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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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scene.cpp
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2015-05-26
SHERLOCK: Starting to split Scene class, implemented checkBgShapes changes
Paul Gilbert
2015-05-25
SHERLOCK: Add define for fixed integer multiplier
Paul Gilbert
2015-05-25
SHERLOCK: Cleanup of checkBgShapes and updateBackground
Paul Gilbert
2015-05-24
SHERLOCK: Fix palette for RT scene
Paul Gilbert
2015-05-24
SHERLOCK: Fix display of first RT scene background
Paul Gilbert
2015-05-24
SHERLOCK: Implement more scene loading and setNPCPath
Paul Gilbert
2015-05-24
SHERLOCK: Implemented initial RT palette loading
Paul Gilbert
2015-05-23
SHERLOCK: Implemented Tattoo loadWalk changes
Paul Gilbert
2015-05-23
SHERLOCK: Fix Rose Tattoo scene loading problems from merge
Paul Gilbert
2015-05-22
Merge branch 'master' into sherlock2
Paul Gilbert
2015-05-22
SHERLOCK: Fix some uninitialized values and unused variables
Strangerke
2015-05-19
SHERLOCK: Trim useless spaces and tabs
Strangerke
2015-05-19
SHERLOCK: Use a bit more MenuMode and SaveMode
Strangerke
2015-05-19
SHERLOCK: Add extra constants for object bit-flags
Paul Gilbert
2015-05-19
SHERLOCK: Move method comments from cpp to headers
Paul Gilbert
2015-05-18
SHERLOCK: Syntactic fixes
Paul Gilbert
2015-05-18
SHERLOCK: More replacing numbers with constants
Paul Gilbert
2015-05-18
SHERLOCK: Replace magic numbers with enums and constants
Paul Gilbert
2015-05-18
SHERLOCK: Syntactic fixes
Paul Gilbert
2015-05-18
SHERLOCK: Fix spacing in constructors
Paul Gilbert
2015-05-18
Merge pull request #8 from sirlemonhead/sherlock
Paul Gilbert
2015-05-18
SHERLOCK: Fix some issues pointed by LordHoto
Strangerke
2015-05-18
SHERLOCK: Fix code formatting issues and comment spelling mistakes
sirlemonhead
2015-05-17
SHERLOCK: Replace scumm_stricmp() with equalsIgnoreCase()
sirlemonhead
2015-05-17
SHERLOCK: Fix scene loading when using a Small installation
Paul Gilbert
2015-05-17
SHERLOCK: Implement remaining Rose Tattoo scene data loading
Paul Gilbert
2015-05-16
SHERLOCK: Update CAnim loading for Rose Tattoo
Paul Gilbert
2015-05-16
SHERLOCK: Implement Tattoo version of image RLE compression
Paul Gilbert
2015-05-16
SHERLOCK: Fix reading scene shapes when compressed
Paul Gilbert
2015-05-16
SHERLOCK: Fix broken Scalpel scene loading
Paul Gilbert
2015-05-16
SHERLOCK: Scene loading for shapes, desc, scripts for Rose Tattoo
Paul Gilbert
2015-05-16
SHERLOCK: Fix decompression for Rose Tattoo
Paul Gilbert
2015-05-16
Merge branch 'sherlock' into sherlock2
Paul Gilbert
2015-05-16
SHERLOCK: Merged decompression code into Resources class
Paul Gilbert
2015-05-13
SHERLOCK: More rename of synchronize methods to load
Paul Gilbert
2015-05-13
SHERLOCK: Rename object loading methods from synchronize to load
Paul Gilbert
2015-05-13
SHERLOCK: Implement sound priority
Strangerke
2015-05-12
SHERLOCK: Beginnings of Rose Tattoo engine
Paul Gilbert
2015-05-10
SHERLOCK: Add some code for the interactive demo (still crashing)
Strangerke
2015-05-09
SHERLOCK: Make copyright headers consistent
Willem Jan Palenstijn
2015-05-08
SHERLOCK: Fix some more warnings
Strangerke
2015-05-07
SHERLOCK: some code formatting
Strangerke
2015-05-04
SHERLOCK: Fix picking up Sarah's effects in Morgue
Paul Gilbert
2015-05-02
SHERLOCK: Fix gfx glitch when returning to morgue for a second time
Paul Gilbert
2015-05-02
SHERLOCK: Revised door close fix due to new bug when entering morgue
Paul Gilbert
2015-05-02
SHERLOCK: Don't mark leaving scene as visited during savegame loads
Paul Gilbert
2015-05-02
SHERLOCK: Properly close door when entering Sarah's flat
Paul Gilbert
2015-05-01
SHERLOCK: Tweak doBgAnim delays to better match original game
Paul Gilbert
2015-05-01
SHERLOCK: Fix some remaining TODOs
Paul Gilbert
2015-05-01
SHERLOCK: Extra method comments
Paul Gilbert
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