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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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scalpel
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2015-06-13
SHERLOCK: RT: Implemented handleInput method
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: implement map support + cel 8-bit
Martin Kiewitz
2015-06-13
SHERLOCK: Added color enum for 235 (button background color?)
Torbjörn Andersson
2015-06-13
SHERLOCK: Use BLACK instead of 0 for consistency
Torbjörn Andersson
2015-06-13
SHERLOCK: 3DO: support for cAnim data (startCAnim)
Martin Kiewitz
2015-06-13
SHERLOCK: Remove unused variables
Strangerke
2015-06-13
SHERLOCK: In startCAnim, check range before accessing sequence array
Strangerke
2015-06-13
SHERLOCK: Fix 3 CppCheck warnings
Strangerke
2015-06-12
SHERLOCK: RT: Implement startCAnim
Paul Gilbert
2015-06-12
SHERLOCK: Move walkToCoords from People to Person
Paul Gilbert
2015-06-12
SHERLOCK: RT: Implement animation structure changes
Paul Gilbert
2015-06-12
SHERLOCK: Split up loadWalk into descendent classes
Paul Gilbert
2015-06-12
SHERLOCK: RT: Move RT fields added to Person to TattooPerson
Paul Gilbert
2015-06-12
SHERLOCK: 3DO: some work on font file loading
Martin Kiewitz
2015-06-12
SHERLOCK: RT: Initial implementation of cmdWalkHolmesToCoords
Filippos Karapetis
2015-06-12
SHERLOCK: 3DO: basic UI support
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: room fade in, font ignore UI ignore
Martin Kiewitz
2015-06-12
SHERLOCK: surface setPixels get pixelformat
Martin Kiewitz
2015-06-12
SHERLOCK: remove transBlitFromUnscaled3DO
Martin Kiewitz
2015-06-11
SHERLOCK: Refactor setWalking into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Refactor gotoStand into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: SS: Remove now redundant namespace prefixes
Paul Gilbert
2015-06-11
SHERLOCK: Beginning of descendent Person classes
Paul Gilbert
2015-06-12
SHERLOCK: 3DO: fix white pixels fade to white
Martin Kiewitz
2015-06-11
SHERLOCK: RT map display partially working
Paul Gilbert
2015-06-11
SHERLOCK: always stop music after intro
Martin Kiewitz
2015-06-10
SHERLOCK: Split up image file classes into their own file
Paul Gilbert
2015-06-10
SHERLOCK: adjust coordinates of images in intro
Martin Kiewitz
2015-06-10
SHERLOCK: Fix tiny memory leak
Torbjörn Andersson
2015-06-10
SHERLOCK: 3DO intro: implement fade from white
Martin Kiewitz
2015-06-10
SHERLOCK: 3DO intro: implement fade in/out/merge
Martin Kiewitz
2015-06-10
SHERLOCK: adjust "early following morning" coords
Martin Kiewitz
2015-06-08
SHERLOCK: Don't skip rest of intro when skipping DOS EA logo
Torbjörn Andersson
2015-06-08
SHERLOCK: 3DO: add 3DO EA Splash screen
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO: play EA intro movie
Martin Kiewitz
2015-06-08
SHERLOCK: adjust music play code (file extension)
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO: add delay right at the intro start
Martin Kiewitz
2015-06-08
SHERLOCK: add music + sync to 3DO intro
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO intro screen clear added
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO intro cels added (+scream +note)
Martin Kiewitz
2015-06-08
SHERLOCK: 3do cel uncompressed fix, adjust city
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO cel decoding support
Martin Kiewitz
2015-06-08
SHERLOCK: Remove redundant game check from ScalpelMap
Paul Gilbert
2015-06-08
SHERLOCK: Add virtual destructors to Map classes
Paul Gilbert
2015-06-08
SHERLOCK: Move Scalpel map code to ScalpelMap
Paul Gilbert
2015-06-07
SHERLOCK: Beginnings of Map descendent classes
Paul Gilbert
2015-06-07
SHERLOCK: Move Scalpel scene enum to scalpel_scene.h
Paul Gilbert
2015-06-07
SHERLOCK: Refactoring, cleanup, and fixes for savegame code
Paul Gilbert
2015-06-07
SHERLOCK: Add missing OP_END_TEXT_WINDOW opcode
Paul Gilbert
2015-06-07
SHERLOCK: Fix mistakes in opcode lists
Paul Gilbert
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