Age | Commit message (Collapse) | Author |
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svn-id: r44214
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svn-id: r44186
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report #1088045 "MI2: Minor problems in native MT-32 mode").
svn-id: r44185
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report #1088045 "MI2: Minor problems in native MT-32 mode").
svn-id: r44184
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svn-id: r44048
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svn-id: r44029
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svn-id: r43974
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avoid intermediate buffer)
svn-id: r43879
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svn-id: r43816
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commit r25657. In fact this was an incorrect fix introduced in 0.10.0
svn-id: r43805
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svn-id: r43802
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svn-id: r43801
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svn-id: r43800
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svn-id: r43797
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svn-id: r43791
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svn-id: r43789
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svn-id: r43784
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the base class does not have that virtual function anymore. Code moved to the destructor.
svn-id: r43714
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svn-id: r43701
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use tables for palette colors instead of code with constants
svn-id: r43696
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svn-id: r43687
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svn-id: r43670
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svn-id: r43649
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svn-id: r43645
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svn-id: r43633
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svn-id: r43632
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svn-id: r43630
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svn-id: r43625
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svn-id: r43621
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svn-id: r43620
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svn-id: r43619
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svn-id: r43617
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(bytedepth maybe?)
svn-id: r43616
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bitdepth argument that was missing in ARM builds previously.
Also fix a few warnings.
Also fix the WinCE build which fails in the SDL init call with a missing
bitdepth field.
Untested at this point (build certainly gets further than before). Committing
this seems reasonable, as it can't make it any worse :)
svn-id: r43614
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guarantee a consistent build.
svn-id: r43604
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svn-id: r43584
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svn-id: r43577
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svn-id: r43554
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implementing its own, which resulted in code duplication.
svn-id: r43552
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43458-43468,43470-43471,43473-43475,43477,43479-43483,43485,43497-43498,43500,43503-43504,43507,43509-43510,43512-43515,43517,43519,43521,43523 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
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r43458 | thebluegr | 2009-08-17 15:55:21 +1000 (Mon, 17 Aug 2009) | 8 lines
- Simplified some functions to accept only the parts of the EngineState they need as parameters, instead of the whole EngineState
- Moved the class table in the Segment manager - it's the only class using it directly
- Removed the sci11 flag from save games (we already know this, we don't need to store it)
- Moved script_get_segment() and get_class_address() inside the segment manager class
- Removed the script_locate_by_segment wrapper
- Simplified script_lookup_export() a lot by removing some paranoia checks
- Added some WIP code for automatically determining the game id in the fallback detector (still not working)
- General cleanup
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r43459 | lordhoto | 2009-08-17 17:36:08 +1000 (Mon, 17 Aug 2009) | 1 line
Fix compilation of the SCI engine. It seems that all of the SCI header files I touched (and probably others I luckily didn't touch) seem to assume that files including them will supply needed types. That looks like a major issue in SCI. Someone with knowledge of the SCI code should look into this and cleanup the includes of *all* SCI headers.
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r43460 | thebluegr | 2009-08-17 19:19:53 +1000 (Mon, 17 Aug 2009) | 1 line
Cleanup
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r43461 | strangerke | 2009-08-17 19:50:35 +1000 (Mon, 17 Aug 2009) | 1 line
Added OPCODEDRAW 0x85, with a specific workaround for Bambou hardcoded paths in scripts
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r43462 | strangerke | 2009-08-17 19:54:49 +1000 (Mon, 17 Aug 2009) | 1 line
Suppress useless parentheses
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r43463 | lordhoto | 2009-08-17 19:57:09 +1000 (Mon, 17 Aug 2009) | 1 line
Formatting.
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r43464 | strangerke | 2009-08-17 20:05:02 +1000 (Mon, 17 Aug 2009) | 1 line
Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, and mimic this code in oPlaytoons_openItk
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r43465 | lordhoto | 2009-08-17 20:48:03 +1000 (Mon, 17 Aug 2009) | 2 lines
- Add note about that modifing the parent stream will mess up SeekableSubReadStream and SeekableSubReadStreamEndian.
