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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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scene.cpp
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2015-05-01
SHERLOCK: Fix getting Tarot cards
Paul Gilbert
2015-05-01
SHERLOCK: Fix opening pocketwatch
Paul Gilbert
2015-05-01
SHERLOCK: Refactored out _ongoingCans field
Paul Gilbert
2015-05-01
SHERLOCK: Fix animation for retrieving pocket watch
Paul Gilbert
2015-04-30
SHERLOCK: Fix crash loading scene 42, which didn't have any canimations
Paul Gilbert
2015-04-30
SHERLOCK: Fix showing corpse portraits in Morgue
Paul Gilbert
2015-04-30
SHERLOCK: Fix display of item descriptions
Paul Gilbert
2015-04-30
SHERLOCK: Properly restrict scene drawing to scene area
Paul Gilbert
2015-04-30
SHERLOCK: Fix loading scenes with initially hidden objects
Paul Gilbert
2015-04-27
SHERLOCK: Fix analysing flower on lab table
Paul Gilbert
2015-04-26
SHERLOCK: Fixes for using flower on lab table
Paul Gilbert
2015-04-26
SHERLOCK: Cleanup and moving of map variables into Map class
Paul Gilbert
2015-04-26
SHERLOCK: Fix character positioning after loading savegames
Paul Gilbert
2015-04-26
SHERLOCK: Fix Sherlock disappearing when giving sedative
Paul Gilbert
2015-04-25
SHERLOCK: Fix Watson not appearing in backstage scene
Paul Gilbert
2015-04-25
SHERLOCK: Fix checkSceneFlags incorrectly restoring hidden objects
Paul Gilbert
2015-04-25
SHERLOCK: Fixes and cleanup for checkObject
Paul Gilbert
2015-04-25
SHERLOCK: Fix setting scene flags when leaving a scene
Paul Gilbert
2015-04-24
SHERLOCK: Implement saving scene status when saving game or leaving scene
Paul Gilbert
2015-04-24
SHERLOCK: Fix loading/handling of sprite offsets
Paul Gilbert
2015-04-22
SHERLOCK: Fixes for saving and restoring games
Paul Gilbert
2015-04-21
SHERLOCK: Implement savegame synchronization
Paul Gilbert
2015-04-15
SHERLOCK: Refactored Chess class to be Map class
Paul Gilbert
2015-04-14
SHERLOCK: Fix horizontal flipping of Holmes when walking left
Paul Gilbert
2015-04-14
SHERLOCK: Fix scene transition
Paul Gilbert
2015-04-13
SHERLOCK: Fix for animating chracter portraits when talking
Paul Gilbert
2015-04-11
SHERLOCK: Fixes for opening door
Paul Gilbert
2015-04-10
SHERLOCK: Implemented doScript and support methods
Paul Gilbert
2015-03-30
SHERLOCK: Beginnings of talk loading, added skeleton Scripts class
Paul Gilbert
2015-03-28
SHERLOCK: Change the screen _backBuffer to be a pointer
Paul Gilbert
2015-03-27
SHERLOCK: Fixes for examine dialog display
Paul Gilbert
2015-03-26
SHERLOCK: Implemented printObjectDesc
Paul Gilbert
2015-03-25
SHERLOCK: Fix restoring background before drawing new sprites
Paul Gilbert
2015-03-25
SHERLOCK: Sprite positioning fixes
Paul Gilbert
2015-03-25
SHERLOCK: Fixes to scene loading
Paul Gilbert
2015-03-24
SHERLOCK: Implementing walk code
Paul Gilbert
2015-03-23
SHERLOCK: Implemented UserInterface::handleInput
Paul Gilbert
2015-03-23
SHERLOCK: Beginnings of UserInterface class
Paul Gilbert
2015-03-22
SHERLOCK: Fix placement of Sherlock
Paul Gilbert
2015-03-22
SHERLOCK: Fix positioning of scene sprites
Paul Gilbert
2015-03-22
SHERLOCK: First game scene is partially showing
Paul Gilbert
2015-03-22
SHERLOCK: Implement ImageFile nibble mode, fixes for scene data loading
Paul Gilbert
2015-03-22
SHERLOCK: Implemented scene freeing code
Paul Gilbert
2015-03-22
SHERLOCK: Implement main scene loop and more inventory code
Paul Gilbert
2015-03-22
SHERLOCK: Implemented doBgAnim
Paul Gilbert
2015-03-21
SHERLOCK: Implemented checkSprite
Paul Gilbert
2015-03-21
SHERLOCK: Implemented checkObject and some support methods
Paul Gilbert
2015-03-21
SHERLOCK: Implemented updateBackground
Paul Gilbert
2015-03-21
SHERLOCK: Implemented setWalking
Paul Gilbert
2015-03-21
SHERLOCK: Beginnings of transitionToScene
Paul Gilbert
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