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path: root/engines/sherlock/scalpel/scalpel_map.cpp
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2016-03-14SHERLOCK: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2015-10-07SHERLOCK: SS: Spanish typo workaround on mapMartin Kiewitz
Fix "Alamacen" typo into "Almacen" see bug #6931
2015-10-07SHERLOCK: SS: location "Alley" Spanish translatedMartin Kiewitz
Location "Alley" on the map is now translated in the Spanish version see bug #6931
2015-07-13SHERLOCK: Debugger locations command to show all locations on the mapPaul Gilbert
2015-07-04SHERLOCK: SS: Remove leftover codeFilippos Karapetis
2015-06-18SHERLOCK: RT: Implement font _yOffsets tablePaul Gilbert
Since this table must only be set up for RT when changing fonts, I needed to put an engine reference in the Fonts base class. Because of this, I've been able to simplify the creation of the various surfaces, since you no longer need to pass in the platform
2015-06-16SHERLOCK: Use IS_3DO in more placesFilippos Karapetis
2015-06-15SHERLOCK: free map graphic data CID 1306689Martin Kiewitz
2015-06-14SHERLOCK: Move _walkDest from People to PersonPaul Gilbert
2015-06-13SHERLOCK: 3DO: implement map support + cel 8-bitMartin Kiewitz
added PLUT shading
2015-06-13SHERLOCK: Use BLACK instead of 0 for consistencyTorbjörn Andersson
I've deliberately left the 0 in showCityCutscene3DO(), because in that one case it clearly isn't a palette index. (Though in the case of black, it makes no difference.)
2015-06-12SHERLOCK: RT: Implement startCAnimPaul Gilbert
2015-06-11SHERLOCK: Refactor setWalking into Person classesPaul Gilbert
2015-06-11SHERLOCK: Beginning of descendent Person classesPaul Gilbert
Tattoo has some different Sprite methods, and since Person descends from Sprite, need to create descendents from it. And this has also necessitated some refactoring of People class's _data array
2015-06-08SHERLOCK: Remove redundant game check from ScalpelMapPaul Gilbert
2015-06-08SHERLOCK: Move Scalpel map code to ScalpelMapPaul Gilbert
2015-06-07SHERLOCK: Beginnings of Map descendent classesPaul Gilbert