Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-07-13 | SHERLOCK: Debugger locations command to show all locations on the map | Paul Gilbert | |
2015-07-04 | SHERLOCK: SS: Remove leftover code | Filippos Karapetis | |
2015-06-18 | SHERLOCK: RT: Implement font _yOffsets table | Paul Gilbert | |
Since this table must only be set up for RT when changing fonts, I needed to put an engine reference in the Fonts base class. Because of this, I've been able to simplify the creation of the various surfaces, since you no longer need to pass in the platform | |||
2015-06-16 | SHERLOCK: Use IS_3DO in more places | Filippos Karapetis | |
2015-06-15 | SHERLOCK: free map graphic data CID 1306689 | Martin Kiewitz | |
2015-06-14 | SHERLOCK: Move _walkDest from People to Person | Paul Gilbert | |
2015-06-13 | SHERLOCK: 3DO: implement map support + cel 8-bit | Martin Kiewitz | |
added PLUT shading | |||
2015-06-13 | SHERLOCK: Use BLACK instead of 0 for consistency | Torbjörn Andersson | |
I've deliberately left the 0 in showCityCutscene3DO(), because in that one case it clearly isn't a palette index. (Though in the case of black, it makes no difference.) | |||
2015-06-12 | SHERLOCK: RT: Implement startCAnim | Paul Gilbert | |
2015-06-11 | SHERLOCK: Refactor setWalking into Person classes | Paul Gilbert | |
2015-06-11 | SHERLOCK: Beginning of descendent Person classes | Paul Gilbert | |
Tattoo has some different Sprite methods, and since Person descends from Sprite, need to create descendents from it. And this has also necessitated some refactoring of People class's _data array | |||
2015-06-08 | SHERLOCK: Remove redundant game check from ScalpelMap | Paul Gilbert | |
2015-06-08 | SHERLOCK: Move Scalpel map code to ScalpelMap | Paul Gilbert | |
2015-06-07 | SHERLOCK: Beginnings of Map descendent classes | Paul Gilbert | |