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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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scalpel
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scalpel.cpp
Age
Commit message (
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Author
2015-06-13
SHERLOCK: Fix 3 CppCheck warnings
Strangerke
2015-06-12
SHERLOCK: RT: Implement startCAnim
Paul Gilbert
2015-06-12
SHERLOCK: 3DO: some work on font file loading
Martin Kiewitz
2015-06-12
SHERLOCK: remove transBlitFromUnscaled3DO
Martin Kiewitz
2015-06-11
SHERLOCK: Beginning of descendent Person classes
Paul Gilbert
2015-06-12
SHERLOCK: 3DO: fix white pixels fade to white
Martin Kiewitz
2015-06-11
SHERLOCK: always stop music after intro
Martin Kiewitz
2015-06-10
SHERLOCK: adjust coordinates of images in intro
Martin Kiewitz
2015-06-10
SHERLOCK: Fix tiny memory leak
Torbjörn Andersson
2015-06-10
SHERLOCK: 3DO intro: implement fade from white
Martin Kiewitz
2015-06-10
SHERLOCK: 3DO intro: implement fade in/out/merge
Martin Kiewitz
2015-06-10
SHERLOCK: adjust "early following morning" coords
Martin Kiewitz
2015-06-08
SHERLOCK: Don't skip rest of intro when skipping DOS EA logo
Torbjörn Andersson
2015-06-08
SHERLOCK: 3DO: add 3DO EA Splash screen
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO: play EA intro movie
Martin Kiewitz
2015-06-08
SHERLOCK: adjust music play code (file extension)
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO: add delay right at the intro start
Martin Kiewitz
2015-06-08
SHERLOCK: add music + sync to 3DO intro
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO intro screen clear added
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO intro cels added (+scream +note)
Martin Kiewitz
2015-06-08
SHERLOCK: 3do cel uncompressed fix, adjust city
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO cel decoding support
Martin Kiewitz
2015-06-08
SHERLOCK: Move Scalpel map code to ScalpelMap
Paul Gilbert
2015-06-07
SHERLOCK: Move Scalpel scene enum to scalpel_scene.h
Paul Gilbert
2015-06-07
SHERLOCK: 3DO intro: audio implemented
Martin Kiewitz
2015-06-07
SHERLOCK: 3DO animation support
Martin Kiewitz
2015-06-06
SHERLOCK: Setting up game specific People descendant classes
Paul Gilbert
2015-06-05
SHERLOCK: Further FIXED_INT_MULTIPLIER refactoring
Paul Gilbert
2015-06-05
SHERLOCK: 3DO changes
Martin Kiewitz
2015-06-04
SHERLOCK: tiny bit of work on 3DO
Martin Kiewitz
2015-06-02
SHERLOCK: start of street intro quitable now
Martin Kiewitz
2015-06-01
SHERLOCK: remove debug #ifs
Martin Kiewitz
2015-06-01
SHERLOCK: intro: play constable anim slower
Martin Kiewitz
2015-06-01
SHERLOCK: add fade out to street scene intro
Martin Kiewitz
2015-06-01
SHERLOCK: intro timing + fixes
Martin Kiewitz
2015-06-01
SHERLOCK: Fix closing namespace comments
Filippos Karapetis
2015-06-01
SHERLOCK: Clean up the static people data arrays
Filippos Karapetis
2015-06-01
SHERLOCK: intro changes
Martin Kiewitz
2015-06-01
SHERLOCK: implement 2 palette faes for the intro
Martin Kiewitz
2015-05-30
SHERLOCK: Beginnings of Scalpel logo display
Paul Gilbert
2015-05-30
Merge branch 'sherlock2'
Paul Gilbert
2015-05-24
SHERLOCK: Fix People data initialization and general start fixes
Paul Gilbert
2015-05-24
SHERLOCK: Split sound class in two, add WIP music player
Strangerke
2015-05-23
SHERLOCK: Implemented Tattoo loadWalk changes
Paul Gilbert
2015-05-23
SHERLOCK: Fix Rose Tattoo scene loading problems from merge
Paul Gilbert
2015-05-22
Merge branch 'master' into sherlock2
Paul Gilbert
2015-05-22
SHERLOCK: Rework use of music flags
Strangerke
2015-05-22
SHERLOCK: Skip delay when intro is skipped
Strangerke
2015-05-21
SHERLOCK: Clean up initialization and handling of NPC data
Paul Gilbert
2015-05-19
SHERLOCK: Refactor Surface not to descend directly from Graphics::Surface
Paul Gilbert
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