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AgeCommit message (Expand)Author
2010-10-20SCUMM: Have o6_getRandomNumber() use the absolute value of the argumentMatthew Hoops
2010-10-19SCUMM/FM-TOWNS JAPANESE: minor fix in last commitFlorian Kagerer
2010-10-19SCUMM/FM-TOWNS JAPANESE: implement flipped textFlorian Kagerer
2010-10-18SCUMM/FM-TOWNS JAPANESE: fix font spacing issuesFlorian Kagerer
2010-10-18SCUMM: Silence MSVC 2010 code analysis warningMax Horn
2010-10-18SCUMM: INSANE: fix a long standing bug discovered by static code analysisEugene Sandulenko
2010-10-18SCUMM: Fix out of bound access (discovered by Code Analysis in MS VS2010; tha...Max Horn
2010-10-18SCUMM: Simplify SO_LOAD_STRING codeMax Horn
2010-10-18SCUMM: Add paranoia checkMax Horn
2010-10-18SCUMM: Fix potential bug in ScummEngine::resStrLen.Max Horn
2010-10-18SCUMM: Move common code from ScummEngine::fetchScript* to new method.Max Horn
2010-10-18SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings)Max Horn
2010-10-18SCUMM: Check the sound channel is valid, before checking the sound channel.Travis Howell
2010-10-18SCUMM: Check the sound channel is valid, before checking the sound channel.Travis Howell
2010-10-18SCUMM: Correct incorrect demo entry for Backyard Football 2002.Travis Howell
2010-10-17SCUMM/FM-TOWNS: more improvements to japanese font drawingFlorian Kagerer
2010-10-17SCUMM: Fix Macintosh demo of Putt-Putt Joins the Parade.Travis Howell
2010-10-17SCUMM/FM-TOWNS: more improvements to japanese font drawingFlorian Kagerer
2010-10-17SCUMM: Fix bug #2952298 - HE (16Bit): Inventory items (Cursors) have wrong co...Travis Howell
2010-10-15SCUMM/FM-TOWNS: fix regression in non Japanese SCUMM 3 gamesFlorian Kagerer
2010-10-15SCUMM/FM-TOWNS: fix display of dialogue options in Indy 4 JapaneseFlorian Kagerer
2010-10-15SCUMM/FM-TOWNS: fix up/down inventory arrows in Indy 4 JapaneseFlorian Kagerer
2010-10-15SCUMM/FM-TOWNS: improve japanese font drawing in SCUMM 3 gamesFlorian Kagerer
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
2010-10-15Reverted revision 53456, as requested.Travis Howell
2010-10-14SCUMM: Fix bug #2952298 with 16-bit HE cursors on AmigaEugene Sandulenko
2010-10-13OPENGL: Merged from trunk, from rev 52105 to 53396.Johannes Schickel
2010-10-12SCUMM/FM-TOWNS: start fixing japanese font drawingFlorian Kagerer
2010-10-10LOOM PC-Engine: fix mouse cursorFlorian Kagerer
2010-10-10LOOM PC-Engine: fix regressionFlorian Kagerer
2010-10-09SCUMM/FM-TOWNS: minor fix for sfx codeFlorian Kagerer
2010-10-09SCUMM/FM-TOWNS: cleanup sfx codeFlorian Kagerer
2010-10-08SCUMM/FM-TOWNS: fixed threading issue in sfx codeFlorian Kagerer
2010-10-08SCUMM/FM-TOWNS: fixed possible invalid mem access in sfx codeFlorian Kagerer
2010-10-07SCUMM/FM-TOWNS: minor change in sfx codeFlorian Kagerer
2010-10-07SCUMM: Silenced signed/unsigned warnings, removed unused variableFilippos Karapetis
2010-10-07SCUMM/FM-TOWNS: cleanupFlorian Kagerer
2010-10-07SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2Florian Kagerer
2010-10-05SCUMM/FM-TOWNS: disable new graphics code in DS portFlorian Kagerer
2010-10-04SCUMM/FM-TOWNS: cleanupFlorian Kagerer
2010-10-03SCUMM/FM-TOWNS: cleanupFlorian Kagerer
2010-10-03SCUMM/FM-TOWNS: fix mouse cursor colorsFlorian Kagerer
2010-10-03SCUMM/FM-TOWNS: improve merging of graphics layersFlorian Kagerer
2010-10-03SCUMM/FM-TOWNS: fix drawBox()Florian Kagerer
2010-10-02INDY3/FM-TOWNS: fix intro graphics bugFlorian Kagerer
2010-10-02SCUMM: update scumm-md5.txtFlorian Kagerer
2010-10-02SCUMM/FM-Towns: limit SCUMM 5 games to 16 bit graphics modeFlorian Kagerer
2010-10-01SCUMM/FM-TOWNS: fix palette and other graphics issuesFlorian Kagerer
2010-09-25SCUMM: Fix bug #3052804 by reverting NES-specific screen width hackEugene Sandulenko
2010-09-18SCUMM: Remove unused code, which was replaced by ScummEngine_v0::runObject in...Travis Howell