Age | Commit message (Collapse) | Author |
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Restoring movement across save didn't work, so properly handle
stopping any moving characters when loading a savegame
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How such string constants are compiled into code depends on the encoding
used for the source file, which easily is changed by accident (e.g.
between UTF-8 and Latin-1 encoding). Better to explicitly encode the
character codes, as is already done for various other text messages.
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some commas were missing, added them
thanks to eriktorbjorn
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remove "_" from reset-method-names
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- use proper naming conventions
- remove _MT32 variable, use _nativeMT32 instead
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- implement Miles Audio 3 AdLib driver
- also cleanup of Scalpel AdLib driver
- work in progress, sustain and for example OPL-3 missing
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