Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-16 | SCUMM: Slight renaming for clarification. | Johannes Schickel | |
2016-03-16 | SCUMM: Check whether sound effects are active in Player_AD::getSoundStatus. | Johannes Schickel | |
This fixes bug #7076 "LOOM: AdLib sound effect not stopped at Cygna's grave.". Original SCUMM (I checked Monkey Island EGA) implemented Sound::isSoundRunning by checking whether the sound resource of the requested sound id is locked. We use actual sound state inside the player. | |||
2016-03-09 | SCUMM: Make DOTT/MM patch check less strict | Willem Jan Palenstijn | |
The original check broke if either DOTT or MM had a trailing path separator in the game path. The new check is too broad, but the risk of false positives should be minimal. The one in e11a370fe45aa96d240ff5f10e7263fdfc02bb01 would break if one of the two had a separator, but not both. | |||
2016-03-09 | Revert "SCUMM: Fix detection of Maniac Mansion from within DoTT" | Willem Jan Palenstijn | |
This reverts commit e11a370fe45aa96d240ff5f10e7263fdfc02bb01. | |||
2016-03-09 | SCUMM: Fix detection of Maniac Mansion from within DoTT | Torbjörn Andersson | |
It turns out that in some versions of ScummVM, paths end with a directory separator, while in others they don't. This should handle both cases, I hope. (It's a bit tricky for me to test.) | |||
2016-03-09 | SCUMM: Fix bugs #7070, #7071. | Johannes Schickel | |
When adding support for Russian fan translations the font source data was accidentally switched to the Russian font data for all game versions, not just the Russian one. Now we only use the Russian font data only for the Russian versions. Bug #7071 "MM V2: Umlauts disappeared in German versions" is a regression from 556d65713b8ed50c734b2466529cb1c4ac44cf36. Bug #7070 "ZAK V2: Umlauts disappeared in German versions" is a regression from c809a65b93d23aa30296f7f22ef4b160f628b9aa. | |||
2016-03-05 | CONFIGURE: Introduced new engine dependency: highres | Eugene Sandulenko | |
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define. | |||
2016-02-25 | SCUMM: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-02-25 | SCUMM: Fix the lip sync animation in later HE games. | Kirben | |
2016-02-15 | Merge pull request #667 from a-detiste/master | Eugene Sandulenko | |
JANITORIAL: Typos detected with lintian & grep | |||
2016-02-15 | JANITORIAL: Typos detected with lintian & grep | Alexandre Detiste | |
2016-02-14 | SCUMM: Fix warning | Eugene Sandulenko | |
2016-01-29 | SCUMM: Allow Alt-x to be used to quit SCUMM games. | Johannes Schickel | |
This includes a TODO to check which SCUMM games actually exhibit this behavior originally. cbd867329e018d7eca12b3a8842e52b8db9f494d added this behavior to our backend code initially. | |||
2016-01-26 | SCUMM: Only request actual save slots in listSaves. | Johannes Schickel | |
2016-01-14 | SCUMM: Fix Russian Zak | Eugene Sandulenko | |
2016-01-13 | SCUMM: Move Russian Dig version description to the generated field | Eugene Sandulenko | |
2016-01-13 | SCUMM: Add detection for Russian Dig with subtitles | Eugene Sandulenko | |
2016-01-12 | SCUMM: Added detection for Russian Zak | Eugene Sandulenko | |
2016-01-10 | SCUMM: Add detection for Russian MM fan-demo | Eugene Sandulenko | |
Detection is required due to the font differences. | |||
2016-01-10 | SCUMM: Add support for Russian MM | Eugene Sandulenko | |
2016-01-07 | JANITORIAL: Fix clang printf warnings | Ori Avtalion | |
2015-11-28 | SCUMM: Add safety check | Eugene Sandulenko | |
