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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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sherlock.cpp
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2015-08-02
SHERLOCK: RT: Fix saving in the lab table scene
Paul Gilbert
2015-07-18
SHERLOCK: RT: Fix loading slot 0 from GMM
Paul Gilbert
2015-07-15
SHERLOCK: Improve flagging for can load/save
Paul Gilbert
2015-07-12
SHERLOCK: Split up Debugger class for both games
Paul Gilbert
2015-07-05
SHERLOCK: RT: Changes for doScript method ending code
Paul Gilbert
2015-07-02
SHERLOCK: RT: Cleanup of Exit class and fix exiting scenes
Paul Gilbert
2015-06-29
SHERLOCK: Register different default font setting for Rose Tattoo
Torbjörn Andersson
2015-06-26
SHERLOCK: Split FixedText into separate descendents for each game
Paul Gilbert
2015-06-25
SHERLOCK: RT: Further split-off of Scalpel-specific code
Paul Gilbert
2015-06-21
SHERLOCK: Split up Journal class for each game
Paul Gilbert
2015-06-18
SHERLOCK: RT: Implement font _yOffsets table
Paul Gilbert
2015-06-14
SHERLOCK: fixedText class to support localizations
Martin Kiewitz
2015-06-13
SHERLOCK: RT: Implemented handleInput method
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: support for cAnim data (startCAnim)
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: disable portraits for 3DO
Martin Kiewitz
2015-06-11
SHERLOCK: RT map display partially working
Paul Gilbert
2015-06-07
SHERLOCK: Beginnings of Map descendent classes
Paul Gilbert
2015-06-07
SHERLOCK: Refactoring, cleanup, and fixes for savegame code
Paul Gilbert
2015-06-06
SHERLOCK: Setting up game specific People descendant classes
Paul Gilbert
2015-06-02
SHERLOCK: add MT32 debug, add music data comment
Martin Kiewitz
2015-05-31
SHERLOCK: Implement remainder of RT doBgAnim
Paul Gilbert
2015-05-31
SHERLOCK: debug levels for AdLib & Music
Martin Kiewitz
2015-05-30
Merge branch 'sherlock2'
Paul Gilbert
2015-05-26
SHERLOCK: Starting to split Scene class, implemented checkBgShapes changes
Paul Gilbert
2015-05-24
SHERLOCK: Fix display of first RT scene background
Paul Gilbert
2015-05-24
SHERLOCK: Splitting Talk up to implement individual opcode methods
Paul Gilbert
2015-05-24
SHERLOCK: Split sound class in two, add WIP music player
Strangerke
2015-05-22
Merge branch 'master' into sherlock2
Paul Gilbert
2015-05-22
SHERLOCK: Rework use of music flags
Strangerke
2015-05-19
SHERLOCK: Move method comments from cpp to headers
Paul Gilbert
2015-05-18
SHERLOCK: Syntactic fixes
Paul Gilbert
2015-05-18
SHERLOCK: Added more of the game options to the Engine tab
Paul Gilbert
2015-05-18
SHERLOCK: Syntactic fixes
Paul Gilbert
2015-05-18
SHERLOCK: Make loop non-interactive demo (intro)
Strangerke
2015-05-18
SHERLOCK: Add code to make non-interactive demo completable
Strangerke
2015-05-17
SHERLOCK: Beginnings of UserInterface split for Scalpel vs Tattoo
Paul Gilbert
2015-05-16
Merge branch 'sherlock' into sherlock2
Paul Gilbert
2015-05-16
SHERLOCK: Merged decompression code into Resources class
Paul Gilbert
2015-05-16
SHERLOCK: Fix default fade style option
Paul Gilbert
2015-05-15
SHERLOCK: Fix random pixel transitions, and make it the default fade style
Paul Gilbert
2015-05-15
SHERLOCK: Use ConfMan.registerDefault to simply reading options
Paul Gilbert
2015-05-15
SHERLOCK: Fix saving mute flags in saveConfig
Paul Gilbert
2015-05-15
SHERLOCK: Change save extra option to use more standard originalsaveload
Paul Gilbert
2015-05-14
SHERLOCK: Default Files button to show GMM, with engine option to disable
Paul Gilbert
2015-05-13
SHERLOCK: Renamed graphics.cpp to surface.cpp
Paul Gilbert
2015-05-12
SHERLOCK: Beginnings of Rose Tattoo engine
Paul Gilbert
2015-05-11
SHERLOCK: Add preliminar sound support
Strangerke
2015-05-09
SHERLOCK: Make copyright headers consistent
Willem Jan Palenstijn
2015-05-07
SHERLOCK: some code formatting
Strangerke
2015-05-06
SHERLOCK: Minor comment updates
Paul Gilbert
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