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AgeCommit message (Expand)Author
2006-04-29Make use of the new scummLoop_* functions to move some SCUMM version specific...Max Horn
2006-04-29Split scummLoop into multiple functions, for easier maintanance & customizabi...Max Horn
2006-04-29* Changed the createEngine() factory function of our plugins to return an err...Max Horn
2006-04-28Report unknown MD5s againMax Horn
2006-04-27Fix compile of SCUMM engineTravis Howell
2006-04-27Insane is part of SCUMM V7, not V6Max Horn
2006-04-26cleanupMax Horn
2006-04-26Replaced _hFileTable by _hInFileTable/_hOutFileTableMax Horn
2006-04-26isSoundRunning always returns sound id in HE gamesTravis Howell
2006-04-26Print a slightly more verbose error message when Roland patch isn't foundMax Horn
2006-04-26Replace unneeded File::exists callsMax Horn
2006-04-26Introduce and use Engine_Empty() and Engine::GUIErrorMessage()Eugene Sandulenko
2006-04-25- Check if path specified for a game in scummvm.ini really exists and complainEugene Sandulenko
2006-04-25Files that are *not* 00.LFL or 000.LFL indicate V5+ games -> teach the detect...Max Horn
2006-04-25Somewhat improved detection when MD5 is not available/knownMax Horn
2006-04-23Fix loading music/speech files in HE98+ gamesTravis Howell
2006-04-23Some more cleanup in class Scumm::SoundMax Horn
2006-04-23Fix for HE games which use the generic HE variants (d'oh)Max Horn
2006-04-23Detect (and error out) if readMAXS failsMax Horn
2006-04-23Fix access to .he2 in Sound::openSfxFile, tooMax Horn
2006-04-23Fix access to .he3/.he4 filesMax Horn
2006-04-23Added a comment regarding COMI disc changingMax Horn
2006-04-23Moved _heTimers to ScummEngine_v60heMax Horn
2006-04-23Move HE specific stuff from class Sound to its new subclass SoundHEMax Horn
2006-04-23Moved ScummEngine_v5 from cursor.cpp to scumm.cpp (seems to be more natural, ...Max Horn
2006-04-23Change some uses of ScummFile to the more generic BaseScummFileMax Horn
2006-04-23Modified openFile and openResourceFile to take a Common::String instead of a ...Max Horn
2006-04-23Behold, the new SCUMM detector finally has arrived. Unified detection & engin...Max Horn
2006-04-23Fixed MD5 entry for mac version of MI1Max Horn
2006-04-23Replaced _demoMode by GF_DEMOMax Horn
2006-04-22- Implemented MS ADPCM WAV format decoder used in Feeble Files. Still it isEugene Sandulenko
2006-04-19Some more tweaks to the (still disabled) new detection / filename generation ...Max Horn
2006-04-19Added a small comment to ScummEngine::openRoom that explains why we check for...Max Horn
2006-04-19Removed wrong platform values from gameVariantsTableMax Horn
2006-04-19Let scumm engine handle EVENT_SCREEN_CHANGED and let the gui know. (Needed fo...Johannes Schickel
2006-04-19Merges SaveLoadChooser and SaveLoadChooserEx.Johannes Schickel
2006-04-19Updates scumm dialogs for runtime overlay resolution changes.Johannes Schickel
2006-04-17Call updateScreen() from waitForTimer() (instead of usually right before it)Torbjörn Andersson
2006-04-17Replaced o70_seekFilePos by o60_seekFilePos (both were identical)Max Horn
2006-04-16Should fix wrong thumbnail colors after a screen change, which changed bpp.Johannes Schickel
2006-04-16Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have ...Max Horn
2006-04-16changed comments into real commentsWillem Jan Palenstijn
2006-04-16Ignore the 'virtual' HE entries at the end of gameVariantsTable (this fixes a...Max Horn
2006-04-16Fixed broken svn:keywords valuesMax Horn
2006-04-16Removed the directory parameter from md5_fileMax Horn
2006-04-15Removed unused #includeMax Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-04-15Removed GameDetector::_gameid in favor of using a config manager entryMax Horn
2006-04-15- Get rid of GameDetector::_dumpScripts and GameDetector::_force1xOverlay in ...Max Horn
2006-04-15Some more detector stub code (unused)Max Horn