2015-11-27 | HE: Proper cast to double to avoid integer division | Eugene Sandulenko | |
2015-11-27 | SCUMM: Enforcing numbers to double | Eugene Sandulenko | |
2015-11-10 | SCUMM: WORKAROUND for bug #1873 INDY3 FMTOWNS: Music in Venice is distorted | athrxx | |
2015-11-09 | AUDIO: (FM-TOWNS) - cleanup euphony code | athrxx | |
(rework parts of the code + improve naming of variables/functions) | |||
2015-10-17 | SCUMM: Add Japanese Windows Freddi md5 | Eugene Sandulenko | |
2015-10-11 | SCUMM: Mark additional strings for translation | Thierry Crozat | |
These were reported in bug #6887 | |||
2015-09-04 | SCUMM: Do not reverse stereo for digital iMuse sounds | Matthew Hoops | |
2015-07-19 | SCUMM: Get rid of unused Audio::mixer references | Max Horn | |
2015-07-07 | AUDIO: Remove all AudioStream access to OPL | Matthew Hoops | |
2015-07-07 | SCUMM: Use the built-in OPL timer for Player_AD | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the sample rate configuration from the OPL code | Matthew Hoops | |
2015-06-28 | SCUMM: Fix bug #6873 FARM: Crash at the end of trivia minigame on easy. | Kirben | |
2015-06-10 | SCUMM: Fix bug #6592 SCUMM: ZAK - Read Ticket is too fast to read. | Kirben | |
2015-05-10 | SCUMM: Add detection for Full Throttle French Mac | Thierry Crozat | |
Also add file size for Sam & Max and DOTT French Mac versions. | |||
2015-05-07 | SCUMM: Add DOS en demo for Indiana Jones and the Fate of Atlantis | Thierry Crozat | |
This was reported by Paulo Vicente in bug #6862. | |||
2015-05-07 | SCUMM: SCUMM: Add English 1.6 disk version of Day of the Tentacle for DOS. | Kirben | |
2015-05-07 | SCUMM: SCUMM: Add English 1.4 version of Indiana Jones and the Last Crusade ↵ | Kirben | |
for DOS. | |||
2015-05-07 | SCUMM: Add UK version of Pajama Sam 2 for Windows. | Kirben | |
2015-04-16 | SCUMM: Add md5 checksums for Italian versions of several HE games. | Kirben | |
2015-04-16 | SCUMM: Add file prefixes used by Italian versions of several HE games. | Kirben | |
2015-03-22 | SCUMM: Fix argc check in Cmd_Script() | Torbjörn Andersson | |
2015-02-07 | SCUMM: Fix detection of the DoTT Maniac Mansion easter egg target | Torbjörn Andersson | |
It's the key, not the gameid, that is the proper target name. In my case, the key for that version of MM had the target name "maniac-old" and gameid "maniac" (can you tell I've messed around with this file a bit on my own?), so it tried to use "maniac" as the target, which happened to be the target name for the enhanced version instead. | |||
2015-02-03 | SCUMM: Adapt wording for the fix in commit f1c64c2afe | Filippos Karapetis | |
2015-02-03 | SCUMM: Fix handling of string resources in smash player for Steam mac games | Thierry Crozat | |
The Dig Steam/mac uses LF instead of CRLF for end of line. This fixes display of subtitles in that version. This also fixes the crash described in bug #6796. | |||
2015-01-06 | SCUMM: Improve FOA keyboard help | MestreLion | |
2015-01-05 | SCUMM: Correct game flags for HE72 version of Putt-Putt Saves the Zoo. | Kirben | |
2014-12-30 | SCUMM: Add secret "easter_egg" config key | Torbjörn Andersson | |
This makes it possible to override the detection of Maniac Mansion when starting the Day of the Tentacle easter egg. There is no GUI for setting this, no error handling, and setting it to Day of the Tentacle itself is probably a bad idea... | |||
2014-12-30 | SCUMM: Add a "chained games manager" | Torbjörn Andersson | |
This replaces the somewhat ugly use of the config manager to store the chained games. |