Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-02-16 | Some very obvious cleanups. | Torbjörn Andersson | |
svn-id: r25635 | |||
2007-02-16 | Unified how we deal with (and how we generate) MIDI sysex messages -- in ↵ | Max Horn | |
particular, we now always do so w/o framing the message (documented this with a Doxygen comment in the MidiDriver class) svn-id: r25630 | |||
2007-02-16 | Ugh -- these internal iMuse structs were supposed to be packed, but never ↵ | Max Horn | |
were explicitly markes as such. Doing that now (might break old savegames on some ports :/) svn-id: r25629 | |||
2007-02-16 | Added details on brazilian comi/dig (once more from the forums) | Max Horn | |
svn-id: r25623 | |||
2007-02-16 | Add Quietust's patch, to fix graphical glitch in MM NES with scrolling and ↵ | Travis Howell | |
objects. svn-id: r25619 | |||
2007-02-15 | Added italian LANGUAGE.TAB/.BND details (thanks to Glorfindel in forum ↵ | Max Horn | |
thread 3445) svn-id: r25616 | |||
2007-02-15 | fix compile error | Willem Jan Palenstijn | |
svn-id: r25612 | |||
2007-02-15 | Introduced V12_X_SHIFT / V12_Y_SHIFT | Max Horn | |
svn-id: r25611 | |||
2007-02-15 | not need this hack as smush player is no longer on another thread | Paweł Kołodziejski | |
svn-id: r25610 | |||
2007-02-15 | Clear _pauseTime in seekSan(). Hopefully, this will fix the problem with | Torbjörn Andersson | |
pausing during the bike fight scenes in Full Throttle that was reported on the forum earlier today. svn-id: r25609 | |||
2007-02-15 | cleanup | Max Horn | |
svn-id: r25606 | |||
2007-02-15 | added some static keywords | Max Horn | |
svn-id: r25604 | |||
2007-02-15 | Fix for bug #1328131 (MANIACNES: Inventory hotspots can be misaligned) and ↵ | Max Horn | |
its dup #1537595 (MANIACNES: Heavy script bug) svn-id: r25603 | |||
2007-02-15 | Fix for bug #1328146: MANIACNES: Shortcut keys are incorrectly configured | Max Horn | |
svn-id: r25601 | |||
2007-02-15 | Fix for bug #1451720: MANIACNES: Actors don't appear if outside camera range | Max Horn | |
svn-id: r25600 | |||
2007-02-14 | SCUMM: Many (most) game flags can computed based on the SCUMM version and ↵ | Max Horn | |
other flags; we now do that were possible and only specify the absolute minimum in gameVariantsTable svn-id: r25598 | |||
2007-02-14 | added language file details for french versions of TheDig and COMI | Gregory Montoir | |
svn-id: r25597 | |||
2007-02-14 | SCUMM: Moved part of detectGames into a new function ↵ | Max Horn | |
computeGameSettingsFromMD5 to make it slightly more readable svn-id: r25596 | |||
2007-02-14 | SCUMM: Enhanced detector so that it can discover the language of COMI/Dig ↵ | Max Horn | |
based upon the LANGUAGE.TAB / LANGUAGE.BND file (currently only contains data for german comi&dig, and english comi) svn-id: r25594 | |||
2007-02-14 | Make use of md5_file_string | Max Horn | |
svn-id: r25593 | |||
2007-02-14 | cleanup | Max Horn | |
svn-id: r25584 | |||
2007-02-13 | added missing MKID_BE macros | Gregory Montoir | |
svn-id: r25560 | |||
2007-02-13 | update | Gregory Montoir | |
svn-id: r25559 | |||
2007-02-13 | Fix warnings | Eugene Sandulenko | |
svn-id: r25554 | |||
2007-02-12 | Merged the "palette manager" into the cursor manager. It was only used to | Torbjörn Andersson | |
manage *cursor* palettes, so the name was misleading. svn-id: r25500 | |||