- Link to SubReadStream documentation from SeekableSubReadStream and SeekableSubReadStreamEndian.
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r43466 | thebluegr | 2009-08-17 21:06:27 +1000 (Mon, 17 Aug 2009) | 1 line
Made sound effect playing code consistent for compressed and uncompressed sounds. MemoryReadStream is used again instead of SeekableSubReadStream, as there will be issues when multiple sound effects or voices are played simultaneously
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r43467 | thebluegr | 2009-08-17 21:11:38 +1000 (Mon, 17 Aug 2009) | 1 line
Ignore speech and sound effect samples with unknown compression, instead of trying to play them as raw sound. Some cleanup
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r43468 | dreammaster | 2009-08-17 21:36:09 +1000 (Mon, 17 Aug 2009) | 1 line
Fix for some more !!HIGH STRINGS!! when talking to the palace guards
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r43470 | thebluegr | 2009-08-17 21:49:07 +1000 (Mon, 17 Aug 2009) | 1 line
Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup.
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r43471 | dreammaster | 2009-08-17 21:51:42 +1000 (Mon, 17 Aug 2009) | 1 line
Switched event loop while/do to do/while, to ensure event handling occurs even when the game is under heavy load
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r43473 | lordhoto | 2009-08-17 22:22:15 +1000 (Mon, 17 Aug 2009) | 1 line
Cleanup: don't copy the Kyrandia 1 Amiga credits data in a temporary buffer, and thus keeping it twice in memory.
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r43474 | lordhoto | 2009-08-17 22:22:30 +1000 (Mon, 17 Aug 2009) | 1 line
Clear input queue before displaying the credits in Kyrandia 1.
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r43475 | lordhoto | 2009-08-17 22:47:57 +1000 (Mon, 17 Aug 2009) | 1 line
Fix possible out of bounds access in Screen::drawShape.
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r43477 | joostp | 2009-08-17 22:57:37 +1000 (Mon, 17 Aug 2009) | 2 lines
Commit (slightly) modified version of patch #2831248: Allow suspend/resume for PSP
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r43479 | thebluegr | 2009-08-17 23:16:40 +1000 (Mon, 17 Aug 2009) | 1 line
Added looping support to LinearDiskStream, needed by SAGA and perhaps other engines. Note that the loop end parameter is still not implemented
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r43480 | thebluegr | 2009-08-17 23:25:44 +1000 (Mon, 17 Aug 2009) | 2 lines
- Removed the custom DigitalMusicInputStream used in SAGA for the digital music in ITE CD and replaced it with the common LinearDiskStream class
- Removed leftover code which plays standalone tracks (it's not used anywhere)
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r43481 | lordhoto | 2009-08-17 23:49:56 +1000 (Mon, 17 Aug 2009) | 1 line
Slight cleanup to makeLinearDiskStream interface.
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r43482 | waltervn | 2009-08-18 01:49:22 +1000 (Tue, 18 Aug 2009) | 1 line
SCI: Add autodetection for DoSound. Cleanup.
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r43483 | waltervn | 2009-08-18 02:07:47 +1000 (Tue, 18 Aug 2009) | 1 line
SCI: Build fix.
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r43485 | thebluegr | 2009-08-18 04:25:51 +1000 (Tue, 18 Aug 2009) | 1 line
Put back the code for playing external digital music, used by the MIDI enhancement project, which was removed in rev. #43480
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r43497 | waltervn | 2009-08-18 09:11:25 +1000 (Tue, 18 Aug 2009) | 1 line
SCI: Fix kernel table for multilingual SCI01 games. Cleanup.
