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2006-11-24Add findBox opcode for Hebrew version of Freddi Fish 1Travis Howell
2006-11-22Add Hevrew version of Freddi Fish 1 for WindowsTravis Howell
2006-11-22Fix MSVC2005 warnings. Please, review the changes.Eugene Sandulenko
2006-11-20Fix for bug #1599113: SCUMM: Failed assertion in getBoxCoordinates()Max Horn
2006-11-20Add stopObjectCode() differences in SCUMM 1 - 5 games. The nested script stac...Travis Howell
2006-11-19* Made Actor::_pos protected, added public Actor::getPos() methodMax Horn
2006-11-19The script freezeCount isn't used by SCUMM 1/2 games at allTravis Howell
2006-11-16Applied my own patch #1594924 to work around bug #1324106 ("MI2 VGA: Music asTorbjörn Andersson
2006-11-13cleanupMax Horn
2006-11-13Moved more SMUSH/Insane code from ScummEngine_v6 to ScummEngine_v7Max Horn
2006-11-13Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out ...Max Horn
2006-11-12byte -> boolGregory Montoir
2006-11-12Since we now generate warnings/messages for engine instantiation failures in ...Max Horn
2006-11-12More whitespace.Torbjörn Andersson
2006-11-12Replaced cryptic error() with an assertion.Torbjörn Andersson
2006-11-12WhitespaceTorbjörn Andersson
2006-11-11Fix valgrind warning on unitialized variable.Travis Howell
2006-11-08Fix bug #1590596: "HE: When 3x graphics are choosen, F5 crashes game"Eugene Sandulenko
2006-11-08Fix bug #1592006: "IMUSE: Typo in sysex_scumm.cpp ?"Eugene Sandulenko
2006-11-07simplified SRLE decoding, cleanupGregory Montoir
2006-11-07Disabled an undocumented workaround for a supposed bug in FOAMax Horn
2006-11-07cleanupMax Horn
2006-11-06added SRLE handler, cleanupGregory Montoir
2006-11-06cleanupJohannes Schickel
2006-11-06Portability fix for some platforms.Eugene Sandulenko
2006-11-06Add support for HE CUP demos based on cyx's standalone player.Eugene Sandulenko
2006-11-05SO_ROOM_INTENSITY isn't used by SCUMM V1 - 4 gamesTravis Howell
2006-11-04SCUMM cleanupMax Horn
2006-11-03Fixed bad namespace comments spotted by clone2727.Torbjörn Andersson
2006-11-02Add video code for HE100 gamesTravis Howell
2006-11-01Ooops, move code to correct functionTravis Howell
2006-11-01Enable Bink video playback in HE100 gamesTravis Howell
2006-11-01Workaround for bug #1586894Max Horn
2006-11-01Removed unnecessary newline from warning message. (But why did I get thisTorbjörn Andersson
2006-10-30HACK no longer required for MM demo modeTravis Howell
2006-10-30Fix bug #771499 - ZAK: Lotto numbers never picked. The freezeCount isn't chec...Travis Howell
2006-10-29SCUMM: Avoid crash in debugger when omitting the state value in 'object state...Max Horn
2006-10-29SCUMM: The didexec flag did not exist in V0-V2; minor cleanupMax Horn
2006-10-29Named / documented the V0-V2 object states (we should probably rename the cor...Max Horn
2006-10-29cleanupMax Horn
2006-10-28SCUMM: Take advantage of the fact that Chunk now is a ReadStream subclassMax Horn
2006-10-28SCUMM: Fix what I believe is a long-standing bug in FileChunk::reseek()Max Horn
2006-10-28SCUMM: Changed class Chunk (and subclasses) to inherit from Common::SeekableR...Max Horn
2006-10-28SCUMM: Got rid of smush/chunk_type.hMax Horn
2006-10-28SCUMM: Further SMUSH audio channel cleanup; this time unified some code, and ...Max Horn
2006-10-28SCUMM: Changed SaudChannel to return 8bit mono data (the mixer will do any ne...Max Horn
2006-10-27const and static, static and const, const and static, static and const... now...Max Horn
2006-10-27Oops, forgot to check in engines/scumm/module.mkMax Horn
2006-10-27SCUMM: Unified some more SMUSH audio channel codeMax Horn
2006-10-27SCUMM: Unified some SMUSH audio channel codeMax Horn