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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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scalpel
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scalpel.cpp
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Commit message (
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Author
2015-07-04
SHERLOCK: Make playMusic a private method of Music
Paul Gilbert
2015-07-02
SHERLOCK: RT: Cleanup of Exit class and fix exiting scenes
Paul Gilbert
2015-06-26
SHERLOCK: Split FixedText into separate descendents for each game
Paul Gilbert
2015-06-17
SHERLOCK: Add delay between 3DO EA logo animation and fade in
Torbjörn Andersson
2015-06-17
SHERLOCK: Increase delay before 3DO credits, when there is no music
Torbjörn Andersson
2015-06-17
SHERLOCK: intro: remove debug output
Martin Kiewitz
2015-06-17
SHERLOCK: intro: adjust localized graphics
Martin Kiewitz
2015-06-16
SHERLOCK: intro: msec sync instead of ticks
Martin Kiewitz
2015-06-15
SHERLOCK: 3DO: note about constable gfx glitch
Martin Kiewitz
2015-06-15
SHERLOCK: Speed up 3DO Serrated Scalpel credits slightly
Torbjörn Andersson
2015-06-14
SHERLOCK: Roll credits for 3DO Serrated Scalpel
Torbjörn Andersson
2015-06-14
SHERLOCK: initial inventory via fixed text class
Martin Kiewitz
2015-06-13
SHERLOCK: Fix 3 CppCheck warnings
Strangerke
2015-06-12
SHERLOCK: RT: Implement startCAnim
Paul Gilbert
2015-06-12
SHERLOCK: 3DO: some work on font file loading
Martin Kiewitz
2015-06-12
SHERLOCK: remove transBlitFromUnscaled3DO
Martin Kiewitz
2015-06-11
SHERLOCK: Beginning of descendent Person classes
Paul Gilbert
2015-06-12
SHERLOCK: 3DO: fix white pixels fade to white
Martin Kiewitz
2015-06-11
SHERLOCK: always stop music after intro
Martin Kiewitz
2015-06-10
SHERLOCK: adjust coordinates of images in intro
Martin Kiewitz
2015-06-10
SHERLOCK: Fix tiny memory leak
Torbjörn Andersson
2015-06-10
SHERLOCK: 3DO intro: implement fade from white
Martin Kiewitz
2015-06-10
SHERLOCK: 3DO intro: implement fade in/out/merge
Martin Kiewitz
2015-06-10
SHERLOCK: adjust "early following morning" coords
Martin Kiewitz
2015-06-08
SHERLOCK: Don't skip rest of intro when skipping DOS EA logo
Torbjörn Andersson
2015-06-08
SHERLOCK: 3DO: add 3DO EA Splash screen
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO: play EA intro movie
Martin Kiewitz
2015-06-08
SHERLOCK: adjust music play code (file extension)
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO: add delay right at the intro start
Martin Kiewitz
2015-06-08
SHERLOCK: add music + sync to 3DO intro
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO intro screen clear added
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO intro cels added (+scream +note)
Martin Kiewitz
2015-06-08
SHERLOCK: 3do cel uncompressed fix, adjust city
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO cel decoding support
Martin Kiewitz
2015-06-08
SHERLOCK: Move Scalpel map code to ScalpelMap
Paul Gilbert
2015-06-07
SHERLOCK: Move Scalpel scene enum to scalpel_scene.h
Paul Gilbert
2015-06-07
SHERLOCK: 3DO intro: audio implemented
Martin Kiewitz
2015-06-07
SHERLOCK: 3DO animation support
Martin Kiewitz
2015-06-06
SHERLOCK: Setting up game specific People descendant classes
Paul Gilbert
2015-06-05
SHERLOCK: Further FIXED_INT_MULTIPLIER refactoring
Paul Gilbert
2015-06-05
SHERLOCK: 3DO changes
Martin Kiewitz
2015-06-04
SHERLOCK: tiny bit of work on 3DO
Martin Kiewitz
2015-06-02
SHERLOCK: start of street intro quitable now
Martin Kiewitz
2015-06-01
SHERLOCK: remove debug #ifs
Martin Kiewitz
2015-06-01
SHERLOCK: intro: play constable anim slower
Martin Kiewitz
2015-06-01
SHERLOCK: add fade out to street scene intro
Martin Kiewitz
2015-06-01
SHERLOCK: intro timing + fixes
Martin Kiewitz
2015-06-01
SHERLOCK: Fix closing namespace comments
Filippos Karapetis
2015-06-01
SHERLOCK: Clean up the static people data arrays
Filippos Karapetis
2015-06-01
SHERLOCK: intro changes
Martin Kiewitz
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