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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2010-10-20
SCUMM: Have o6_getRandomNumber() use the absolute value of the argument
Matthew Hoops
2010-10-19
SCUMM/FM-TOWNS JAPANESE: minor fix in last commit
Florian Kagerer
2010-10-19
SCUMM/FM-TOWNS JAPANESE: implement flipped text
Florian Kagerer
2010-10-18
SCUMM/FM-TOWNS JAPANESE: fix font spacing issues
Florian Kagerer
2010-10-18
SCUMM: Silence MSVC 2010 code analysis warning
Max Horn
2010-10-18
SCUMM: INSANE: fix a long standing bug discovered by static code analysis
Eugene Sandulenko
2010-10-18
SCUMM: Fix out of bound access (discovered by Code Analysis in MS VS2010; tha...
Max Horn
2010-10-18
SCUMM: Simplify SO_LOAD_STRING code
Max Horn
2010-10-18
SCUMM: Add paranoia check
Max Horn
2010-10-18
SCUMM: Fix potential bug in ScummEngine::resStrLen.
Max Horn
2010-10-18
SCUMM: Move common code from ScummEngine::fetchScript* to new method.
Max Horn
2010-10-18
SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings)
Max Horn
2010-10-18
SCUMM: Check the sound channel is valid, before checking the sound channel.
Travis Howell
2010-10-18
SCUMM: Check the sound channel is valid, before checking the sound channel.
Travis Howell
2010-10-18
SCUMM: Correct incorrect demo entry for Backyard Football 2002.
Travis Howell
2010-10-17
SCUMM/FM-TOWNS: more improvements to japanese font drawing
Florian Kagerer
2010-10-17
SCUMM: Fix Macintosh demo of Putt-Putt Joins the Parade.
Travis Howell
2010-10-17
SCUMM/FM-TOWNS: more improvements to japanese font drawing
Florian Kagerer
2010-10-17
SCUMM: Fix bug #2952298 - HE (16Bit): Inventory items (Cursors) have wrong co...
Travis Howell
2010-10-15
SCUMM/FM-TOWNS: fix regression in non Japanese SCUMM 3 games
Florian Kagerer
2010-10-15
SCUMM/FM-TOWNS: fix display of dialogue options in Indy 4 Japanese
Florian Kagerer
2010-10-15
SCUMM/FM-TOWNS: fix up/down inventory arrows in Indy 4 Japanese
Florian Kagerer
2010-10-15
SCUMM/FM-TOWNS: improve japanese font drawing in SCUMM 3 games
Florian Kagerer
2010-10-15
ENGINES: Enhance namespace comments a bit
Max Horn
2010-10-15
Reverted revision 53456, as requested.
Travis Howell
2010-10-14
SCUMM: Fix bug #2952298 with 16-bit HE cursors on Amiga
Eugene Sandulenko
2010-10-13
OPENGL: Merged from trunk, from rev 52105 to 53396.
Johannes Schickel
2010-10-12
SCUMM/FM-TOWNS: start fixing japanese font drawing
Florian Kagerer
2010-10-10
LOOM PC-Engine: fix mouse cursor
Florian Kagerer
2010-10-10
LOOM PC-Engine: fix regression
Florian Kagerer
2010-10-09
SCUMM/FM-TOWNS: minor fix for sfx code
Florian Kagerer
2010-10-09
SCUMM/FM-TOWNS: cleanup sfx code
Florian Kagerer
2010-10-08
SCUMM/FM-TOWNS: fixed threading issue in sfx code
Florian Kagerer
2010-10-08
SCUMM/FM-TOWNS: fixed possible invalid mem access in sfx code
Florian Kagerer
2010-10-07
SCUMM/FM-TOWNS: minor change in sfx code
Florian Kagerer
2010-10-07
SCUMM: Silenced signed/unsigned warnings, removed unused variable
Filippos Karapetis
2010-10-07
SCUMM/FM-TOWNS: cleanup
Florian Kagerer
2010-10-07
SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2
Florian Kagerer
2010-10-05
SCUMM/FM-TOWNS: disable new graphics code in DS port
Florian Kagerer
2010-10-04
SCUMM/FM-TOWNS: cleanup
Florian Kagerer
2010-10-03
SCUMM/FM-TOWNS: cleanup
Florian Kagerer
2010-10-03
SCUMM/FM-TOWNS: fix mouse cursor colors
Florian Kagerer
2010-10-03
SCUMM/FM-TOWNS: improve merging of graphics layers
Florian Kagerer
2010-10-03
SCUMM/FM-TOWNS: fix drawBox()
Florian Kagerer
2010-10-02
INDY3/FM-TOWNS: fix intro graphics bug
Florian Kagerer
2010-10-02
SCUMM: update scumm-md5.txt
Florian Kagerer
2010-10-02
SCUMM/FM-Towns: limit SCUMM 5 games to 16 bit graphics mode
Florian Kagerer
2010-10-01
SCUMM/FM-TOWNS: fix palette and other graphics issues
Florian Kagerer
2010-09-25
SCUMM: Fix bug #3052804 by reverting NES-specific screen width hack
Eugene Sandulenko
2010-09-18
SCUMM: Remove unused code, which was replaced by ScummEngine_v0::runObject in...
Travis Howell
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