2007-02-11 | Code cleanup: Removing unused code for handling OS/2 (NE header) binaries | Max Horn | |
svn-id: r25497 | |||
2007-02-11 | Marked FM-TOWNS demos as such | Max Horn | |
svn-id: r25494 | |||
2007-02-11 | SCUMM: Enhanced preferredtarget support | Max Horn | |
svn-id: r25493 | |||
2007-02-11 | Fix for bug #1506591: HE71-73: Fails to load mouse data (Endian issue?) | Max Horn | |
svn-id: r25492 | |||
2007-02-11 | Patch #1186858 (GM/GS/MT-32 Init Patch) -- slightly adapted to apply to ↵ | Max Horn | |
current SVN svn-id: r25483 | |||
2007-02-10 | Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA | Max Horn | |
svn-id: r25454 | |||
2007-02-09 | SCUMM: Added preferredtarget support | Max Horn | |
svn-id: r25453 | |||
2007-02-06 | Update HE version for French versions of a few HE games. | Travis Howell | |
svn-id: r25399 | |||
2007-02-05 | typo | Gregory Montoir | |
svn-id: r25397 | |||
2007-02-05 | 'fixed' o_blastText and updated a comment | Gregory Montoir | |
svn-id: r25396 | |||
2007-02-04 | Switch SCUMM engine to use the common special debug flags support (thus ↵ | Max Horn | |
making it possible to use --debugflags with it) svn-id: r25381 | |||
2007-02-04 | Removed GF_NO_SCALING | Max Horn | |
svn-id: r25372 | |||
2007-02-04 | Use Actor::getRealPos instead of Actor::getPos in the debugger | Max Horn | |
svn-id: r25371 | |||
2007-02-04 | Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵ | Max Horn | |
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370 | |||
2007-02-04 | Fix compile of SCUMM engine. | Travis Howell | |
svn-id: r25368 | |||
2007-02-03 | Fixed the default coords in ScummEngine_c64::o_putActorAtObject, which still ↵ | Max Horn | |
in char coords, not pixel coords (see also ScummEngine_v2::o2_putActorAtObject) svn-id: r25367 | |||
2007-02-03 | Changed old FIXME comment into a WORKAROUND comment (it worked fine all ↵ | Max Horn | |
these years, after all :); also added some paranoia checks svn-id: r25366 | |||
2007-02-03 | * Reimplemented Mixer::pauseAll to simply invoke pause on all channels | Max Horn | |
(implying change of semantics) * Reordered the params of Mixer::playRaw (the SoundType now comes first, not last) * Removed Mixer::isPaused * Removed Mixer::getSoundElapsedTimeOfSoundID * Added some doxygen comments to the Mixer svn-id: r25356 | |||
2007-02-03 | Removed obsolete call to Mixer::isPaused | Max Horn | |
svn-id: r25353 | |||
2007-02-03 | removed unneeded/unnecessary variables and made SmushFont table private (to ↵ | Gregory Montoir | |
ensure getFont() get called to access them) svn-id: r25352 | |||
2007-02-03 | Applied the revised NUT font renderer patch #1635584, which combines cyx's | Torbjörn Andersson | |
patch for correct (not to mention more efficient) rendering of CMI's shadowed letters, while retaining most of the memory savings of my original patch. This time, SMUSH and INSANE fonts also benefit from it. svn-id: r25345 | |||
2007-02-03 | Removed _actorPos locat vars, and instead use _pos directly | Max Horn | |
svn-id: r25344 | |||
2007-02-02 | Broadened the fix for bug #795214 to make it work with resaves of old ↵ | Max Horn | |
savegames, fixing bug #1648248 svn-id: r25340 | |||
2007-02-02 | Removed bogus debug leftover :) | Max Horn | |
svn-id: r25338 | |||
2007-02-02 | Workaround for bug #1621210 (FOA: Kerner counts incorrectly during end sequence) | Max Horn | |
svn-id: r25335 |