aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm
AgeCommit message (Collapse)Author
2007-09-18Code formatting fixesMax Horn
svn-id: r28945
2007-09-18Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break ↵Max Horn
compilation on some ports) svn-id: r28944
2007-09-11Remove/clarify several FIXMEsEugene Sandulenko
svn-id: r28892
2007-09-11Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME ↵Max Horn
comments; and some other related cleanup svn-id: r28890
2007-09-10Lots of source code formatting correctionsMax Horn
svn-id: r28887
2007-09-10Added some commentsMax Horn
svn-id: r28886
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵Max Horn
HTTPS and hence through proxies&firewalls :) svn-id: r28877
2007-09-01Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)Chris Apers
svn-id: r28803
2007-08-14fix issues with parenthesesMatthew Hoops
svn-id: r28618
2007-08-14Limit loading external fonts, to required game versions.Travis Howell
svn-id: r28617
2007-08-13Add details for Japanese PCE version of Loom.Travis Howell
svn-id: r28588
2007-08-09Add missing files. OooopsEugene Sandulenko
svn-id: r28502
2007-08-08Put ScummNESFile class into separate file.Eugene Sandulenko
svn-id: r28497
2007-08-08Add Spanish MM NES (2/2)Eugene Sandulenko
svn-id: r28496
2007-08-08Add Spanish MM NES (1/2)Eugene Sandulenko
svn-id: r28494
2007-08-05Merged fsnode with trunk: r27971:28460David Corrales
svn-id: r28462
2007-08-04Fix disabling speech in FOA.Travis Howell
svn-id: r28439
2007-07-30Fixing Full Throttle. If I understand the code correctly, this *should* be ↵Sven Hesse
correct not break anything else. ;) svn-id: r28338
2007-07-27Only set soundMode, if compressed segment exists.Travis Howell
svn-id: r28227
2007-07-27Fix for bug #1761530 - "COMI: iMUSE-related crash on startup"Filippos Karapetis
svn-id: r28226
2007-07-25The drawStripToScreen() does nothing if width <= 0. In bug #1759925 ("COMI:Torbjörn Andersson
100% crash in SVN (not in 0.X.0)"), height was a fairly large negative number, so I've added a test for that condition as well. This seems to fix the bug. svn-id: r28199
2007-07-23Add support for FLAC compression of sound bundles in The Dig and COMI.Travis Howell
svn-id: r28173
2007-07-22- Fix wrong languages in Chinese COMIEugene Sandulenko
- Fix credits rendering in Chinese COMI svn-id: r28167
2007-07-22Fix Chinese character widths.Eugene Sandulenko
svn-id: r28166
2007-07-22cleanup (in particular, don't call something 'soundHandle' which is not a ↵Max Horn
Mixer::SoundHandle) svn-id: r28162
2007-07-21Proper height for Chinese characters, also remove obsolete hack for computingEugene Sandulenko
character base. svn-id: r28160
2007-07-21More support for Chinese COMI. Still some character conversions areEugene Sandulenko
missing. Most notable in difficulty selection screen where 'q' characters slip in. svn-id: r28159
2007-07-21SCUMM/iMuse Digital: Pause sounds after loading themMax Horn
svn-id: r28158
2007-07-20Prevent crash in MI1 SegaCD Jap.Eugene Sandulenko
svn-id: r28152
2007-07-20Add Japanese MI1 for SEGA CDEugene Sandulenko
svn-id: r28151
2007-07-16Add Bear Stormin'Eugene Sandulenko
svn-id: r28121
2007-07-16Add Japanese 3DO version of fbpack.Travis Howell
svn-id: r28119
2007-07-15Added FIXME comments regarding use of AudioStream::openStreamFileMax Horn
svn-id: r28112
2007-07-15Fixed sound factory messup caused by my previous commitMax Horn
svn-id: r28111
2007-07-15Added new Mac SCUMM MD5, tracker #1749232Max Horn
svn-id: r28108
2007-07-12Changed SaveFileManager::listSavegames() function to be engine agnostic. It ↵David Corrales
now returns a list will the full paths of existing files that match a given regex. Additionally, modified the 5 engines which use the default manager (Agos, Queen, Saga, Scumm and Touche) to parse the filename list and mark the available saves bool array correctly. svn-id: r28046
2007-07-11Provide more language.tab file sizesEugene Sandulenko
svn-id: r28023
2007-07-10This commit adds a new build define USE_ARM_GFX_ASM (and sets it for the WinCERobin Watts
and DS builds). This causes the scumm engines graphics code to call ARM routines to do drawStripToScreen and copy8col. These routines were originally written for the DS port, and have now been made available to any other ARM device out there that wants them. I've tested this change on WinCE, but can't test it on the DS as I don't have one. We know that the routines work there though. svn-id: r28016
2007-07-10Cast the pointer to long instead of int to possibly fix the amd64 compileTorbjörn Andersson
problem mentioned earlier on the channel. Neither seems like a particularly nice thing to do, but this is how we do it in the SDL backend, and it has apparently worked fine there... svn-id: r28012
2007-07-10Reberting accidental changes.Eugene Sandulenko
svn-id: r28000
2007-07-10Preliminary (and buggy) Kanji support.Eugene Sandulenko
svn-id: r27998
2007-07-09SCUMM: more cleanup in ScummEngine::drawStripToScreen, added a big TODO ↵Max Horn
comment explaining how to potentially speed up this code a lot svn-id: r27997
2007-07-09SCUMM: use the _compositeBuf, with 'natural' line pitch (implying linear ↵Max Horn
memory access for potentially better performance) svn-id: r27988
2007-07-08cleanup in ScummEngine::drawStripToScreen; in particular, the code is now ↵Max Horn
more efficient for The Dig, FT and COMI svn-id: r27980
2007-07-08SCUMM: hercules gfx code cleanupMax Horn
svn-id: r27979
2007-07-08correct typoMax Horn
svn-id: r27978
2007-07-08cleanupMax Horn
svn-id: r27977
2007-07-08Merged the FSNode branch with trunk r27681:27969David Corrales
svn-id: r27970
2007-07-08SCUMM: Handle platform override a bit differently during startup; ↵Max Horn
specifically, be more gentle if no perfect match against the specified platform value was found svn-id: r27966
2007-07-02Added Indy3EGA IBM 1.4 11/07/89 - English (US) 5.25" floppy version data ↵Max Horn
from report #1746189; also added version data on various other game versions svn-id: r27872