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2009-08-12another merge from trunkNorbert Lange
svn-id: r43330
2009-08-12Fix building with specific games disabled in MSVC.Travis Howell
svn-id: r43294
2009-08-11merged from trunk (Amiga LoK supposedly completeable!)Norbert Lange
fixed a bug I introduced in one of the last cleanups svn-id: r43291
2009-08-11code formatting fixesFabio Battaglia
svn-id: r43266
2009-08-11Maniac Mansion NES: added workaround to fix dirty screen when loading a ↵Fabio Battaglia
narrow room from a full width room svn-id: r43264
2009-08-10Provide a better detection method for Indy3 Mac sound effects. This fixes ↵Matthew Hoops
sounds such as the music that plays when Indy uses the whip on the hook in the giant cork. This also is a proper fix for bug #1852635 -- Sound 54 is actually not a sound effect. svn-id: r43235
2009-08-10Add support for Italian MM NESEugene Sandulenko
svn-id: r43223
2009-08-09fixed up some missing newlinesNorbert Lange
removed MSVC6 disable pragmas, the warnings are already disabled in the project files svn-id: r43182
2009-08-08Add DS version of Atari MM from Bug #2834054Eugene Sandulenko
svn-id: r43139
2009-08-08merge with trunkNorbert Lange
svn-id: r43134
2009-08-08fix a bug that prevented gcc from compilingNorbert Lange
correctly added my palette patch (it showed up in the rev-changes but dint got applied fully to the svn tree?) svn-id: r43116
2009-08-05replace workaround in case musicfiles are missing with a simpler oneNorbert Lange
svn-id: r43071
2009-08-04remove a former workaround for Amiga MINorbert Lange
svn-id: r43055
2009-08-04fixed hanging intro (and possible other scenes) when music cant be loadedNorbert Lange
svn-id: r43054
2009-08-04added warning should the sound files not be available (intro will hang if ↵Norbert Lange
there is no musictimer) svn-id: r43049
2009-08-02synced the branch with the palette patch (#2819787)Norbert Lange
svn-id: r42987
2009-08-02made MdatResource struct private and changed the signatures of functions ↵Norbert Lange
which load the resources. svn-id: r42982
2009-08-01stole formatting for constructors from existing codeNorbert Lange
svn-id: r42981
2009-08-01engines/scumm/scumm.cpp: terminate method is pretty redundant - removedNorbert Lange
tfmx, player_v4a: refactored Tfmx to allow sharing of resources between 2 instances. Needed changes in player_v4a aswell svn-id: r42980
2009-08-01refactored and commented player_va4 a bitNorbert Lange
fix waitcommand in Tfmx try making tfmxplayer compile again svn-id: r42976
2009-08-01Added some more information to the "Compressed sound ... invalid" error. MaybeTorbjörn Andersson
this will help in determining what's causing bug #2830364. (It sounds like a bad data file, but who knows...) svn-id: r42974
2009-07-31using accessmodifiers in Tfmx now and removed/disabled functions that now ↵Norbert Lange
dont work anymore (the commandline utility cant be compiled anymore as result of this) added arraysize of external signals and check it before accesses moved 2 debug-functions into Tfmx.cpp, removed depencies to files in the tfmx folder moved common code for fade-effects in a seperate method svn-id: r42961
2009-07-30SCUMM: Properly detect & distinguish the three FM-TOWNS double-demosMax Horn
svn-id: r42951
2009-07-30minor cleanup to scale2x, to avoid confusing the compiler about potential ↵Max Horn
pointer aliasing (only the tip of the iceberg, of course... ;) svn-id: r42938
2009-07-29Removed last traces of clearIOFailed. Yay :)Max Horn
svn-id: r42910
2009-07-29SCUMM: Fix verb/sentence handling in Indy3 mac (there, a double click must ↵Max Horn
be used to trigger a verb/sentence) svn-id: r42907
2009-07-29Fix regression, which prevented saving in COMI.Johannes Schickel
svn-id: r42900
2009-07-29SCUMM: Enable looping in Indy3Mac sound effectsMax Horn
svn-id: r42898
2009-07-29SCUMM: Rewrote ScummEngine::inventoryScriptIndy3Mac for clarityMax Horn
svn-id: r42889
2009-07-29SCUMM: cleanupMax Horn
svn-id: r42880
2009-07-28SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it.Max Horn
Fixes bug #2828417: Zak V2: inventory position isn't reset when loading. svn-id: r42870
2009-07-27Fix format string issues (and compiler warnings).Willem Jan Palenstijn
Patch by salty-horse. svn-id: r42842
2009-07-25Move the event recorder to its own class (EventRecoder inside ↵Johannes Schickel
common/EventRecorder.[h/cpp]). svn-id: r42751
2009-07-25Whitespace fixesMax Horn
svn-id: r42742
2009-07-25Whitespace changes.Travis Howell
svn-id: r42740
2009-07-25Fixed GCC warnings.Torbjörn Andersson
svn-id: r42739
2009-07-25Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied.Travis Howell
svn-id: r42737
2009-07-25Add patch #2816140 - MM C64 Costume Animation.Travis Howell
svn-id: r42736
2009-07-24Adjust workaround for bug #2826144, to use hard coded offset, that should be ↵Travis Howell
safe in all language versions. svn-id: r42695
2009-07-24Add workaround for bug #2826144 - SAM: Game hangs when talking to bigfoot guard.Travis Howell
svn-id: r42693
2009-07-24Fix cursor position, when entering a save game name in HE games.Travis Howell
svn-id: r42685
2009-07-24Bear Stormin' is the full mini game, and not a demo.Travis Howell
svn-id: r42681
2009-07-23Only autosave in supported scenes.Travis Howell
svn-id: r42677
2009-07-23Fix bug #1726909 - HE Games: Glitches after loading saved games, by ↵Travis Howell
restircting HE games to their original load/save interface. svn-id: r42675
2009-07-23Remove keyboard support for mouse buttons, since it interferes with ↵Travis Howell
load/save scripts in HE games and input scripts in others games (COMI, FT). It isn't much use anyway, since we dropped support for cursor movement via keyboard long ago. svn-id: r42674
2009-07-23Correct error in revision 26678.Travis Howell
svn-id: r42673
2009-07-23Simplify the code to check whether loading or saving a game is possible.Travis Howell
svn-id: r42672
2009-07-23Simplify the code to check whether loading or saving a game is possible.Travis Howell
svn-id: r42671
2009-07-22Fix bug #1745396: "MI: Saved game from the credits sequence fails to load".Eugene Sandulenko
Now we specifically disallow saves in room 0 for all v4+ games. Original has exactly this check in all versions, and such games are impossible to load. Still the problem is not resolved for v0-v3 and HE games. svn-id: r42664
2009-07-22Change the default target to CD version, for games which offer floppy and CD ↵Travis Howell
versions. So all GUI options are still available in fan translations. svn-id: r42655