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2006-04-16Should fix wrong thumbnail colors after a screen change, which changed bpp.Johannes Schickel
svn-id: r21954
2006-04-16Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have ↵Max Horn
new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch) svn-id: r21951
2006-04-16changed comments into real commentsWillem Jan Palenstijn
svn-id: r21945
2006-04-16Ignore the 'virtual' HE entries at the end of gameVariantsTable (this fixes ↵Max Horn
an odd detector problem) svn-id: r21944
2006-04-16Fixed broken svn:keywords valuesMax Horn
svn-id: r21939
2006-04-16Removed the directory parameter from md5_fileMax Horn
svn-id: r21937
2006-04-15Removed unused #includeMax Horn
svn-id: r21918
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵Max Horn
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916
2006-04-15Removed GameDetector::_gameid in favor of using a config manager entryMax Horn
svn-id: r21915
2006-04-15- Get rid of GameDetector::_dumpScripts and GameDetector::_force1xOverlay in ↵Max Horn
favor of settings in the transient config domain - This also means you can now set those options in the config file - Fixed a bug I recently introduced that made bool command line options (like -u, -f) always return 'false' when used in their single letter form svn-id: r21909
2006-04-15Some more detector stub code (unused)Max Horn
svn-id: r21896
2006-04-14Some cleanup of the SCUMM ConfigDialog; also added a big FIXME comment ↵Max Horn
explaining what the dialog does badly, and how that could be fixed (anybody feeling bored, feel free to implement the solution I outline there) svn-id: r21890
2006-04-14Yes, it is really necessry to compute a special 'disk number' here (in fbear ↵Max Horn
at least) svn-id: r21882
2006-04-14Add variant for updated Spy Fox 1Travis Howell
svn-id: r21881
2006-04-14Possible fix for bug #1470197 (SCUMM: HE Game variants broken)Max Horn
svn-id: r21879
2006-04-14Changed File::open to take a Common::String as file name parameterMax Horn
svn-id: r21867
2006-04-13Slightly more verbose error message.Torbjörn Andersson
svn-id: r21846
2006-04-13Clarified detection filenames for HE games (removed FIXME comments).Eugene Sandulenko
svn-id: r21835
2006-04-12Fixing mismatch between format strings and data on some systemsMax Horn
svn-id: r21827
2006-04-12sizeof(void *) != sizeof(int) for a large number of systems.Jonathan Gray
Fix a lot of debug/error statements that were using %d/%x for the result of pointer arithmetic. As C++ apparently has no format string for ptrdiff_t use %lu/%lx as appropriate. svn-id: r21824
2006-04-11Re-fix the CD version of LoomMax Horn
svn-id: r21814
2006-04-11Rearranged code in ScummEngine::openRoom a bit, to separate the filename ↵Max Horn
generation from other things svn-id: r21813
2006-04-11If generateDetectName() generates an empty string, that's a failure, not aTorbjörn Andersson
success. Otherwise ScummVM will crash once the game detector reaches the "generic HE game variants", which makes it hard to add non-SCUMM games. svn-id: r21808
2006-04-11Some more MD5 entries / confirmations by Peter EckerleinMax Horn
svn-id: r21788
2006-04-10More commented out stuff: added generateFilenameForDetection method, for use ↵Max Horn
by the detector; and applied various fixes to generateFilename (which is still completely untested, so it certainly contains more 'bugs' :) svn-id: r21771
2006-04-10Some more tweaks to the (still unused) gameFilenamesTable; also readded an ↵Max Horn
enhanced version of the (also unused) generateFilename function svn-id: r21770
2006-04-10Removing dummy code from resource.cppMax Horn
svn-id: r21769
2006-04-10Merged scumm_settings into extra_versions, which in turn got renamed to ↵Max Horn
gameVariantsTable svn-id: r21768
2006-04-09Changed the precedence of the MD5 overrides (highest priority: config file, ↵Max Horn
then target_md5.txt override, finally the 'reaL md5); also did some cleanup and code unification svn-id: r21736
2006-04-09Removed some obsolete codeMax Horn
svn-id: r21735
2006-04-09Added gameFilenamesTable (currently unused, and hence disabled)Max Horn
svn-id: r21734
2006-04-09Fix regression introduced by removing of GF_HE_CURSORLESS feature flag.Eugene Sandulenko
There are 3 cases of HE cursors: o Default one. We set up cursor palette for it. o Loaded from .HE3 (windows resource file). We use default cursor palette. o Loaded from WizImage. We disable default cursor palette. svn-id: r21711
2006-04-09Clarify UK/US language for those HE demos which UK versions we have reported.Eugene Sandulenko
svn-id: r21709
2006-04-09Specify UK/US version for PuttTime since we have UK version reported for it.Eugene Sandulenko
svn-id: r21707
2006-04-09Clarify language for several UK HE releasesEugene Sandulenko
svn-id: r21706
2006-04-08Properly translate Common::Language values for V0-V2 games, tooMax Horn
svn-id: r21705
2006-04-08Properly translate Common::Language values for COMIMax Horn
svn-id: r21704
2006-04-08Introduced language EN_ANY used for general English game entries. EN_USA andEugene Sandulenko
EN_GRB should be used for games which have both variants. Currently it is MM NES and BASS. All other are switched to EN_ANY. svn-id: r21702
2006-04-08Removed dupliate entry from extra_versions tableMax Horn
svn-id: r21701
2006-04-08Our extra_versions table is a bit too eager in some cases to assign platform ↵Max Horn
values; fixing some of these cases and adding code that detects these and triggers an according warning svn-id: r21700
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a ↵Max Horn
trailing semicolon (this helps certain tools to parse our code better) svn-id: r21689
2006-04-08Removed common/map.h with the Common::Map template class (it was a very bad ↵Max Horn
implementation, and our HashMap is simply better). svn-id: r21688
2006-04-08Move some more bits into namespace ScummMax Horn
svn-id: r21685
2006-04-08Renamed various *GameSettings to GameSettings (our namespaces are enough to ↵Max Horn
distinguish them) svn-id: r21684
2006-04-07New Loom version reported by Peter EckerleinMax Horn
svn-id: r21673
2006-04-07Finally got rid of multiple_versions_md5_settings in favor of extra_versionsMax Horn
svn-id: r21672
2006-04-04Fix freddicove detection.Eugene Sandulenko
svn-id: r21610
2006-04-04Removed extra exclamation marks in warning() calls as well.Eugene Sandulenko
svn-id: r21608
2006-04-04Since our debug() adds an exclamation mark at the message end, removeEugene Sandulenko
it in several calls to avoid duplication!!11! svn-id: r21607
2006-04-04Small updates to intiate variable and member visibility.Lars Persson
svn-id: r21604