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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2006-02-19
Specify variant IDs for some HE games in scumm-md5.txt/.h
Max Horn
2006-02-19
Updated the (still unused) extra_versions table a bit
Max Horn
2006-02-19
- Added new extra_versions table -> work in progress and disabled for now.
Max Horn
2006-02-18
- Merged GameDetector::detectGame() into GameDetector::detectMain()
Max Horn
2006-02-18
- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
Max Horn
2006-02-18
- Removed the 'features' field from GameSettings
Max Horn
2006-02-17
Fixed extra desc for a few MD5 table entries
Max Horn
2006-02-17
Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini...
Max Horn
2006-02-16
- Fixed a bug that prevented you from overriding the scaler from the command
Max Horn
2006-02-16
added more asserts into imuse digi code
Paweł Kołodziejski
2006-02-16
- Further extended the file format of tools/scumm-md5.txt: One can now specify
Max Horn
2006-02-16
Stop music in HE games, before nuking the resource
Travis Howell
2006-02-16
force arg variable to float type, msvc8 can't select from float or double
Paweł Kołodziejski
2006-02-16
Remove auto free flag for sounds in some HE games
Travis Howell
2006-02-16
Use simplier method of checking sound status in HE60/61 games
Travis Howell
2006-02-16
Send sound resource data directly to sound mixer in HE Games.\n Fixes songs i...
Travis Howell
2006-02-16
Only DOS & Macintosh versions of HE60/61 games require XMIDI support
Travis Howell
2006-02-16
Stop current music in HE60/61 games, before starting new music
Travis Howell
2006-02-16
Clear sound queue when stopping sound channel in HE games
Travis Howell
2006-02-16
Add 3DO platform for HE games
Travis Howell
2006-02-15
Only print debug message when flag 0x800000 is triggered by HE games in drawW...
Travis Howell
2006-02-15
Read correct index by block size in HE games again, to help track down unknow...
Travis Howell
2006-02-15
Read correct index by block size in HE games again, to help track down unknow...
Travis Howell
2006-02-15
o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and
Eugene Sandulenko
2006-02-15
Fix for bug #795214 (MI1: Crash on church entry)
Max Horn
2006-02-15
Moved all he-specific source files to engines/scumm/he/ subdirectory
Eugene Sandulenko
2006-02-14
Add extra costume tables (Used by HE games) to saved game. Fixes weird actor ...
Travis Howell
2006-02-14
Correct case of SPY Fox game titles
Travis Howell
2006-02-14
Allow version string to be writen to config file in HE72+ games, in case we d...
Travis Howell
2006-02-14
Add HE100 specific version of setSystemMessage opcode, since cases are differ...
Travis Howell
2006-02-14
Add setSystemMessage opcode for HE70+ games. Sets the window caption correctl...
Travis Howell
2006-02-12
Include game dscriptions for HE60/61 games in a DISABLE_HE build
Travis Howell
2006-02-12
Moved SCUMM game descriptions/titles into a seperate table
Max Horn
2006-02-12
- Changed the scumm-md5.txt format to reduce redundancy and to make it a bit ...
Max Horn
2006-02-12
Fixing platform value for two HE mac demos
Max Horn
2006-02-12
Committed old work on Soccer U32. Too far from being finished.
Eugene Sandulenko
2006-02-12
Only adjusted in SCUMM 5+
Travis Howell
2006-02-12
Actor room is only checked in SCUMM 7+
Travis Howell
2006-02-12
Actually that should be before all code
Travis Howell
2006-02-12
A few corrections from disasm., checked against all versions
Travis Howell
2006-02-12
This difference only applies to SCUMM7+
Travis Howell
2006-02-12
Add another Loom demo
Travis Howell
2006-02-12
Reduced data duplication in module.mk files; added module.mk files for null a...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn