Age | Commit message (Expand) | Author |
2016-03-14 | SHERLOCK: Changed engine to use Graphics::ManagedSurface | Paul Gilbert |
2015-10-13 | SHERLOCK: RT: Refactor out incorrectly working _loadingSavedGame | Paul Gilbert |
2015-10-03 | SHERLOCK: 3DO: Apply walk points fix to 3DO scene loading | Paul Gilbert |
2015-10-03 | SHERLOCK: SS: Fix loading points between scene walkable areas | Paul Gilbert |
2015-09-14 | SHERLOCK: Reduce the scope of several variables. | Strangerke |
2015-09-13 | SHERLOCK: 3DO: Implementing high-resolution mode for 3DO version | Paul Gilbert |
2015-08-19 | SHERLOCK: RT: Clear sequence stack when changing scenes | Paul Gilbert |
2015-08-16 | SHERLOCK: RT: Fix occassional crash after loading savegames | Paul Gilbert |
2015-07-30 | SHERLOCK: RT: Further fixes for _lookupTable1 init | Paul Gilbert |
2015-07-30 | SHERLOCK: RT: Fix initialization and saving of inv item requiredFlag values | Paul Gilbert |
2015-07-26 | SHERLOCK: Remove redundant call to freeScene | Paul Gilbert |
2015-07-26 | SHERLOCK: RT: Further fixes for increased _sceneStats size | Paul Gilbert |
2015-07-26 | SHERLOCK: RT: Increase size of _sceneStats | Paul Gilbert |
2015-07-26 | SHERLOCK: RT: Correct order of precedence of shapes in findBgShape | Paul Gilbert |
2015-07-25 | SHERLOCK: RT: Fix centering screen on person when scene starts | Paul Gilbert |
2015-07-25 | SHERLOCK: RT: Add RT version of default scene facing list | Paul Gilbert |
2015-07-19 | SHERLOCK: RT: Fix loading saves where the screen is scrolled | Paul Gilbert |
2015-07-10 | SHERLOCK: RT: Fix compiler warnings | Paul Gilbert |
2015-07-10 | SHERLOCK: RT: Fix interacting with characters | Paul Gilbert |
2015-07-09 | SHERLOCK: Rename variable to avoid shadowing | Filippos Karapetis |
2015-07-08 | SHERLOCK: RT: Implement handling of 2nd object requiredFlag | Paul Gilbert |
2015-07-03 | SHERLOCK: RT: Beginnings of scrolling scene support | Paul Gilbert |
2015-07-03 | SHERLOCK: RT: Fix loading double-wide scenes | Paul Gilbert |
2015-07-04 | SHERLOCK: Use IS_ROSE_TATTOO / IS_SERRATED_SCALPEL in more places | Filippos Karapetis |
2015-07-02 | SHERLOCK: RT: Cleanup of Exit class and fix exiting scenes | Paul Gilbert |
2015-07-01 | SHERLOCK: Split up closestZone versions for each game | Paul Gilbert |
2015-07-01 | SHERLOCK: RT: Fix zone checks in closestZone method | Paul Gilbert |
2015-06-27 | SHERLOCK: RT: Properly implement StreamingImageFile class | Paul Gilbert |
2015-06-27 | SHERLOCK: RT: Fix display of talk text windows | Paul Gilbert |
2015-06-16 | SHERLOCK: Use IS_3DO in more places | Filippos Karapetis |
2015-06-15 | SHERLOCK: RT: Fix display of tooltip for on-screen objects | Paul Gilbert |
2015-06-15 | SHERLOCK: 3DO: loadScene: verify .BG file size | Martin Kiewitz |
2015-06-15 | SHERLOCK: 3DO: loadScene: offset+size verification | Martin Kiewitz |
2015-06-15 | SHERLOCK: 3DO: loadScene: data size verification | Martin Kiewitz |
2015-06-15 | SHERLOCK: loadScene: properly reset cAnimOffsetTab | Martin Kiewitz |
2015-06-14 | SHERLOCK: RT: Fix rendering name surface on map | Paul Gilbert |
2015-06-14 | SHERLOCK: Move _walkDest from People to Person | Paul Gilbert |
2015-06-13 | SHERLOCK: Refactored walk data block to e a proper structure | Paul Gilbert |
2015-06-13 | SHERLOCK: add detection for SH1 German+Spanish | Martin Kiewitz |
2015-06-13 | SHERLOCK: RT: Implemented handleInput method | Paul Gilbert |
2015-06-13 | SHERLOCK: RT: Fix getting default scene player position | Paul Gilbert |
2015-06-13 | SHERLOCK: 3DO: load scene: load exits seek | Martin Kiewitz |
2015-06-13 | SHERLOCK: 3DO: room loading: load exits | Martin Kiewitz |
2015-06-13 | SHERLOCK: fix delete[] inside room loader | Martin Kiewitz |
2015-06-13 | SHERLOCK: 3DO: support for cAnim data (startCAnim) | Martin Kiewitz |
2015-06-12 | SHERLOCK: RT: Implement startCAnim | Paul Gilbert |
2015-06-12 | SHERLOCK: RT: Implement animation structure changes | Paul Gilbert |
2015-06-12 | SHERLOCK: RT: Move RT fields added to Person to TattooPerson | Paul Gilbert |
2015-06-13 | SHERLOCK: set _rrmName during loadScene() | Martin Kiewitz |
2015-06-13 | SHERLOCK: 3DO: adjust object cAnim loading | Martin Kiewitz |