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path: root/engines/sherlock/screen.h
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2016-03-21SHERLOCK: Make Screen::_backBuffer an object instead of pointer.Johannes Schickel
2016-03-21SHERLOCK: Make Screen::_backBuffer protected.Johannes Schickel
2016-03-14SHERLOCK: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2015-09-13SHERLOCK: 3DO: Implementing high-resolution mode for 3DO versionPaul Gilbert
This will allow us to play the portrait movies at full resolution, and better display the fonts, which dont look good at low resolution
2015-09-06SHERLOCK: 3DO: Set up RGB color constants for 3DOPaul Gilbert
2015-07-04SHERLOCK: RT: Consolidate scroll position into the Screen classPaul Gilbert
2015-06-30SHERLOCK: RT: Create a tooltip base clsasPaul Gilbert
2015-06-25SHERLOCK: RT: Set up new values for color constantsPaul Gilbert
2015-06-25SHERLOCK: RT: Fix compiler warningsPaul Gilbert
2015-06-25SHERLOCK: RT: Further split-off of Scalpel-specific codePaul Gilbert
2015-06-13SHERLOCK: 3DO: support for talk moviesMartin Kiewitz
2015-06-13SHERLOCK: Added color enum for 235 (button background color?)Torbjörn Andersson
At some point, at least some of these will have to be handled differentl for the 3DO version, since it uses 16 bpp. I hope this will make them easier to find when that time comes.
2015-06-11SHERLOCK: RT map display partially workingPaul Gilbert
2015-06-10SHERLOCK: Implemented more support methods for RT mapPaul Gilbert
2015-06-10SHERLOCK: Split up font handling into a new Fonts surface base classPaul Gilbert
This will be needed for Rose Tattoo, which needs to be able to write text to arbitrary surfaces
2015-06-10SHERLOCK: 3DO intro: implement fade from whiteMartin Kiewitz
2015-06-10SHERLOCK: 3DO intro: implement fade in/out/mergeMartin Kiewitz
2015-06-07SHERLOCK: Refactoring, cleanup, and fixes for savegame codePaul Gilbert
2015-06-06SHERLOCK: Setting up game specific People descendant classesPaul Gilbert
2015-06-06SHERLOCK: Implement setupBGAreaPaul Gilbert
2015-05-31SHERLOCK: Implement remainder of RT doBgAnimPaul Gilbert
2015-05-31SHERLOCK: Move scroll variables from Screen to TattooUserInterfacePaul Gilbert
2015-05-28SHERLOCK: Implemented flushScaleImage and scale calculationsPaul Gilbert
2015-05-28SHERLOCK: Implement additions to updateBackground, some method stubsPaul Gilbert
2015-05-27SHERLOCK: Implement RT scrolling codePaul Gilbert
2015-05-27SHERLOCK: Implemented initial background clearing of RT doBgAnimPaul Gilbert
2015-05-24SHERLOCK: Implemented initial RT palette loadingPaul Gilbert
2015-05-22Merge branch 'master' into sherlock2Paul Gilbert
2015-05-20SHERLOCK: Re-add GCC_PRINTF and fix resulting GCC warningsPaul Gilbert
2015-05-19SHERLOCK: Use a bit more MenuMode and SaveModeStrangerke
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert
2015-05-19SHERLOCK: Remove GCC_PRINTF to fix gcc compilationPaul Gilbert
There are simply too many places that simply pass a string directly to the print methods rather than a format string
2015-05-18SHERLOCK: Syntactic fixesPaul Gilbert
2015-05-17SHERLOCK: Fix display of beveled background when entering Journal searchPaul Gilbert
2015-05-16Merge branch 'sherlock' into sherlock2Paul Gilbert
Conflicts: engines/sherlock/decompress.cpp engines/sherlock/objects.cpp engines/sherlock/objects.h engines/sherlock/scene.cpp engines/sherlock/scene.h engines/sherlock/sound.cpp
2015-05-13SHERLOCK: Renamed graphics.cpp to surface.cppPaul Gilbert
2015-05-12SHERLOCK: Beginnings of Rose Tattoo enginePaul Gilbert
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn
2015-05-08SHERLOCK: Fix some more GCC warningsStrangerke
2015-05-08SHERLOCK: Fix some more warningsStrangerke
2015-05-08SHERLOCK: Fix some compilation warnings using GCCStrangerke
2015-04-30SHERLOCK: Properly restrict scene drawing to scene areaPaul Gilbert
2015-04-21SHERLOCK: Implement savegame synchronizationPaul Gilbert
2015-04-12SHERLOCK: Implement settings window codePaul Gilbert
2015-04-04SHERLOCK: Implemented doJournalPaul Gilbert
2015-03-31SHERLOCK: Implemented displayTalkPaul Gilbert
2015-03-30SHERLOCK: Beginnings of talk loading, added skeleton Scripts classPaul Gilbert
2015-03-29SHERLOCK: Added inventory list and display images in inventory modePaul Gilbert
2015-03-28SHERLOCK: Beginnings of inventory displayPaul Gilbert
2015-03-28SHERLOCK: Change the screen _backBuffer to be a pointerPaul Gilbert