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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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screen.cpp
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2016-05-27
SHERLOCK: Remove redundant allocation in surface creation
Paul Gilbert
2016-05-26
SHERLOCK: Refactor Surface and Screen to not use virtual inheritance
Paul Gilbert
2016-03-21
SHERLOCK: Make Screen::_backBuffer an object instead of pointer.
Johannes Schickel
2016-03-21
SHERLOCK: Get rid of Surface::setPixelData.
Johannes Schickel
2016-03-20
SHERLOCK: Fix overloaded setPixels warning
Paul Gilbert
2016-03-14
SHERLOCK: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2015-10-03
SHERLOCK: SS: Fix thin drawing of scene objects into UI area
Paul Gilbert
2015-09-13
SHERLOCK: 3DO: Implementing high-resolution mode for 3DO version
Paul Gilbert
2015-09-06
SHERLOCK: 3DO: Set up RGB color constants for 3DO
Paul Gilbert
2015-08-15
SHERLOCK: RT: Fix erasing background of scaled images with offsets
Paul Gilbert
2015-08-01
SHERLOCK: RT: Fix erasing backgrounds when running animations
Paul Gilbert
2015-08-01
SHERLOCK: RT: Replace constant
Paul Gilbert
2015-07-07
SHERLOCK: RT: Fix display of verb menu in wide-screen scenes
Paul Gilbert
2015-07-05
SHERLOCK: RT: Simplify restoreBackground
Paul Gilbert
2015-07-04
SHERLOCK: RT: Consolidate scroll position into the Screen class
Paul Gilbert
2015-07-03
SHERLOCK: RT: Beginnings of scrolling scene support
Paul Gilbert
2015-06-30
SHERLOCK: RT: Create a tooltip base clsas
Paul Gilbert
2015-06-25
SHERLOCK: RT: Further split-off of Scalpel-specific code
Paul Gilbert
2015-06-18
SHERLOCK: RT: Implement font _yOffsets table
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: support for talk movies
Martin Kiewitz
2015-06-13
SHERLOCK: Reduce the scope of some variables, add a couple of CHECKMEs
Strangerke
2015-06-12
SHERLOCK: surface setPixels get pixelformat
Martin Kiewitz
2015-06-11
SHERLOCK: font class: skip for 3DO
Martin Kiewitz
2015-06-10
SHERLOCK: Split up font handling into a new Fonts surface base class
Paul Gilbert
2015-06-10
SHERLOCK: 3DO intro: implement fade from white
Martin Kiewitz
2015-06-10
SHERLOCK: 3DO intro: implement fade in/out/merge
Martin Kiewitz
2015-06-07
SHERLOCK: Refactoring, cleanup, and fixes for savegame code
Paul Gilbert
2015-06-07
SHERLOCK: 3DO animation support
Martin Kiewitz
2015-06-06
SHERLOCK: Implement setupBGArea
Paul Gilbert
2015-06-04
SHERLOCK: tiny bit of work on 3DO
Martin Kiewitz
2015-05-31
SHERLOCK: Implement remainder of RT doBgAnim
Paul Gilbert
2015-05-31
SHERLOCK: Move scroll variables from Screen to TattooUserInterface
Paul Gilbert
2015-05-28
SHERLOCK: Implemented flushScaleImage and scale calculations
Paul Gilbert
2015-05-28
SHERLOCK: Implement additions to updateBackground, some method stubs
Paul Gilbert
2015-05-27
SHERLOCK: Implement RT scrolling code
Paul Gilbert
2015-05-24
SHERLOCK: Fix display of first RT scene background
Paul Gilbert
2015-05-24
SHERLOCK: Implemented initial RT palette loading
Paul Gilbert
2015-05-22
Merge branch 'master' into sherlock2
Paul Gilbert
2015-05-20
SHERLOCK: Re-add GCC_PRINTF and fix resulting GCC warnings
Paul Gilbert
2015-05-19
SHERLOCK: Refactor Surface not to descend directly from Graphics::Surface
Paul Gilbert
2015-05-19
SHERLOCK: Move method comments from cpp to headers
Paul Gilbert
2015-05-18
SHERLOCK: Further syntactic fixes
Paul Gilbert
2015-05-18
SHERLOCK: Syntactic fixes
Paul Gilbert
2015-05-18
SHERLOCK: Fix some issues pointed by LordHoto
Strangerke
2015-05-18
SHERLOCK: Add code to make non-interactive demo completable
Strangerke
2015-05-17
SHERLOCK: Fix display of beveled background when entering Journal search
Paul Gilbert
2015-05-16
Merge branch 'sherlock' into sherlock2
Paul Gilbert
2015-05-15
SHERLOCK: Fix random pixel transitions, and make it the default fade style
Paul Gilbert
2015-05-13
SHERLOCK: Properly clear screen after fading to black
Paul Gilbert
2015-05-14
SHERLOCK: Simplify rect check in addDirtyRect
Paul Gilbert
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