update comment, to make sense | Travis Howell |
2006-03-16 | Add comment about future saveLoad changes C64 maniac | Travis Howell |
2006-03-15 | Fixed typo in debug message. | Torbjörn Andersson |
2006-03-15 | Correct VAR_OVERRIDE settings in override opcodes | Travis Howell |
2006-03-15 | Minor cleanup | Travis Howell |
2006-03-14 | To the best of my knowledge, it's really 'C64' and not 'C-64' | Max Horn |
2006-03-14 | Merged two consecutive 'if's with identical condition | Max Horn |
2006-03-14 | Update comment about use of procC64 by C-64 version | Travis Howell |
2006-03-14 | Renamed & documented the LIGHTMODE flags | Max Horn |
2006-03-14 | Enhance the new getCurrentLights to work for V6+ games, too, making it possib... | Max Horn |
2006-03-14 | An actor is completely reset by showActor() in SCUMM1-2 games. Fixes bug #902391 | Travis Howell |
2006-03-14 | Remove unused var, to prevent compiler warning | Travis Howell |
2006-03-14 | Remove unused vars, to prevent compiler warnings | Travis Howell |
2006-03-14 | Adjust one last spot, for previous VAR_CURRENT_LIGHTS changes | Travis Howell |
2006-03-14 | Avoid all scumm var conflicts in C64 maniac | Travis Howell |
2006-03-14 | Move unused scumm vars in C64 maniac to safe position, to prevent conflicts f... | Travis Howell |
2006-03-14 | Camera scrolling only effects subtitles in SCUMM4-6 games. Fixes bug #1329482. | Travis Howell |
2006-03-14 | Fix regression in C64 zak, script 5 was not been run when room changed | Travis Howell |