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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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screen.h
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Author
2015-05-08
SHERLOCK: Fix some more warnings
Strangerke
2015-05-08
SHERLOCK: Fix some compilation warnings using GCC
Strangerke
2015-04-30
SHERLOCK: Properly restrict scene drawing to scene area
Paul Gilbert
2015-04-21
SHERLOCK: Implement savegame synchronization
Paul Gilbert
2015-04-12
SHERLOCK: Implement settings window code
Paul Gilbert
2015-04-04
SHERLOCK: Implemented doJournal
Paul Gilbert
2015-03-31
SHERLOCK: Implemented displayTalk
Paul Gilbert
2015-03-30
SHERLOCK: Beginnings of talk loading, added skeleton Scripts class
Paul Gilbert
2015-03-29
SHERLOCK: Added inventory list and display images in inventory mode
Paul Gilbert
2015-03-28
SHERLOCK: Beginnings of inventory display
Paul Gilbert
2015-03-28
SHERLOCK: Change the screen _backBuffer to be a pointer
Paul Gilbert
2015-03-28
SHERLOCK: Implemented lookScreen
Paul Gilbert
2015-03-27
SHERLOCK: Fix scrolling examine window on-screen
Paul Gilbert
2015-03-27
SHERLOCK: Fixes for examine dialog display
Paul Gilbert
2015-03-26
SHERLOCK: Implemented printObjectDesc
Paul Gilbert
2015-03-24
SHERLOCK: Fix display of scene hotspots
Paul Gilbert
2015-03-24
SHERLOCK: Implement font drawing
Paul Gilbert
2015-03-23
SHERLOCK: Beginnings of UserInterface class
Paul Gilbert
2015-03-22
SHERLOCK: Implemented doBgAnim
Paul Gilbert
2015-03-20
SHERLOCK: More scene loading code and support methods
Paul Gilbert
2015-03-18
SHERLOCK: Implement Scalpel-specific scene starting
Paul Gilbert
2015-03-18
SHERLOCK: Make random pixel transitions more like the original
Paul Gilbert
2015-03-17
SHERLOCK: Remainder of showCityCutscene implemented
Paul Gilbert
2015-03-17
SHERLOCK: Convert 6-bit palettes to 8-bit VGA palettes
Paul Gilbert
2015-03-17
SHERLOCK: Add dirty rect handling
Paul Gilbert
2015-03-16
SHERLOCK: Split Screen class into it's own file
Paul Gilbert