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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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scalpel
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scalpel.h
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2015-09-13
SHERLOCK: 3DO: Show portrait videos at full size when in hi-res mode
Paul Gilbert
2015-09-13
SHERLOCK: 3DO: Still allow old 320x200 mode as a fallback
Paul Gilbert
2015-09-09
SHERLOCK: 3DO: Implement half-size drawing for portrait movies
Paul Gilbert
Ideally, it would be great if the portraits could be played at their original size, but it would mean using a higher resolution graphics mode, and changing co-ordinates everywhere in the engine, which would be a major undertaking
2015-09-09
SHERLOCK: 3DO: Move 3do movie playback method into ScalpelEngine
Paul Gilbert
2015-09-06
SHERLOCK: 3DO: Hook up Save/Load buttons to ScummVM's dialogs
Paul Gilbert
2015-09-06
SHERLOCK: 3DO: Set up RGB color constants for 3DO
Paul Gilbert
2015-08-23
SHERLOCK: SS: Rename mirror-related methods
Paul Gilbert
2015-08-06
SHERLOCK: SS: Renamed darts.cpp to scalpel_darts.cpp
Paul Gilbert
2015-06-25
SHERLOCK: RT: Set up new values for color constants
Paul Gilbert
2015-06-25
SHERLOCK: RT: Fix compiler warnings
Paul Gilbert
2015-06-25
SHERLOCK: RT: Further split-off of Scalpel-specific code
Paul Gilbert
2015-06-08
SHERLOCK: 3DO: add 3DO EA Splash screen
Martin Kiewitz
2015-06-07
SHERLOCK: Move Scalpel scene enum to scalpel_scene.h
Paul Gilbert
2015-06-07
SHERLOCK: 3DO animation support
Martin Kiewitz
2015-05-19
SHERLOCK: Trim useless spaces and tabs
Strangerke
2015-05-19
SHERLOCK: Move method comments from cpp to headers
Paul Gilbert
2015-05-19
SHERLOCK: Replaced references to scene numbers with an enum
Paul Gilbert
2015-05-09
SHERLOCK: Make copyright headers consistent
Willem Jan Palenstijn
2015-05-01
SHERLOCK: Implemented showLBV and fixes for credits display
Paul Gilbert
2015-04-20
SHERLOCK: Add some more code for the intro
Strangerke
2015-04-15
SHERLOCK: Refactored Chess class to be Map class
Paul Gilbert
2015-03-29
SHERLOCK: Added inventory list and display images in inventory mode
Paul Gilbert
2015-03-22
SHERLOCK: Implement main scene loop and more inventory code
Paul Gilbert
2015-03-22
SHERLOCK: Implemented doBgAnim
Paul Gilbert
2015-03-18
SHERLOCK: Refactor Rooms to Scene, added skeletons for Chess and Darts
Paul Gilbert
2015-03-18
SHERLOCK: Implement Scalpel-specific scene starting
Paul Gilbert
2015-03-16
SHERLOCK: Beginnings of animation sequence loop
Paul Gilbert
2015-03-15
SHERLOCK: Beginning of animation player
Paul Gilbert
2015-03-15
SHERLOCK: Added events manager and debugger classes
Paul Gilbert
2015-03-15
SHERLOCK: Further game setup
Paul Gilbert
2015-05-07
SHERLOCK: Initial commit
Paul Gilbert