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2006-09-10Add/Update Dutch and French versions of several HE gamesTravis Howell
svn-id: r23858
2006-09-09Renamed o6_getActorAnimCounter1 to o6_getActorAnimCounterMax Horn
svn-id: r23857
2006-09-09Moved allocResTypeData from ScummEngine to ResourceManager; removed friend ↵Max Horn
declarations from ResourceManager, and performed other minor tweaks svn-id: r23856
2006-09-09Moved _heV7RoomIntOffsets initializationMax Horn
svn-id: r23855
2006-09-09Turned some sound conversion methods into static functions (cleanup)Max Horn
svn-id: r23854
2006-09-09Update HE version for Dutch versions of lost, maze, socks and water.Travis Howell
svn-id: r23835
2006-09-02Fix string formating in Russian versions of HE72+ gamesTravis Howell
svn-id: r23820
2006-09-02Add DISABLE_HE check, around HE72+ specific version of convertMessageString()Travis Howell
svn-id: r23818
2006-09-01Only check old special codes through drawString() in HE71 and earlier gamesTravis Howell
svn-id: r23817
2006-09-01More fixes for string usage Russian HE games.Eugene Sandulenko
svn-id: r23816
2006-09-01Ooops, re-enable sound codeTravis Howell
svn-id: r23815
2006-09-01Add HE72+ specific version of convertMessageToString(), to reduce filtering ↵Travis Howell
and since special codes aren't used. svn-id: r23814
2006-08-29Add/Update details of English versions of pajama3, putttime and spyfox2Travis Howell
svn-id: r23804
2006-08-28Add Dutch version of Freddi Fish and Luther's Maze MadnessTravis Howell
svn-id: r23791
2006-08-27Add details for Dutch versions of many HE gamesTravis Howell
svn-id: r23768
2006-08-26WORKAROUND for bug #1514457: INDY3: Crash in castle Brunwald (german version).Max Horn
svn-id: r23765
2006-08-26Added some more detecion file sizes (I have a simple script that collects ↵Max Horn
them automatically from your file hierarchy and then modifies scumm-md5.txt, if anybody is interested) svn-id: r23758
2006-08-26Add the Dutch version of Freddi Fish 1 for MacintoshTravis Howell
svn-id: r23756
2006-08-25Added some actual file sizes to the MD5 tableMax Horn
svn-id: r23747
2006-08-25Add possibilitz to store file sizes in the MD5 table (for future use)Max Horn
svn-id: r23746
2006-08-21Added workaround (and warnings to find corner cases) for bug #1535358Max Horn
svn-id: r23738
2006-08-21Yet another paranoia checkMax Horn
svn-id: r23737
2006-08-21cleanup & check for sentence overflowsMax Horn
svn-id: r23736
2006-08-20Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to ↵Travis Howell
mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game. svn-id: r23727
2006-08-15Add PT_BRA FT MD5 as reported in bugreport #1539740Eugene Sandulenko
svn-id: r23711
2006-08-04There is no need anymore to report EVENT_SCREEN_CHANGED changes to the GUI codeMax Horn
svn-id: r23668
2006-08-04Activate _dimsInactive for ValueDisplayDialog, makes the text speed/volume ↵Max Horn
change etc. mini-dialogs behave a little bit less weird (TODO: Disable cursor change) svn-id: r23667
2006-08-04Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code ↵Max Horn
doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me) svn-id: r23663
2006-08-04Renamed handleScreenChanged() -> reflowLayout() in the GUI codeMax Horn
svn-id: r23662
2006-07-31Fix bug #1528856 - ZAK FM-TOWNS: Wrong Screen-Start position in jungle.Travis Howell
svn-id: r23646
2006-07-31* Added copyright string to all engine pluginsMax Horn
* Modified about dialog to list all available plugins with their resp. copyright * Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too) svn-id: r23645
2006-07-31Fix bug #1528535 - ZAK FM-TOWNS: Wrong stripe in background.Travis Howell
svn-id: r23642
2006-07-31Cleaned up some commentsMax Horn
svn-id: r23641
2006-07-31Update details for other HE mini gamesTravis Howell
svn-id: r23639
2006-07-30Add Pajama Sam 3 and Spy FOX 2 mini gamesTravis Howell
svn-id: r23635
2006-07-24Fix bug #1496523 - MM: Weird Ed appears backwards at doorTravis Howell
svn-id: r23589
2006-07-24Fix bug #1527630 - ZAK FM-TOWNS: Actor (Caponian) picks wrong lineTravis Howell
svn-id: r23586
2006-07-23Use #include "..." instead of #include <...> for pack-start.h and pack-end.hTorbjörn Andersson
for consistency with other #includes. svn-id: r23585
2006-07-23No need for packing SaveInfoSection and ThumbnailHeader anymore.Johannes Schickel
svn-id: r23572
2006-07-22Fix struct packing issues (macros are not resolve in #pragma params, at ↵Max Horn
least for GCC) svn-id: r23569
2006-07-22Hardcoding header size of the Thumbnail and of the Info section of scumm games.Johannes Schickel
(because packed struct handling changed and gcc seems not to be happy with it) This should unbreak new save games made after this commit. svn-id: r23565
2006-07-22Using FilesystemNode::name instead of FilesystemNode::displayName in all ↵Johannes Schickel
game detectors. svn-id: r23558
2006-07-21Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS ↵Max Horn
now (hiya eriktorbjorn, this one is for you *ggg*) svn-id: r23547
2006-07-16Copy protection was disabled in the Monkey Island 1 release included with ↵Travis Howell
LucasArts Mac CD Game Pack II svn-id: r23526
2006-07-15There are no known releases of indy3ega/monkeyega that require this bypassTravis Howell
svn-id: r23503
2006-07-15There are no known releases of indy3ega/monkeyega that require this bypassTravis Howell
svn-id: r23502
2006-07-14More whitespace changes.Torbjörn Andersson
svn-id: r23496
2006-07-14Whitespace change, and test to see if I'm able to commit now that I've changedTorbjörn Andersson
my password. (See SourceForge status page.) svn-id: r23492
2006-07-11Remove out dated commentTravis Howell
svn-id: r23483
2006-07-10Restrict recent walk code changes to to exact SCUMM versions required, to ↵Travis Howell
prevent regressions in earlier games svn-id: r23476