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2015-11-25SHERLOCK: fix comment typoMartin Kiewitz
2015-11-16SHERLOCK: Fix Coverity warnings about uninitialized fieldsPaul Gilbert
2015-10-11SHERLOCK: SS: Fix gcc compiler warningsPaul Gilbert
2015-10-11SHERLOCK: SS: Fix sprites when multiple animations are activePaul Gilbert
2015-10-10SHERLOCK: Change _cAnimShapes to be a pointer arrayPaul Gilbert
This fixes cases where the array has multiple entries; removing a previous entry could result in startCAnim's Object &cObj ending up pointing to an incorrect entry
2015-10-10SHERLOCK: SS: Fix using keys to select UI buttonsPaul Gilbert
2015-10-10SHERLOCK: SS: Clean up speech playback to use playSpeechPaul Gilbert
2015-10-10SHERLOCK: SS: Fix playback of voices in cutscenesPaul Gilbert
2015-10-08SHERLOCK: SS: Move fixBadText from ScalpelJournal to ScalpelTalkPaul Gilbert
2015-10-07SHERLOCK: SS: Fix Holmes character re-appearing in Lab Table scenePaul Gilbert
2015-10-07SHERLOCK: SS: remove PRESS_KEY_xx from header fileMartin Kiewitz
was changed to fixed text class today
2015-10-07SHERLOCK: SS: Multilingual press key textMartin Kiewitz
Press key to continue/for more is now translated in the Spanish+German versions of the game
2015-10-07SHERLOCK: SS: Spanish typo workarounds in journalMartin Kiewitz
Fix a few typos of location names in the journal (Spanish version)
2015-10-07SHERLOCK: SS: Spanish typo workaround on mapMartin Kiewitz
Fix "Alamacen" typo into "Almacen" see bug #6931
2015-10-07SHERLOCK: SS: location "Alley" Spanish translatedMartin Kiewitz
Location "Alley" on the map is now translated in the Spanish version see bug #6931
2015-10-06SHERLOCK: SS: fix Spanish "Exit" translationMartin Kiewitz
"Exit" is now translated to "Salir" instead of keeping "Exit" in the Spanish version of Scalpel (see bug #6931)
2015-10-06SHERLOCK: SS: replace fixtxt umlaut w/ octal valueMartin Kiewitz
Replace fixed text umlaut with octal value Also fix German "Tarot Cards" translation, Tarock cards are the french cards, that are not used for predicting the future / telling fortunes
2015-10-06SHERLOCK: SS: multilingual people names supportMartin Kiewitz
people names are now available in Spanish + German as well
2015-10-05SHERLOCK: SS: Fix garbage text in German version conversationPaul Gilbert
Talking to Watson in the Alleyway scene can result in the text "Change Speaker to Sherlock Holmes" appearing mid-conversation, even in DosBox. This workaround fixes this by skipping the text.
2015-10-03SHERLOCK: SS: Fix freeze when using flower on flaskPaul Gilbert
2015-10-02SHERLOCK: Fix original save/load slot bug in Serrated ScalpelTorbjörn Andersson
When using ScummVM's save/load dialogs, savegames are numbered from 0 and up, so don't add 1 when saving/loading in the original dialogs. (Populating the original savegame list already worked as expected, which made it even more confusing.)
2015-09-16SHERLOCK: Play rain sound during 3DO Scalpel introTorbjörn Andersson
This is based on guesswork, particularly with regards to the volume. It sounds pretty close to a YouTube video I saw of the original game, and at least it's not unpleasantly loud.
2015-09-15SHERLOCK: 3DO: SS: fully fix videoplay memory leakMartin Kiewitz
2015-09-15SHERLOCK: 3DO: SS: fix video player memory leakMartin Kiewitz
2015-09-14SHERLOCK: 3DO: Fix introductionPaul Gilbert
2015-09-14SHERLOCK: Reduce the scope of several variables.Strangerke
2015-09-13SHERLOCK: 3DO: Show portrait videos at full size when in hi-res modePaul Gilbert
2015-09-13SHERLOCK: 3DO: Fix refreshing scene after showing portrait videoPaul Gilbert
2015-09-13SHERLOCK: 3DO: Still allow old 320x200 mode as a fallbackPaul Gilbert
2015-09-13SHERLOCK: 3DO: Implementing high-resolution mode for 3DO versionPaul Gilbert
This will allow us to play the portrait movies at full resolution, and better display the fonts, which dont look good at low resolution
2015-09-13SHERLOCK: SS: 3DO: fix video downscale commentMartin Kiewitz
it's called pixel weighting, not color weighting
2015-09-12SHERLOCK: 3DO: Tweak clipping to keep portrait videos on-screenPaul Gilbert
2015-09-12SHERLOCK: SS: 3DO: color average for halfsize vidsMartin Kiewitz
calculate color average when downscaling videos
2015-09-12SHERLOCK: 3DO: Fix portrait display when leaving Baker StreetPaul Gilbert
2015-09-12SHERLOCK: SS: 3DO: draw video frame for videosMartin Kiewitz
2015-09-11SHERLOCK: 3DO: Implement placement of portrait videosPaul Gilbert
2015-09-11SHERLOCK: 3DO: Further alignment between portraits and talk textPaul Gilbert
2015-09-10SHERLOCK: Fix Coverity warningsPaul Gilbert
2015-09-10SHERLOCK: Fix memory leak when playing half-sized 3DO moviesTorbjörn Andersson
2015-09-09SHERLOCK: 3DO: Improve syncing of 3do portrait movies with talk textPaul Gilbert
2015-09-09SHERLOCK: 3DO: Implement half-size drawing for portrait moviesPaul Gilbert
Ideally, it would be great if the portraits could be played at their original size, but it would mean using a higher resolution graphics mode, and changing co-ordinates everywhere in the engine, which would be a major undertaking
2015-09-09SHERLOCK: 3DO: Move 3do movie playback method into ScalpelEnginePaul Gilbert
2015-09-06SHERLOCK: 3DO: Hook up Save/Load buttons to ScummVM's dialogsPaul Gilbert
2015-09-06SHERLOCK: 3DO: Fix display of user interfacePaul Gilbert
2015-09-06SHERLOCK: 3DO: Use better RGB conversionPaul Gilbert
2015-09-06SHERLOCK: 3DO: Set up RGB color constants for 3DOPaul Gilbert
2015-09-06SHERLOCK: 3DO: Fix Settings buttonPaul Gilbert
2015-08-31SHERLOCK: Add missing events.getKey() when checking for "pending D keys"Torbjörn Andersson
This is consistent with what happens when checking for "pending U keys", so I think it's correct, but the Scalpel keyboard handling doesn't work very well at the moment anyway. Probably at least partly because of the way it mixes char and Common::KeyCode. I haven't been able to wrap my head around it...
2015-08-30SHERLOCK: SS: Fix speed of intro sequencePaul Gilbert
2015-08-30SHERLOCK: Syntax fixesPaul Gilbert