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r43498 | joostp | 2009-08-18 09:54:40 +1000 (Tue, 18 Aug 2009) | 2 lines
PSP: increase optimization level and change clock rate to 333mhz
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r43500 | thebluegr | 2009-08-18 16:43:06 +1000 (Tue, 18 Aug 2009) | 1 line
Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied
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r43503 | thebluegr | 2009-08-18 19:12:41 +1000 (Tue, 18 Aug 2009) | 1 line
Removed the maxMemory parameter of the resource manager and replaced it with a define
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r43504 | thebluegr | 2009-08-18 20:01:18 +1000 (Tue, 18 Aug 2009) | 2 lines
- Added game ID detection to the fallback detector. We still need to map some of Sierra's internal IDs to our own ones
- The class table is now created in the segment manager constructor
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r43507 | dreammaster | 2009-08-18 22:25:04 +1000 (Tue, 18 Aug 2009) | 1 line
Bugfix for Castle Skorl problem reported on the list
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r43509 | thebluegr | 2009-08-18 22:49:34 +1000 (Tue, 18 Aug 2009) | 1 line
Mapped some Sierra internal IDs to our own ones, and added a note about a hack currently used in the fallback detector
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r43510 | thebluegr | 2009-08-19 00:10:31 +1000 (Wed, 19 Aug 2009) | 1 line
Started rewriting the SCI engine to use FSNode instead of file names. This is the proper solution for removing the hack in the fallback detector, but it still needs work. Also, reduced the things needed to be initialized a bit, so that the detection is a bit faster
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r43512 | lordhoto | 2009-08-19 01:31:26 +1000 (Wed, 19 Aug 2009) | 1 line
Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files)
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r43513 | lordhoto | 2009-08-19 01:32:26 +1000 (Wed, 19 Aug 2009) | 2 lines
- Destory AudioCDManager singleton after user quits a game, this saves a few bytes memory
- Added FIXME to audiocd.h, concering why destroying the AudioCDManager can not quit CD playback right now
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r43514 | joostp | 2009-08-19 01:39:47 +1000 (Wed, 19 Aug 2009) | 2 lines
PSP: disable dosbox OPL
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r43515 | lordhoto | 2009-08-19 01:41:00 +1000 (Wed, 19 Aug 2009) | 1 line
Typos.
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r43517 | joostp | 2009-08-19 03:12:01 +1000 (Wed, 19 Aug 2009) | 2 lines
PSP: Make R-trigger act as a context sensitive modifier key, remap ENTER to triangle
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r43519 | joostp | 2009-08-19 04:06:50 +1000 (Wed, 19 Aug 2009) | 2 lines
Implement setCursorPalette(), correct hasFeature() <-> getFeatureState() mixup.
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r43521 | john_doe | 2009-08-19 05:42:13 +1000 (Wed, 19 Aug 2009) | 2 lines
- PMV player: Use frame count from PVM file and fix incorrect "invalid chunk type" warning
- Fix sprite drawing glitch with vertically flipped sprites (bug #2825925)
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r43523 | buddha_ | 2009-08-19 07:37:31 +1000 (Wed, 19 Aug 2009) | 1 line
Possible fix for #2828330 (AGI: KQ1: Fast text box). If doesn't break anything else then should go to the branch-1-0-0 too, but haven't had the time to do much testing yet - thus committing to the trunk first.
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svn-id: r43524
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audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files)
svn-id: r43512
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svn-id: r43478
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43417,43420,43425-43426,43428,43431,43434,43436-43438,43440-43441,43444-43447,43449-43452 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
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r43417 | Kirben | 2009-08-16 10:53:55 +1000 (Sun, 16 Aug 2009) | 1 line
Fix overflow in convertFilePath().
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r43420 | mthreepwood | 2009-08-16 11:43:18 +1000 (Sun, 16 Aug 2009) | 1 line
Fix using the backspace key on Mac OS X in HE games.
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r43425 | lordhoto | 2009-08-16 15:38:03 +1000 (Sun, 16 Aug 2009) | 1 line
Fix options dialog's reflowLayout.
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r43426 | lordhoto | 2009-08-16 15:38:16 +1000 (Sun, 16 Aug 2009) | 1 line
Added Ninteno DS specific hack, which takes care of tab button width problems. This actually is not a NDS specific problem, but so far the NDS seems to be the only backend, which has a custom (hardcoded) dialog, which makes problems with our theme layouts. Instead of r43423, which enabled auto width calculaction for tab buttons on all platforms, this commit limits this to the Nintendo DS backend. This takes care of possible layout changes, caused by the changes of the commit. I also added a comment with possible solutions to this problem.
