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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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scalpel
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2015-06-12
SHERLOCK: remove transBlitFromUnscaled3DO
Martin Kiewitz
2015-06-11
SHERLOCK: Refactor setWalking into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Refactor gotoStand into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: SS: Remove now redundant namespace prefixes
Paul Gilbert
2015-06-11
SHERLOCK: Beginning of descendent Person classes
Paul Gilbert
2015-06-12
SHERLOCK: 3DO: fix white pixels fade to white
Martin Kiewitz
2015-06-11
SHERLOCK: RT map display partially working
Paul Gilbert
2015-06-11
SHERLOCK: always stop music after intro
Martin Kiewitz
2015-06-10
SHERLOCK: Split up image file classes into their own file
Paul Gilbert
2015-06-10
SHERLOCK: adjust coordinates of images in intro
Martin Kiewitz
2015-06-10
SHERLOCK: Fix tiny memory leak
Torbjörn Andersson
2015-06-10
SHERLOCK: 3DO intro: implement fade from white
Martin Kiewitz
2015-06-10
SHERLOCK: 3DO intro: implement fade in/out/merge
Martin Kiewitz
2015-06-10
SHERLOCK: adjust "early following morning" coords
Martin Kiewitz
2015-06-08
SHERLOCK: Don't skip rest of intro when skipping DOS EA logo
Torbjörn Andersson
2015-06-08
SHERLOCK: 3DO: add 3DO EA Splash screen
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO: play EA intro movie
Martin Kiewitz
2015-06-08
SHERLOCK: adjust music play code (file extension)
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO: add delay right at the intro start
Martin Kiewitz
2015-06-08
SHERLOCK: add music + sync to 3DO intro
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO intro screen clear added
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO intro cels added (+scream +note)
Martin Kiewitz
2015-06-08
SHERLOCK: 3do cel uncompressed fix, adjust city
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO cel decoding support
Martin Kiewitz
2015-06-08
SHERLOCK: Remove redundant game check from ScalpelMap
Paul Gilbert
2015-06-08
SHERLOCK: Add virtual destructors to Map classes
Paul Gilbert
2015-06-08
SHERLOCK: Move Scalpel map code to ScalpelMap
Paul Gilbert
2015-06-07
SHERLOCK: Beginnings of Map descendent classes
Paul Gilbert
2015-06-07
SHERLOCK: Move Scalpel scene enum to scalpel_scene.h
Paul Gilbert
2015-06-07
SHERLOCK: Refactoring, cleanup, and fixes for savegame code
Paul Gilbert
2015-06-07
SHERLOCK: Add missing OP_END_TEXT_WINDOW opcode
Paul Gilbert
2015-06-07
SHERLOCK: Fix mistakes in opcode lists
Paul Gilbert
2015-06-07
SHERLOCK: Clean up EA logo animation
Torbjörn Andersson
2015-06-07
SHERLOCK: Fix animation speed in EA logo
Torbjörn Andersson
2015-06-07
SHERLOCK: Fix for switching speakers
Paul Gilbert
2015-06-07
SHERLOCK: Adapt more code to use FIXED_INT_MULTIPLIER
Filippos Karapetis
2015-06-07
SHERLOCK: Split cmdGotoScene and add the Rose Tattoo implementation
Filippos Karapetis
2015-06-07
SHERLOCK: 3DO intro: audio implemented
Martin Kiewitz
2015-06-07
SHERLOCK: Fix animation/growing rate of EA logo
Torbjörn Andersson
2015-06-07
SHERLOCK: Implemented talk/listen sequence methods
Paul Gilbert
2015-06-07
SHERLOCK: 3DO animation support
Martin Kiewitz
2015-06-06
SHERLOCK: Move Scalpel specific talk window drawing into ScalpelTalk
Paul Gilbert
2015-06-06
SHERLOCK: Remove comma from end of ScalpelSequences enum
Paul Gilbert
2015-06-06
SHERLOCK: Setting up game specific People descendant classes
Paul Gilbert
2015-06-06
SHERLOCK: Created common base class for Sprite and Object
Paul Gilbert
2015-06-06
SHERLOCK: rework 3DO audio, add AIFC file support
Martin Kiewitz
2015-06-05
SHERLOCK: Move the Talk descendant classes into their own files
Paul Gilbert
2015-06-05
SHERLOCK: Further FIXED_INT_MULTIPLIER refactoring
Paul Gilbert
2015-06-05
SHERLOCK: 3DO changes
Martin Kiewitz
2015-06-04
SHERLOCK: tiny bit of work on 3DO
Martin Kiewitz
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