Age | Commit message (Collapse) | Author |
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In Pratt's Loft, the player can probe the pillow with either the needle
or the hatpin. However, the German version accidentally set up use
actions for the hatpin twice, resulting in a crash if you tried to use it
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Bug #7002 should be fully solved now
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Fixes a regression in Serrated Scalpel from commit dbf82dd92a
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This avoids the crash after the second intro scene
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This is similar to IS_SERRATED_SCALPEL and IS_ROSE_TATTOO, and makes
the code a bit easier to read
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It's a gcc warning, but can lead to crashes should a string with a specifier in it be passed in and no arguments on the stack.
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action error messages are now localized too
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checkObject needs to be called in checkSprite now, which is in
the Sprite class. So the method and a few others it depeends
on have been moved into BaseObject
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fixes murder scene room crash
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only adjust animation frame for walk.anim
map uses another set of images and the same sprite code
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it's now possible to leave the first room
Conflicts:
engines/sherlock/objects.cpp
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3DO has 110 animation frames, PC has 55
we adjust the requested frame number accordingly
so that the correct walking animation is chosen
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data layout is also not the same as on PC
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