Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-06-18 | SCUMM: fixed messed up colors in 16bit HE games | athrxx | |
(regression from 068b4a5351a5574dbfac6acff5776a0071f3f2dd) | |||
2011-06-18 | SCUMM: make sure asmDrawStripToScreen is not called in 16bit mode | athrxx | |
(fixes possible issue in LOOM PCE) | |||
2011-06-17 | SCUMM: fix FM-TOWNS graphics output for ARM devices | athrxx | |
(changed behavior of USE_ARM_GFX_ASM define) | |||
2011-06-16 | SCUMM: fix bug in cb661d63d0cd45d1231435a593b74dfc51872a0f | athrxx | |
2011-06-16 | SCUMM: slightly changed behavior of 16bit mode detection | athrxx | |
(another attempt to fix SCUMM FM-TOWNS for ANDROID) | |||
2011-06-15 | SCUMM: change comment in last commit | athrxx | |
2011-06-15 | SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM ↵ | athrxx | |
PCE on Android This mostly reverts 5b7754e3f095eb8a469dd4b7de5a6379f8e13c27. Instead, we try to use other 16bit modes after 555 fails. | |||
2011-06-15 | SCUMM: fix bug #3316738 | athrxx | |
This provides fallback to 8bit color mode for SCUMM3 FM-TOWNS games on platforms which set the USE_RGB_COLOR define even though that color mode is not being fully implemented for that platform. | |||
2011-06-15 | SCUMM: fix possible portability issue | athrxx | |
2011-06-14 | SCUMM: Fix noisy Valgrind warning. | eriktorbjorn | |
2011-06-14 | DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect() | Max Horn | |
Also reorder the parameters of composeFileHashMap, placing the "return value" first. | |||
2011-06-14 | SCUMM: Fix doxygen comments | Max Horn | |
2011-06-14 | DETECTOR: Separate code for handling obsolete gameids from advanced detector | Max Horn | |
This includes a renaming of ADObsoleteGameID to Engine::ObsoleteGameID, and AdvancedDetector::findGameID now is Engines::findGameID. Doxygen comments were added or improved | |||
2011-06-13 | SCUMM: Change MessageDialog button label for consistency | Thierry Crozat | |
Everywhere else the 'OK' button label is all upper case and here was the only place where it was not (it was 'Ok'). | |||
2011-06-13 | I18N: Make many more GUI MessageDialog strings translatable | Thierry Crozat | |
2011-06-13 | SCUMM FM-TOWNS: add number of color check in TownsScreen::updateOutputBuffer() | athrxx | |
Although the 16 color surface is normally not on bottom, there could (theoretically?) be cases in 8bit fallback mode where this becomes relevant. | |||
2011-06-13 | SCUMM: some cleanup in gfx_towns.cpp | athrxx | |
2011-06-13 | SCUMM: fix engine destructor | athrxx | |
(This is relevant for cases where the engine errors out early, before certain arrays get initialized). | |||
2011-06-04 | COMMON: Rename kFeatureCursorHasPalette -> kFeatureCursorPalette | Max Horn | |
2011-06-03 | SCUMM: fix typo (reported by Littleboy) | athrxx | |
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn | |
2011-05-29 | SCUMM: Fix bug #1013617 | athrxx | |
(ZAK FM-TOWNS: Wrong verb ('Teleport To') shown) | |||
2011-05-29 | FM-TOWNS AUDIO: Unlock internal mutex before calling imuse timer proc. | athrxx | |
2011-05-29 | SCUMM: implement some missing (very low relevance) imuse code | athrxx | |
1) Don't skip transpose setting in sysex command 0. There are only a few sounds where this setting is used (mainly sfx). 2) Make MI2 and INDY4 read certain player start parameters from the sound resource. The start parameters usually match our default parameters (exception: e.g. LeChuck's Fortress). The use of these parameters has been dropped in DOTT (they use default parameters like we do). | |||
2011-05-25 | ALL: initialise -> initialize | Matthew Hoops | |
2011-05-25 | ALL: behaviour -> behavior | Matthew Hoops | |
2011-05-25 | ALL: neighbour -> neighbor | Matthew Hoops | |
2011-05-25 | SCUMM: Switch some code to use String::format | Max Horn | |
2011-05-20 | FM-TOWNS AUDIO: fix thread lockups and cleanup | athrxx | |
- fixed lockup situation in imuse destructor (only concerning the fm-towns driver) - fixed lockup situation when AudioCDManager functions get called (in both cases both the main thread and the mixer thread would get locked in different mutex belonging to the other thread) | |||
2011-05-17 | SCUMM: Add missing imuse feature | athrxx | |
This adds an extra detune parameter which is assigned via sysex code 0. Most tracks don't use this (= assign a value of 0), so it isn't really a very noticeable feature. | |||
2011-05-17 | FM-TOWNS AUDIO: Some midi code fixes and some renaming | athrxx | |
2011-05-17 | SCUMM: Set proper GUIO flags for monkey2/indy4 FM-TOWNS | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Some renaming in the euphony driver code | athrxx | |
2011-05-17 | SCUMM: Adapt code to latest FM-TOWNS audio driver changes | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Some more midi driver code for FM-TOWNS monkey2 and indy4 | athrxx | |
2011-05-17 | SCUMM: Make REDUCE_MEMORY_USAGE slightly more effecive (saving ~1kb ram) | Max Horn | |
2011-05-17 | COMMON: Registers RandomSources in constructor with the event recorder | Max Horn | |
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered. | |||
2011-05-16 | Merge branch 'master' of https://github.com/scummvm/scummvm | athrxx | |
2011-05-16 | SCUMM: fix regression | athrxx | |
2011-05-16 | ENGINES: Unify engine names | Thierry Crozat | |
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS"). | |||
2011-05-16 | SCUMM: formatting | athrxx | |
2011-05-15 | SCUMM: fix imuse bugs #1315950 and #761637 | athrxx | |
- Revert guesswork fix for bug #761637 which caused bug #1315950 - Add missing clear_queue() call to stopAllSounds_internal(). This is taken from INDY4 / MONKEY2 disasm. Someone with a SAMXMAX or DOTT disasm might want to check whether this is correct for these targets, too. - Old FOA savegames saved after the Dr. Ubermann death scene (= during the ending sequence) will still be bugged, since the messed up imuse trigger/command queue gets restored from the savegame. | |||
2011-05-14 | SCUMM: Remove some unused var warnings (see bug #3293800) | Max Horn | |
2011-05-14 | SCUMM: Workaround bug #1463598 (INDY3VGA: giant Henry Jones sr.) | Max Horn | |
2011-05-14 | SCUMM: Show actor visible height in debugger | Max Horn | |
2011-05-13 | SCUMM: Turned ResTypeData into a Common::Array<Resource>, subsuming its ↵ | Max Horn | |
_resource member | |||
2011-05-13 | SCUMM: Get rid of the unused Resource::_globSize field | Max Horn | |
2011-05-13 | SCUMM: Remove useless allocateArrays call, and make sure all resources are ↵ | Max Horn | |
properly killed upon restart | |||
2011-05-13 | SCUMM: Make it clearer that SCUMM's 'restart' feature leaks like hell | Max Horn | |
2011-05-13 | SCUMM: Improve and document res tag sanity check | Max Horn | |