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path: root/engines/sherlock/debugger.cpp
AgeCommit message (Expand)Author
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2015-09-09SHERLOCK: 3DO: Move 3do movie playback method into ScalpelEnginePaul Gilbert
2015-08-30SHERLOCK: Add "listfiles" debugger commandTorbjörn Andersson
2015-08-29SHERLOCK: Rework the "song" debugger commandTorbjörn Andersson
2015-07-13SHERLOCK: Debugger locations command to show all locations on the mapPaul Gilbert
2015-07-12SHERLOCK: Split up Debugger class for both gamesPaul Gilbert
2015-06-08SHERLOCK: 3DO: play EA intro movieMartin Kiewitz
2015-06-07SHERLOCK: Implement the "dumpfile" debugger commandFilippos Karapetis
2015-06-06AUDIO: Make makeAIFFStream return a RewindableAudioStreamMatthew Hoops
2015-06-06SHERLOCK: rework 3DO audio, add AIFC file supportMartin Kiewitz
2015-06-03SHERLOCK: Clarify "song" command usageTorbjörn Andersson
2015-06-03SHERLOCK: Add "song" debugger commandTorbjörn Andersson
2015-06-03SHERLOCK: unpause engine, when exiting the consoleMartin Kiewitz
2015-06-03SHERLOCK: 3DO movie player,thx clone2727 for videoMartin Kiewitz
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn
2015-05-09SHERLOCK: Cleanup for Debugger classPaul Gilbert
2015-05-01SHERLOCK: Extra method commentsPaul Gilbert
2015-03-22SHERLOCK: Implement main scene loop and more inventory codePaul Gilbert
2015-03-18SHERLOCK: Refactor Rooms to Scene, added skeletons for Chess and DartsPaul Gilbert
2015-03-15SHERLOCK: Added events manager and debugger classesPaul Gilbert