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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2008-01-06
Fix bug #1864932: COMI: Game crashes on difficulty selection screen
Max Horn
2008-01-06
Fix regression in Let's Explore the Farm with Buzzy demo.
Travis Howell
2008-01-06
Resort a few cases and opcodes in HE code.
Travis Howell
2008-01-06
Fixed compilation
Filippos Karapetis
2008-01-06
cleanup
Max Horn
2008-01-06
clarify comment
Max Horn
2008-01-05
Made IMuseDigital::stopSound use flushTrack instead of setting track->toBeRem...
Max Horn
2008-01-05
Removed unnecessary newline in debug message.
Torbjörn Andersson
2008-01-05
Let the audio mixer take care of (i.e. dispose) the Track::stream object, too
Max Horn
2008-01-05
stop low priority sounds which we want to override immediatly
Max Horn
2008-01-05
VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists ...
Max Horn
2008-01-05
Play SOU data instantly, not slightly delayed -> allows us to get rid of Trac...
Max Horn
2008-01-05
Seems IMuseDigital::cloneToFadeOutTrack was using the wrong pan value all the...
Max Horn
2008-01-05
Moved some code which was being duplicated to methods of class Track
Max Horn
2008-01-05
Let the audio mixer delete the streamSou object
Max Horn
2008-01-05
When loading and before starting an iMuse Digitial track, reset it completel...
Max Horn
2008-01-05
Clarified some iMuse Digital code as I understand it
Max Horn
2008-01-05
As far as I can tell / understand, IMuseDigital::getSoundStatus can safely ju...
Max Horn
2008-01-05
Use souStreamUsed to distinguish between 'stream' and 'streamSou' usage
Max Horn
2008-01-05
Do not busy wait in IMuseDigital::allocSlot on *any* platform
Max Horn
2008-01-05
Fixed regression that would cause ScummEngine_v80he to leak polygon slots at an
Torbjörn Andersson
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2008-01-03
Made the Loom Roland music fix a bit more specific. Only one song in EGA Loom
Torbjörn Andersson
2008-01-03
Fix endian issue in checkArrayLimits().
Travis Howell
2008-01-03
Fix endian issue in redimArray.
Travis Howell
2008-01-02
Fix for bug #896489: "DIG: Missing subtitles when talking to Brink"
Eugene Sandulenko
2008-01-02
Oops. Moved too much code in the last commit.
Eugene Sandulenko
2008-01-02
Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading"
Eugene Sandulenko
2008-01-02
Fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong"
Eugene Sandulenko
2008-01-02
Narrow fix for bug #1206994 only to FOA.
Eugene Sandulenko
2008-01-02
Fix for bug #1206994: "FOA AMIGA: Black cursor and text in Dig Site"
Eugene Sandulenko
2008-01-02
Fix regression when skipping cutscenes in Maniac Mansion (C64).
Travis Howell
2008-01-02
Correct verbs names in German version of Maniac Mansion (C64).
Travis Howell
2008-01-02
When fixing the EGA Loom Roland music, I accidentally broke music looping.
Torbjörn Andersson
2008-01-01
Added what I hope is the proper fix for bug #1498785 ("LOOM: Unknown Roland
Torbjörn Andersson
2008-01-01
Fix a long standing bug in playComiMusic (no idea whether this caused any bug...
Max Horn
2008-01-01
Fix for bug #1766072: MANIACNES: Music Doesn't Start On Load Game
Eugene Sandulenko
2008-01-01
Split out charset font data for easier maintenance
Eugene Sandulenko
2008-01-01
Fix bug #1811732: "MANIAC C64: German version not supported"
Eugene Sandulenko
2008-01-01
experimental change to fade out to 120 ms instead from table for state music ...
Paweł Kołodziejski
2008-01-01
experimental change to prevent play first region with fade out if jump opcode...
Paweł Kołodziejski
2008-01-01
SCUMM: Moved tick duration into a constant
Max Horn
2008-01-01
Patch #1839861 (Possible workaround for bugs related to cloneToFadeOutTrack):...
Max Horn
2007-12-31
Removed obsolete _insaneRunning flag
Max Horn
2007-12-31
verified differences in play music code of the dig and comi
Paweł Kołodziejski
2007-12-31
cleanup
Max Horn
2007-12-31
Enabling the SMUSH/sound ARM optimizations for the iPhone. Converting any num...
Oystein Eftevaag
2007-12-31
I thought only Full Throttle used the VAR_BLAST_ABOVE_TEXT variable, but I see
Torbjörn Andersson
2007-12-30
Draw subtitles over the verb coin in CoMI, not under. This is noticeable early
Torbjörn Andersson
2007-12-30
Ooops, this was not supposed to be commited
Max Horn
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