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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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sherlock
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screen.cpp
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2015-05-13
SHERLOCK: Properly clear screen after fading to black
Paul Gilbert
2015-05-14
SHERLOCK: Simplify rect check in addDirtyRect
Paul Gilbert
2015-05-13
SHERLOCK: Remove redundant check from mergeDirtyRects
Paul Gilbert
2015-05-13
SHERLOCK: Fix buffer reference in randomTransition
Paul Gilbert
2015-05-12
SHERLOCK: Beginnings of Rose Tattoo engine
Paul Gilbert
2015-05-09
SHERLOCK: Make copyright headers consistent
Willem Jan Palenstijn
2015-05-08
SHERLOCK: Fix some more GCC warnings
Strangerke
2015-05-08
SHERLOCK: Fix some more warnings
Strangerke
2015-05-07
SHERLOCK: some code formatting
Strangerke
2015-05-01
SHERLOCK: Allow fast quitting when randomTransition in progress
Paul Gilbert
2015-05-01
SHERLOCK: Fix intro sequence crash
Paul Gilbert
2015-05-01
SHERLOCK: Extra method comments
Paul Gilbert
2015-05-01
SHERLOCK: Implemented showLBV and fixes for credits display
Paul Gilbert
2015-04-30
SHERLOCK: Properly restrict scene drawing to scene area
Paul Gilbert
2015-04-21
SHERLOCK: Implement savegame synchronization
Paul Gilbert
2015-04-05
SHERLOCK: Fix display of journal
Paul Gilbert
2015-03-30
SHERLOCK: Beginnings of talk loading, added skeleton Scripts class
Paul Gilbert
2015-03-29
SHERLOCK: Added inventory list and display images in inventory mode
Paul Gilbert
2015-03-28
SHERLOCK: Beginnings of inventory display
Paul Gilbert
2015-03-28
SHERLOCK: Change the screen _backBuffer to be a pointer
Paul Gilbert
2015-03-27
SHERLOCK: Fix scrolling examine window on-screen
Paul Gilbert
2015-03-26
SHERLOCK: Implemented printObjectDesc
Paul Gilbert
2015-03-25
SHERLOCK: Sprite positioning fixes
Paul Gilbert
2015-03-25
SHERLOCK: Fixes to scene loading
Paul Gilbert
2015-03-24
SHERLOCK: Fix display of scene hotspots
Paul Gilbert
2015-03-24
SHERLOCK: Implement font drawing
Paul Gilbert
2015-03-22
SHERLOCK: Implemented doBgAnim
Paul Gilbert
2015-03-21
SHERLOCK: Implemented checkSprite
Paul Gilbert
2015-03-20
SHERLOCK: More scene loading code and support methods
Paul Gilbert
2015-03-18
SHERLOCK: Implement Scalpel-specific scene starting
Paul Gilbert
2015-03-18
SHERLOCK: Make random pixel transitions more like the original
Paul Gilbert
2015-03-17
SHERLOCK: Remainder of showCityCutscene implemented
Paul Gilbert
2015-03-17
SHERLOCK: Convert 6-bit palettes to 8-bit VGA palettes
Paul Gilbert
2015-03-17
SHERLOCK: Add dirty rect handling
Paul Gilbert
2015-03-16
SHERLOCK: Split Screen class into it's own file
Paul Gilbert
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