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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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sherlock
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debugger.cpp
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Author
2016-09-15
SHERLOCK: Add debugger command to alter game flags
Paul Gilbert
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2015-09-09
SHERLOCK: 3DO: Move 3do movie playback method into ScalpelEngine
Paul Gilbert
2015-08-30
SHERLOCK: Add "listfiles" debugger command
Torbjörn Andersson
2015-08-29
SHERLOCK: Rework the "song" debugger command
Torbjörn Andersson
2015-07-13
SHERLOCK: Debugger locations command to show all locations on the map
Paul Gilbert
2015-07-12
SHERLOCK: Split up Debugger class for both games
Paul Gilbert
2015-06-08
SHERLOCK: 3DO: play EA intro movie
Martin Kiewitz
2015-06-07
SHERLOCK: Implement the "dumpfile" debugger command
Filippos Karapetis
2015-06-06
AUDIO: Make makeAIFFStream return a RewindableAudioStream
Matthew Hoops
2015-06-06
SHERLOCK: rework 3DO audio, add AIFC file support
Martin Kiewitz
2015-06-03
SHERLOCK: Clarify "song" command usage
Torbjörn Andersson
2015-06-03
SHERLOCK: Add "song" debugger command
Torbjörn Andersson
2015-06-03
SHERLOCK: unpause engine, when exiting the console
Martin Kiewitz
2015-06-03
SHERLOCK: 3DO movie player,thx clone2727 for video
Martin Kiewitz
2015-05-19
SHERLOCK: Move method comments from cpp to headers
Paul Gilbert
2015-05-09
SHERLOCK: Make copyright headers consistent
Willem Jan Palenstijn
2015-05-09
SHERLOCK: Cleanup for Debugger class
Paul Gilbert
2015-05-01
SHERLOCK: Extra method comments
Paul Gilbert
2015-03-22
SHERLOCK: Implement main scene loop and more inventory code
Paul Gilbert
2015-03-18
SHERLOCK: Refactor Rooms to Scene, added skeletons for Chess and Darts
Paul Gilbert
2015-03-15
SHERLOCK: Added events manager and debugger classes
Paul Gilbert