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path: root/engines/sherlock/scene.cpp
AgeCommit message (Expand)Author
2015-03-30SHERLOCK: Beginnings of talk loading, added skeleton Scripts classPaul Gilbert
2015-03-28SHERLOCK: Change the screen _backBuffer to be a pointerPaul Gilbert
2015-03-27SHERLOCK: Fixes for examine dialog displayPaul Gilbert
2015-03-26SHERLOCK: Implemented printObjectDescPaul Gilbert
2015-03-25SHERLOCK: Fix restoring background before drawing new spritesPaul Gilbert
2015-03-25SHERLOCK: Sprite positioning fixesPaul Gilbert
2015-03-25SHERLOCK: Fixes to scene loadingPaul Gilbert
2015-03-24SHERLOCK: Implementing walk codePaul Gilbert
2015-03-23SHERLOCK: Implemented UserInterface::handleInputPaul Gilbert
2015-03-23SHERLOCK: Beginnings of UserInterface classPaul Gilbert
2015-03-22SHERLOCK: Fix placement of SherlockPaul Gilbert
2015-03-22SHERLOCK: Fix positioning of scene spritesPaul Gilbert
2015-03-22SHERLOCK: First game scene is partially showingPaul Gilbert
2015-03-22SHERLOCK: Implement ImageFile nibble mode, fixes for scene data loadingPaul Gilbert
2015-03-22SHERLOCK: Implemented scene freeing codePaul Gilbert
2015-03-22SHERLOCK: Implement main scene loop and more inventory codePaul Gilbert
2015-03-22SHERLOCK: Implemented doBgAnimPaul Gilbert
2015-03-21SHERLOCK: Implemented checkSpritePaul Gilbert
2015-03-21SHERLOCK: Implemented checkObject and some support methodsPaul Gilbert
2015-03-21SHERLOCK: Implemented updateBackgroundPaul Gilbert
2015-03-21SHERLOCK: Implemented setWalkingPaul Gilbert
2015-03-21SHERLOCK: Beginnings of transitionToScenePaul Gilbert
2015-03-20SHERLOCK: More scene loading, implemented Inventory classPaul Gilbert
2015-03-20SHERLOCK: More scene loading code and support methodsPaul Gilbert
2015-03-20SHERLOCK: Further scene loading codePaul Gilbert
2015-03-19SHERLOCK: Added loading of scene objectsPaul Gilbert
2015-03-19SHERLOCK: Refactorings, new Sprite and People classesPaul Gilbert
2015-03-18SHERLOCK: Refactor Rooms to Scene, added skeletons for Chess and DartsPaul Gilbert