Age | Commit message (Collapse) | Author |
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svn-id: r23858
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svn-id: r23857
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declarations from ResourceManager, and performed other minor tweaks
svn-id: r23856
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svn-id: r23855
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svn-id: r23854
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svn-id: r23835
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svn-id: r23820
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svn-id: r23818
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svn-id: r23817
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svn-id: r23816
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svn-id: r23815
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and since special codes aren't used.
svn-id: r23814
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svn-id: r23804
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svn-id: r23791
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svn-id: r23768
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svn-id: r23765
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them automatically from your file hierarchy and then modifies scumm-md5.txt, if anybody is interested)
svn-id: r23758
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svn-id: r23756
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svn-id: r23747
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svn-id: r23746
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svn-id: r23738
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svn-id: r23737
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svn-id: r23736
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mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game.
svn-id: r23727
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svn-id: r23711
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svn-id: r23668
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change etc. mini-dialogs behave a little bit less weird (TODO: Disable cursor change)
svn-id: r23667
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doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me)
svn-id: r23663
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svn-id: r23662
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svn-id: r23646
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* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)
svn-id: r23645
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svn-id: r23642
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svn-id: r23641
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svn-id: r23639
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svn-id: r23635
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svn-id: r23589
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svn-id: r23586
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for consistency with other #includes.
svn-id: r23585
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svn-id: r23572
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least for GCC)
svn-id: r23569
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(because packed struct handling changed and gcc seems not to be happy with it)
This should unbreak new save games made after this commit.
svn-id: r23565
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game detectors.
svn-id: r23558
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now (hiya eriktorbjorn, this one is for you *ggg*)
svn-id: r23547
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LucasArts Mac CD Game Pack II
svn-id: r23526
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svn-id: r23503
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svn-id: r23502
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svn-id: r23496
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my password. (See SourceForge status page.)
svn-id: r23492
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svn-id: r23483
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prevent regressions in earlier games
svn-id: r23476
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