Age | Commit message (Collapse) | Author |
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it's now possible to leave the first room
Conflicts:
engines/sherlock/objects.cpp
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_rrmName should be the full name of the room data file
on 3DO this filename is a bit different than on PC
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data layout is also not the same as on PC
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when multiple frames were decoded, all but the last one were
free()d
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Tattoo has some different Sprite methods, and since Person descends
from Sprite, need to create descendents from it. And this has also
necessitated some refactoring of People class's _data array
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Also converted multiplier factor from 100 to 1000, which will be
needed for Rose Tattoo
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Though at the moment, the SCENE_COUNT for Rose Tattoo is just a
guess.
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