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AgeCommit message (Expand)Author
2009-08-12another merge from trunkNorbert Lange
2009-08-12Fix building with specific games disabled in MSVC.Travis Howell
2009-08-11merged from trunk (Amiga LoK supposedly completeable!)Norbert Lange
2009-08-11code formatting fixesFabio Battaglia
2009-08-11Maniac Mansion NES: added workaround to fix dirty screen when loading a narro...Fabio Battaglia
2009-08-11Merged revisions 43066,43068,43088,43093,43095,43097,43101-43102,43107,43112,...Travis Howell
2009-08-10Provide a better detection method for Indy3 Mac sound effects. This fixes sou...Matthew Hoops
2009-08-10Add support for Italian MM NESEugene Sandulenko
2009-08-09fixed up some missing newlinesNorbert Lange
2009-08-08Add DS version of Atari MM from Bug #2834054Eugene Sandulenko
2009-08-08merge with trunkNorbert Lange
2009-08-08fix a bug that prevented gcc from compilingNorbert Lange
2009-08-05replace workaround in case musicfiles are missing with a simpler oneNorbert Lange
2009-08-05Merged revisions 42578,42587-42593,42596-42599,42606,42608-42611,42614-42615,...Travis Howell
2009-08-04remove a former workaround for Amiga MINorbert Lange
2009-08-04fixed hanging intro (and possible other scenes) when music cant be loadedNorbert Lange
2009-08-04added warning should the sound files not be available (intro will hang if the...Norbert Lange
2009-08-02synced the branch with the palette patch (#2819787)Norbert Lange
2009-08-02made MdatResource struct private and changed the signatures of functions whic...Norbert Lange
2009-08-01stole formatting for constructors from existing codeNorbert Lange
2009-08-01engines/scumm/scumm.cpp: terminate method is pretty redundant - removedNorbert Lange
2009-08-01refactored and commented player_va4 a bitNorbert Lange
2009-08-01Added some more information to the "Compressed sound ... invalid" error. MaybeTorbjörn Andersson
2009-07-31using accessmodifiers in Tfmx now and removed/disabled functions that now don...Norbert Lange
2009-07-30SCUMM: Properly detect & distinguish the three FM-TOWNS double-demosMax Horn
2009-07-30minor cleanup to scale2x, to avoid confusing the compiler about potential poi...Max Horn
2009-07-29Removed last traces of clearIOFailed. Yay :)Max Horn
2009-07-29SCUMM: Fix verb/sentence handling in Indy3 mac (there, a double click must be...Max Horn
2009-07-29Fix regression, which prevented saving in COMI.Johannes Schickel
2009-07-29SCUMM: Enable looping in Indy3Mac sound effectsMax Horn
2009-07-29SCUMM: Rewrote ScummEngine::inventoryScriptIndy3Mac for clarityMax Horn
2009-07-29SCUMM: cleanupMax Horn
2009-07-28SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it.Max Horn
2009-07-27Fix format string issues (and compiler warnings).Willem Jan Palenstijn
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-07-25Whitespace fixesMax Horn
2009-07-25Whitespace changes.Travis Howell
2009-07-25Fixed GCC warnings.Torbjörn Andersson
2009-07-25Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied.Travis Howell
2009-07-25Add patch #2816140 - MM C64 Costume Animation.Travis Howell
2009-07-24Adjust workaround for bug #2826144, to use hard coded offset, that should be ...Travis Howell
2009-07-24Add workaround for bug #2826144 - SAM: Game hangs when talking to bigfoot guard.Travis Howell
2009-07-24Fix cursor position, when entering a save game name in HE games.Travis Howell
2009-07-24Bear Stormin' is the full mini game, and not a demo.Travis Howell
2009-07-23Only autosave in supported scenes.Travis Howell
2009-07-23Fix bug #1726909 - HE Games: Glitches after loading saved games, by restircti...Travis Howell
2009-07-23Remove keyboard support for mouse buttons, since it interferes with load/save...Travis Howell
2009-07-23Correct error in revision 26678.Travis Howell
2009-07-23Simplify the code to check whether loading or saving a game is possible.Travis Howell
2009-07-23Simplify the code to check whether loading or saving a game is possible.Travis Howell