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author | Johannes Schickel | 2006-07-22 14:50:50 +0000 |
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committer | Johannes Schickel | 2006-07-22 14:50:50 +0000 |
commit | cfd9977425d877870e0c8e800807c5eceea629e6 (patch) | |
tree | 3ecf0811865dcb0289ef51b0e5bea43fb76f3ff4 /engines/scumm | |
parent | e5934c8f2158db82fb33ef8000c7eb94728214be (diff) | |
download | scummvm-rg350-cfd9977425d877870e0c8e800807c5eceea629e6.tar.gz scummvm-rg350-cfd9977425d877870e0c8e800807c5eceea629e6.tar.bz2 scummvm-rg350-cfd9977425d877870e0c8e800807c5eceea629e6.zip |
Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors.
svn-id: r23558
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/plugin.cpp b/engines/scumm/plugin.cpp index ffb19d7650..ddfc436ffe 100644 --- a/engines/scumm/plugin.cpp +++ b/engines/scumm/plugin.cpp @@ -926,7 +926,7 @@ static void detectGames(const FSList &fslist, Common::List<DetectorResult> &resu DetectorDesc d; d.path = file->path(); d.md5Entry = 0; - fileMD5Map[file->displayName()] = d; + fileMD5Map[file->name()] = d; } } |