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path: root/engines/sherlock/screen.cpp
AgeCommit message (Collapse)Author
2015-05-08SHERLOCK: Fix some more warningsStrangerke
2015-05-07SHERLOCK: some code formattingStrangerke
2015-05-01SHERLOCK: Allow fast quitting when randomTransition in progressPaul Gilbert
2015-05-01SHERLOCK: Fix intro sequence crashPaul Gilbert
2015-05-01SHERLOCK: Extra method commentsPaul Gilbert
2015-05-01SHERLOCK: Implemented showLBV and fixes for credits displayPaul Gilbert
2015-04-30SHERLOCK: Properly restrict scene drawing to scene areaPaul Gilbert
2015-04-21SHERLOCK: Implement savegame synchronizationPaul Gilbert
2015-04-05SHERLOCK: Fix display of journalPaul Gilbert
2015-03-30SHERLOCK: Beginnings of talk loading, added skeleton Scripts classPaul Gilbert
2015-03-29SHERLOCK: Added inventory list and display images in inventory modePaul Gilbert
2015-03-28SHERLOCK: Beginnings of inventory displayPaul Gilbert
2015-03-28SHERLOCK: Change the screen _backBuffer to be a pointerPaul Gilbert
2015-03-27SHERLOCK: Fix scrolling examine window on-screenPaul Gilbert
2015-03-26SHERLOCK: Implemented printObjectDescPaul Gilbert
2015-03-25SHERLOCK: Sprite positioning fixesPaul Gilbert
2015-03-25SHERLOCK: Fixes to scene loadingPaul Gilbert
2015-03-24SHERLOCK: Fix display of scene hotspotsPaul Gilbert
2015-03-24SHERLOCK: Implement font drawingPaul Gilbert
2015-03-22SHERLOCK: Implemented doBgAnimPaul Gilbert
2015-03-21SHERLOCK: Implemented checkSpritePaul Gilbert
2015-03-20SHERLOCK: More scene loading code and support methodsPaul Gilbert
2015-03-18SHERLOCK: Implement Scalpel-specific scene startingPaul Gilbert
2015-03-18SHERLOCK: Make random pixel transitions more like the originalPaul Gilbert
2015-03-17SHERLOCK: Remainder of showCityCutscene implementedPaul Gilbert
2015-03-17SHERLOCK: Convert 6-bit palettes to 8-bit VGA palettesPaul Gilbert
2015-03-17SHERLOCK: Add dirty rect handlingPaul Gilbert
2015-03-16SHERLOCK: Split Screen class into it's own filePaul Gilbert