Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-12 | another merge from trunk | Norbert Lange | |
svn-id: r43330 | |||
2009-08-12 | Fix building with specific games disabled in MSVC. | Travis Howell | |
svn-id: r43294 | |||
2009-08-11 | merged from trunk (Amiga LoK supposedly completeable!) | Norbert Lange | |
fixed a bug I introduced in one of the last cleanups svn-id: r43291 | |||
2009-08-11 | code formatting fixes | Fabio Battaglia | |
svn-id: r43266 | |||
2009-08-11 | Maniac Mansion NES: added workaround to fix dirty screen when loading a ↵ | Fabio Battaglia | |
narrow room from a full width room svn-id: r43264 | |||
2009-08-10 | Provide a better detection method for Indy3 Mac sound effects. This fixes ↵ | Matthew Hoops | |
sounds such as the music that plays when Indy uses the whip on the hook in the giant cork. This also is a proper fix for bug #1852635 -- Sound 54 is actually not a sound effect. svn-id: r43235 | |||
2009-08-10 | Add support for Italian MM NES | Eugene Sandulenko | |
svn-id: r43223 | |||
2009-08-09 | fixed up some missing newlines | Norbert Lange | |
removed MSVC6 disable pragmas, the warnings are already disabled in the project files svn-id: r43182 | |||
2009-08-08 | Add DS version of Atari MM from Bug #2834054 | Eugene Sandulenko | |
svn-id: r43139 | |||
2009-08-08 | merge with trunk | Norbert Lange | |
svn-id: r43134 | |||
2009-08-08 | fix a bug that prevented gcc from compiling | Norbert Lange | |
correctly added my palette patch (it showed up in the rev-changes but dint got applied fully to the svn tree?) svn-id: r43116 | |||
2009-08-05 | replace workaround in case musicfiles are missing with a simpler one | Norbert Lange | |
svn-id: r43071 | |||
2009-08-04 | remove a former workaround for Amiga MI | Norbert Lange | |
svn-id: r43055 | |||
2009-08-04 | fixed hanging intro (and possible other scenes) when music cant be loaded | Norbert Lange | |
svn-id: r43054 | |||
2009-08-04 | added warning should the sound files not be available (intro will hang if ↵ | Norbert Lange | |
there is no musictimer) svn-id: r43049 | |||
2009-08-02 | synced the branch with the palette patch (#2819787) | Norbert Lange | |
svn-id: r42987 | |||
2009-08-02 | made MdatResource struct private and changed the signatures of functions ↵ | Norbert Lange | |
which load the resources. svn-id: r42982 | |||
2009-08-01 | stole formatting for constructors from existing code | Norbert Lange | |
svn-id: r42981 | |||
2009-08-01 | engines/scumm/scumm.cpp: terminate method is pretty redundant - removed | Norbert Lange | |
tfmx, player_v4a: refactored Tfmx to allow sharing of resources between 2 instances. Needed changes in player_v4a aswell svn-id: r42980 | |||
2009-08-01 | refactored and commented player_va4 a bit | Norbert Lange | |
fix waitcommand in Tfmx try making tfmxplayer compile again svn-id: r42976 | |||
2009-08-01 | Added some more information to the "Compressed sound ... invalid" error. Maybe | Torbjörn Andersson | |
this will help in determining what's causing bug #2830364. (It sounds like a bad data file, but who knows...) svn-id: r42974 | |||
2009-07-31 | using accessmodifiers in Tfmx now and removed/disabled functions that now ↵ | Norbert Lange | |
dont work anymore (the commandline utility cant be compiled anymore as result of this) added arraysize of external signals and check it before accesses moved 2 debug-functions into Tfmx.cpp, removed depencies to files in the tfmx folder moved common code for fade-effects in a seperate method svn-id: r42961 | |||
2009-07-30 | SCUMM: Properly detect & distinguish the three FM-TOWNS double-demos | Max Horn | |
svn-id: r42951 | |||
