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path: root/engines/sherlock/scalpel/scalpel.cpp
AgeCommit message (Expand)Author
2015-06-13SHERLOCK: Fix 3 CppCheck warningsStrangerke
2015-06-12SHERLOCK: RT: Implement startCAnimPaul Gilbert
2015-06-12SHERLOCK: 3DO: some work on font file loadingMartin Kiewitz
2015-06-12SHERLOCK: remove transBlitFromUnscaled3DOMartin Kiewitz
2015-06-11SHERLOCK: Beginning of descendent Person classesPaul Gilbert
2015-06-12SHERLOCK: 3DO: fix white pixels fade to whiteMartin Kiewitz
2015-06-11SHERLOCK: always stop music after introMartin Kiewitz
2015-06-10SHERLOCK: adjust coordinates of images in introMartin Kiewitz
2015-06-10SHERLOCK: Fix tiny memory leakTorbjörn Andersson
2015-06-10SHERLOCK: 3DO intro: implement fade from whiteMartin Kiewitz
2015-06-10SHERLOCK: 3DO intro: implement fade in/out/mergeMartin Kiewitz
2015-06-10SHERLOCK: adjust "early following morning" coordsMartin Kiewitz
2015-06-08SHERLOCK: Don't skip rest of intro when skipping DOS EA logoTorbjörn Andersson
2015-06-08SHERLOCK: 3DO: add 3DO EA Splash screenMartin Kiewitz
2015-06-08SHERLOCK: 3DO: play EA intro movieMartin Kiewitz
2015-06-08SHERLOCK: adjust music play code (file extension)Martin Kiewitz
2015-06-08SHERLOCK: 3DO: add delay right at the intro startMartin Kiewitz
2015-06-08SHERLOCK: add music + sync to 3DO introMartin Kiewitz
2015-06-08SHERLOCK: 3DO intro screen clear addedMartin Kiewitz
2015-06-08SHERLOCK: 3DO intro cels added (+scream +note)Martin Kiewitz
2015-06-08SHERLOCK: 3do cel uncompressed fix, adjust cityMartin Kiewitz
2015-06-08SHERLOCK: 3DO cel decoding supportMartin Kiewitz
2015-06-08SHERLOCK: Move Scalpel map code to ScalpelMapPaul Gilbert
2015-06-07SHERLOCK: Move Scalpel scene enum to scalpel_scene.hPaul Gilbert
2015-06-07SHERLOCK: 3DO intro: audio implementedMartin Kiewitz
2015-06-07SHERLOCK: 3DO animation supportMartin Kiewitz
2015-06-06SHERLOCK: Setting up game specific People descendant classesPaul Gilbert
2015-06-05SHERLOCK: Further FIXED_INT_MULTIPLIER refactoringPaul Gilbert
2015-06-05SHERLOCK: 3DO changesMartin Kiewitz
2015-06-04SHERLOCK: tiny bit of work on 3DOMartin Kiewitz
2015-06-02SHERLOCK: start of street intro quitable nowMartin Kiewitz
2015-06-01SHERLOCK: remove debug #ifsMartin Kiewitz
2015-06-01SHERLOCK: intro: play constable anim slowerMartin Kiewitz
2015-06-01SHERLOCK: add fade out to street scene introMartin Kiewitz
2015-06-01SHERLOCK: intro timing + fixesMartin Kiewitz
2015-06-01SHERLOCK: Fix closing namespace commentsFilippos Karapetis
2015-06-01SHERLOCK: Clean up the static people data arraysFilippos Karapetis
2015-06-01SHERLOCK: intro changesMartin Kiewitz
2015-06-01SHERLOCK: implement 2 palette faes for the introMartin Kiewitz
2015-05-30SHERLOCK: Beginnings of Scalpel logo displayPaul Gilbert
2015-05-30Merge branch 'sherlock2'Paul Gilbert
2015-05-24SHERLOCK: Fix People data initialization and general start fixesPaul Gilbert
2015-05-24SHERLOCK: Split sound class in two, add WIP music playerStrangerke
2015-05-23SHERLOCK: Implemented Tattoo loadWalk changesPaul Gilbert
2015-05-23SHERLOCK: Fix Rose Tattoo scene loading problems from mergePaul Gilbert
2015-05-22Merge branch 'master' into sherlock2Paul Gilbert
2015-05-22SHERLOCK: Rework use of music flagsStrangerke
2015-05-22SHERLOCK: Skip delay when intro is skippedStrangerke
2015-05-21SHERLOCK: Clean up initialization and handling of NPC dataPaul Gilbert
2015-05-19SHERLOCK: Refactor Surface not to descend directly from Graphics::SurfacePaul Gilbert