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path: root/engines/sherlock/scene.cpp
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2015-07-26SHERLOCK: RT: Further fixes for increased _sceneStats sizePaul Gilbert
2015-07-26SHERLOCK: RT: Increase size of _sceneStatsPaul Gilbert
2015-07-26SHERLOCK: RT: Correct order of precedence of shapes in findBgShapePaul Gilbert
2015-07-25SHERLOCK: RT: Fix centering screen on person when scene startsPaul Gilbert
2015-07-25SHERLOCK: RT: Add RT version of default scene facing listPaul Gilbert
2015-07-19SHERLOCK: RT: Fix loading saves where the screen is scrolledPaul Gilbert
2015-07-10SHERLOCK: RT: Fix compiler warningsPaul Gilbert
2015-07-10SHERLOCK: RT: Fix interacting with charactersPaul Gilbert
2015-07-09SHERLOCK: Rename variable to avoid shadowingFilippos Karapetis
2015-07-08SHERLOCK: RT: Implement handling of 2nd object requiredFlagPaul Gilbert
2015-07-03SHERLOCK: RT: Beginnings of scrolling scene supportPaul Gilbert
2015-07-03SHERLOCK: RT: Fix loading double-wide scenesPaul Gilbert
2015-07-04SHERLOCK: Use IS_ROSE_TATTOO / IS_SERRATED_SCALPEL in more placesFilippos Karapetis
2015-07-02SHERLOCK: RT: Cleanup of Exit class and fix exiting scenesPaul Gilbert
2015-07-01SHERLOCK: Split up closestZone versions for each gamePaul Gilbert
2015-07-01SHERLOCK: RT: Fix zone checks in closestZone methodPaul Gilbert
2015-06-27SHERLOCK: RT: Properly implement StreamingImageFile classPaul Gilbert
2015-06-27SHERLOCK: RT: Fix display of talk text windowsPaul Gilbert
2015-06-16SHERLOCK: Use IS_3DO in more placesFilippos Karapetis
2015-06-15SHERLOCK: RT: Fix display of tooltip for on-screen objectsPaul Gilbert
2015-06-15SHERLOCK: 3DO: loadScene: verify .BG file sizeMartin Kiewitz
2015-06-15SHERLOCK: 3DO: loadScene: offset+size verificationMartin Kiewitz
2015-06-15SHERLOCK: 3DO: loadScene: data size verificationMartin Kiewitz
2015-06-15SHERLOCK: loadScene: properly reset cAnimOffsetTabMartin Kiewitz
2015-06-14SHERLOCK: RT: Fix rendering name surface on mapPaul Gilbert
2015-06-14SHERLOCK: Move _walkDest from People to PersonPaul Gilbert
2015-06-13SHERLOCK: Refactored walk data block to e a proper structurePaul Gilbert
2015-06-13SHERLOCK: add detection for SH1 German+SpanishMartin Kiewitz
2015-06-13SHERLOCK: RT: Implemented handleInput methodPaul Gilbert
2015-06-13SHERLOCK: RT: Fix getting default scene player positionPaul Gilbert
2015-06-13SHERLOCK: 3DO: load scene: load exits seekMartin Kiewitz
2015-06-13SHERLOCK: 3DO: room loading: load exitsMartin Kiewitz
2015-06-13SHERLOCK: fix delete[] inside room loaderMartin Kiewitz
2015-06-13SHERLOCK: 3DO: support for cAnim data (startCAnim)Martin Kiewitz
2015-06-12SHERLOCK: RT: Implement startCAnimPaul Gilbert
2015-06-12SHERLOCK: RT: Implement animation structure changesPaul Gilbert
2015-06-12SHERLOCK: RT: Move RT fields added to Person to TattooPersonPaul Gilbert
2015-06-13SHERLOCK: set _rrmName during loadScene()Martin Kiewitz
2015-06-13SHERLOCK: 3DO: adjust object cAnim loadingMartin Kiewitz
2015-06-12SHERLOCK: 3DO: fix entrance loadingMartin Kiewitz
2015-06-12SHERLOCK: 3DO: room fade in, font ignore UI ignoreMartin Kiewitz
2015-06-12SHERLOCK: 3DO: fix multiple frame decodingMartin Kiewitz
2015-06-11SHERLOCK: Refactor gotoStand into Person classesPaul Gilbert
2015-06-11SHERLOCK: Beginning of descendent Person classesPaul Gilbert
2015-06-11SHERLOCK: 3DO: support to load background imageMartin Kiewitz
2015-06-11SHERLOCK: 3DO: support images inside room filesMartin Kiewitz
2015-06-11SHERLOCK: some work on 3DO room dataMartin Kiewitz
2015-06-11SHERLOCK: RT map display partially workingPaul Gilbert
2015-06-08SHERLOCK: Move Scalpel map code to ScalpelMapPaul Gilbert
2015-06-07SHERLOCK: Refactoring, cleanup, and fixes for savegame codePaul Gilbert