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r43428 | lordhoto | 2009-08-16 16:33:34 +1000 (Sun, 16 Aug 2009) | 1 line
Fix valgrind warnings.
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r43431 | lordhoto | 2009-08-16 21:28:59 +1000 (Sun, 16 Aug 2009) | 1 line
Fix bug #2838464 "SCUMM: GUI messages misaligned".
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r43434 | dreammaster | 2009-08-16 22:03:48 +1000 (Sun, 16 Aug 2009) | 1 line
Added detection entry for the UK 16 colour version
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r43436 | lordhoto | 2009-08-16 22:10:37 +1000 (Sun, 16 Aug 2009) | 1 line
Fix F5's save button in DOTT CD for me. Actually I was able to reproduce the issue before I wrote this code, after reverting it for more testing, I couldn't reproduce it anymore. Probably it was some random problem, at least this code should now assure the "Save" button's state is always matching the return value of ScummEngine::canSaveGameStateCurrently.
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r43437 | lordhoto | 2009-08-16 22:10:51 +1000 (Sun, 16 Aug 2009) | 1 line
For a better user experience, clear all meta infos, when clicking on an unused slot in the GMM save/load dialog.
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r43438 | lordhoto | 2009-08-16 22:11:45 +1000 (Sun, 16 Aug 2009) | 1 line
Cleanup.
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r43440 | mthreepwood | 2009-08-16 23:47:48 +1000 (Sun, 16 Aug 2009) | 1 line
Fix for bug #2838517 (FF: backspace does not work when typing save game name).
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r43441 | mthreepwood | 2009-08-17 00:04:54 +1000 (Mon, 17 Aug 2009) | 1 line
Introduce a better fix for the Mac OS X backspace problem by adding the workaround to default-events.cpp.
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r43444 | lordhoto | 2009-08-17 03:35:59 +1000 (Mon, 17 Aug 2009) | 1 line
Fix format arugments in LoL code. (triggered via -Wformat-security)
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r43445 | lordhoto | 2009-08-17 03:36:16 +1000 (Mon, 17 Aug 2009) | 1 line
Fix warning caused by -Wformat-security, also fixed a possible buffer overflow along with it.
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r43446 | lordhoto | 2009-08-17 03:36:31 +1000 (Mon, 17 Aug 2009) | 1 line
Fix warning caused by -Wformat-security.
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r43447 | lordhoto | 2009-08-17 03:38:09 +1000 (Mon, 17 Aug 2009) | 1 line
Fix for bug #2838568 "AMIGAOS4: Compiler error in audiostream.cpp"
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r43449 | waltervn | 2009-08-17 05:18:19 +1000 (Mon, 17 Aug 2009) | 3 lines
SCI: Stage 1 of the game detection overhaul. The end goal is to autodetect
as much as possible. All SCI_VERSION_* information was removed from
detection.cpp (much of it was incorrect anyway).
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r43450 | waltervn | 2009-08-17 05:19:26 +1000 (Mon, 17 Aug 2009) | 1 line
SCI: Fix regression in previous commit (QFG2).
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r43451 | waltervn | 2009-08-17 05:20:09 +1000 (Mon, 17 Aug 2009) | 1 line
SCI: Fix whitespace.
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r43452 | sev | 2009-08-17 05:48:13 +1000 (Mon, 17 Aug 2009) | 2 lines
Fix bug #2838551: "PSP: AGI games are unbearably slow"
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svn-id: r43457
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overflow along with it.
svn-id: r43445
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svn-id: r43443
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workaround to default-events.cpp.
svn-id: r43441
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issue before I wrote this code, after reverting it for more testing, I couldn't reproduce it anymore. Probably it was some random problem, at least this code should now assure the "Save" button's state is always matching the return value of ScummEngine::canSaveGameStateCurrently.
svn-id: r43436
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svn-id: r43431
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svn-id: r43421
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svn-id: r43420
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