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authorJohannes Schickel2006-07-22 14:50:50 +0000
committerJohannes Schickel2006-07-22 14:50:50 +0000
commitcfd9977425d877870e0c8e800807c5eceea629e6 (patch)
tree3ecf0811865dcb0289ef51b0e5bea43fb76f3ff4 /engines/scumm
parente5934c8f2158db82fb33ef8000c7eb94728214be (diff)
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Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors.
svn-id: r23558
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/plugin.cpp b/engines/scumm/plugin.cpp
index ffb19d7650..ddfc436ffe 100644
--- a/engines/scumm/plugin.cpp
+++ b/engines/scumm/plugin.cpp
@@ -926,7 +926,7 @@ static void detectGames(const FSList &fslist, Common::List<DetectorResult> &resu
DetectorDesc d;
d.path = file->path();
d.md5Entry = 0;
- fileMD5Map[file->displayName()] = d;
+ fileMD5Map[file->name()] = d;
}
}