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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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scalpel
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scalpel_user_interface.cpp
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2015-10-11
SHERLOCK: SS: Fix gcc compiler warnings
Paul Gilbert
2015-10-10
SHERLOCK: SS: Fix using keys to select UI buttons
Paul Gilbert
2015-10-07
SHERLOCK: SS: Multilingual press key text
Martin Kiewitz
2015-10-02
SHERLOCK: Fix original save/load slot bug in Serrated Scalpel
Torbjörn Andersson
2015-09-11
SHERLOCK: 3DO: Further alignment between portraits and talk text
Paul Gilbert
2015-09-06
SHERLOCK: 3DO: Hook up Save/Load buttons to ScummVM's dialogs
Paul Gilbert
2015-09-06
SHERLOCK: 3DO: Fix display of user interface
Paul Gilbert
2015-09-06
SHERLOCK: 3DO: Fix Settings button
Paul Gilbert
2015-08-31
SHERLOCK: Add missing events.getKey() when checking for "pending D keys"
Torbjörn Andersson
2015-08-17
SHERLOCK: Rename talk to initTalk
Paul Gilbert
2015-08-13
SHERLOCK: RT: SImplification of old speech code
Paul Gilbert
2015-08-07
SHERLOCK: SS: Cleaned up handling of 3DO portrait playback
Paul Gilbert
2015-06-30
SHERLOCK: Change _lookPosition to use PositionFacing
Paul Gilbert
2015-06-26
SHERLOCK: Split FixedText into separate descendents for each game
Paul Gilbert
2015-06-25
SHERLOCK: RT: Further split-off of Scalpel-specific code
Paul Gilbert
2015-06-21
SHERLOCK: Split up Journal class for each game
Paul Gilbert
2015-06-18
SHERLOCK: RT: Implement font _yOffsets table
Paul Gilbert
2015-06-17
SHERLOCK: RT: Fix crash in second intro scene
Paul Gilbert
2015-06-16
SHERLOCK: SS: Fix the position of the user interface in the 3DO version
Filippos Karapetis
2015-06-16
SHERLOCK: Use IS_3DO in more places
Filippos Karapetis
2015-06-15
SHERLOCK: Use a string literal as the format string
Matthew Hoops
2015-06-14
SHERLOCK: Move _walkDest from People to Person
Paul Gilbert
2015-06-14
SHERLOCK: action processing uses fixed text class
Martin Kiewitz
2015-06-14
SHERLOCK: inventory uses fixed text class now
Martin Kiewitz
2015-06-14
SHERLOCK: fixedText class to support localizations
Martin Kiewitz
2015-06-14
SHERLOCK: 3DO: enable button pressing in UI
Martin Kiewitz
2015-06-13
SHERLOCK: Simplify UseType to derive from ActionType
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: movie playback for script events
Martin Kiewitz
2015-06-13
SHERLOCK: Clean up the parameter passed in talk3DOMovieTrigger()
Filippos Karapetis
2015-06-13
SHERLOCK: RT: Implemented doStandardControl
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: support for talk movies
Martin Kiewitz
2015-06-13
SHERLOCK: RT: Implemented handleInput method
Paul Gilbert
2015-06-13
SHERLOCK: Added color enum for 235 (button background color?)
Torbjörn Andersson
2015-06-12
SHERLOCK: RT: Implement startCAnim
Paul Gilbert
2015-06-12
SHERLOCK: Move walkToCoords from People to Person
Paul Gilbert
2015-06-12
SHERLOCK: RT: Implement animation structure changes
Paul Gilbert
2015-06-12
SHERLOCK: 3DO: some work on font file loading
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: basic UI support
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: room fade in, font ignore UI ignore
Martin Kiewitz
2015-06-12
SHERLOCK: surface setPixels get pixelformat
Martin Kiewitz
2015-06-11
SHERLOCK: Refactor setWalking into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Refactor gotoStand into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Beginning of descendent Person classes
Paul Gilbert
2015-06-07
SHERLOCK: 3DO animation support
Martin Kiewitz
2015-06-06
SHERLOCK: Setting up game specific People descendant classes
Paul Gilbert
2015-06-05
SHERLOCK: Further FIXED_INT_MULTIPLIER refactoring
Paul Gilbert
2015-06-03
SHERLOCK: Fix resetting cursor when resetting UI
Paul Gilbert
2015-06-01
SHERLOCK: Fix button check in lookScreen
Paul Gilbert
2015-05-30
SHERLOCK: Fix restoring info line when talk window closes
Paul Gilbert
2015-05-30
SHERLOCK: Fix non-interactive Scalpel demo
Paul Gilbert
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