2009-07-30 | minor cleanup to scale2x, to avoid confusing the compiler about potential ↵ | Max Horn | |
pointer aliasing (only the tip of the iceberg, of course... ;) svn-id: r42938 | |||
2009-07-29 | Removed last traces of clearIOFailed. Yay :) | Max Horn | |
svn-id: r42910 | |||
2009-07-29 | SCUMM: Fix verb/sentence handling in Indy3 mac (there, a double click must ↵ | Max Horn | |
be used to trigger a verb/sentence) svn-id: r42907 | |||
2009-07-29 | Fix regression, which prevented saving in COMI. | Johannes Schickel | |
svn-id: r42900 | |||
2009-07-29 | SCUMM: Enable looping in Indy3Mac sound effects | Max Horn | |
svn-id: r42898 | |||
2009-07-29 | SCUMM: Rewrote ScummEngine::inventoryScriptIndy3Mac for clarity | Max Horn | |
svn-id: r42889 | |||
2009-07-29 | SCUMM: cleanup | Max Horn | |
svn-id: r42880 | |||
2009-07-28 | SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it. | Max Horn | |
Fixes bug #2828417: Zak V2: inventory position isn't reset when loading. svn-id: r42870 | |||
2009-07-27 | Fix format string issues (and compiler warnings). | Willem Jan Palenstijn | |
Patch by salty-horse. svn-id: r42842 | |||
2009-07-25 | Move the event recorder to its own class (EventRecoder inside ↵ | Johannes Schickel | |
common/EventRecorder.[h/cpp]). svn-id: r42751 | |||
2009-07-25 | Whitespace fixes | Max Horn | |
svn-id: r42742 | |||
2009-07-25 | Whitespace changes. | Travis Howell | |
svn-id: r42740 | |||
2009-07-25 | Fixed GCC warnings. | Torbjörn Andersson | |
svn-id: r42739 | |||
2009-07-25 | Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied. | Travis Howell | |
svn-id: r42737 | |||
2009-07-25 | Add patch #2816140 - MM C64 Costume Animation. | Travis Howell | |
svn-id: r42736 | |||
2009-07-24 | Adjust workaround for bug #2826144, to use hard coded offset, that should be ↵ | Travis Howell | |
safe in all language versions. svn-id: r42695 | |||
2009-07-24 | Add workaround for bug #2826144 - SAM: Game hangs when talking to bigfoot guard. | Travis Howell | |
svn-id: r42693 | |||
2009-07-24 | Fix cursor position, when entering a save game name in HE games. | Travis Howell | |
svn-id: r42685 | |||
2009-07-24 | Bear Stormin' is the full mini game, and not a demo. | Travis Howell | |
svn-id: r42681 | |||
2009-07-23 | Only autosave in supported scenes. | Travis Howell | |
svn-id: r42677 | |||
2009-07-23 | Fix bug #1726909 - HE Games: Glitches after loading saved games, by ↵ | Travis Howell | |
restircting HE games to their original load/save interface. svn-id: r42675 | |||
2009-07-23 | Remove keyboard support for mouse buttons, since it interferes with ↵ | Travis Howell | |
load/save scripts in HE games and input scripts in others games (COMI, FT). It isn't much use anyway, since we dropped support for cursor movement via keyboard long ago. svn-id: r42674 | |||
2009-07-23 | Correct error in revision 26678. | Travis Howell | |
svn-id: r42673 | |||
2009-07-23 | Simplify the code to check whether loading or saving a game is possible. | Travis Howell | |
svn-id: r42672 | |||
2009-07-23 | Simplify the code to check whether loading or saving a game is possible. | Travis Howell | |
svn-id: r42671 | |||
2009-07-22 | Fix bug #1745396: "MI: Saved game from the credits sequence fails to load". | Eugene Sandulenko | |
Now we specifically disallow saves in room 0 for all v4+ games. Original has exactly this check in all versions, and such games are impossible to load. Still the problem is not resolved for v0-v3 and HE games. svn-id: r42664 | |||
2009-07-22 | Change the default target to CD version, for games which offer floppy and CD ↵ | Travis Howell | |
versions. So all GUI options are still available in fan translations. svn-id: r42655 |