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path: root/engines/sherlock/sherlock.cpp
AgeCommit message (Expand)Author
2015-06-29SHERLOCK: Register different default font setting for Rose TattooTorbjörn Andersson
2015-06-26SHERLOCK: Split FixedText into separate descendents for each gamePaul Gilbert
2015-06-25SHERLOCK: RT: Further split-off of Scalpel-specific codePaul Gilbert
2015-06-21SHERLOCK: Split up Journal class for each gamePaul Gilbert
2015-06-18SHERLOCK: RT: Implement font _yOffsets tablePaul Gilbert
2015-06-14SHERLOCK: fixedText class to support localizationsMartin Kiewitz
2015-06-13SHERLOCK: RT: Implemented handleInput methodPaul Gilbert
2015-06-13SHERLOCK: 3DO: support for cAnim data (startCAnim)Martin Kiewitz
2015-06-12SHERLOCK: 3DO: disable portraits for 3DOMartin Kiewitz
2015-06-11SHERLOCK: RT map display partially workingPaul Gilbert
2015-06-07SHERLOCK: Beginnings of Map descendent classesPaul Gilbert
2015-06-07SHERLOCK: Refactoring, cleanup, and fixes for savegame codePaul Gilbert
2015-06-06SHERLOCK: Setting up game specific People descendant classesPaul Gilbert
2015-06-02SHERLOCK: add MT32 debug, add music data commentMartin Kiewitz
2015-05-31SHERLOCK: Implement remainder of RT doBgAnimPaul Gilbert
2015-05-31SHERLOCK: debug levels for AdLib & MusicMartin Kiewitz
2015-05-30Merge branch 'sherlock2'Paul Gilbert
2015-05-26SHERLOCK: Starting to split Scene class, implemented checkBgShapes changesPaul Gilbert
2015-05-24SHERLOCK: Fix display of first RT scene backgroundPaul Gilbert
2015-05-24SHERLOCK: Splitting Talk up to implement individual opcode methodsPaul Gilbert
2015-05-24SHERLOCK: Split sound class in two, add WIP music playerStrangerke
2015-05-22Merge branch 'master' into sherlock2Paul Gilbert
2015-05-22SHERLOCK: Rework use of music flagsStrangerke
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert
2015-05-18SHERLOCK: Syntactic fixesPaul Gilbert
2015-05-18SHERLOCK: Added more of the game options to the Engine tabPaul Gilbert
2015-05-18SHERLOCK: Syntactic fixesPaul Gilbert
2015-05-18SHERLOCK: Make loop non-interactive demo (intro)Strangerke
2015-05-18SHERLOCK: Add code to make non-interactive demo completableStrangerke
2015-05-17SHERLOCK: Beginnings of UserInterface split for Scalpel vs TattooPaul Gilbert
2015-05-16Merge branch 'sherlock' into sherlock2Paul Gilbert
2015-05-16SHERLOCK: Merged decompression code into Resources classPaul Gilbert
2015-05-16SHERLOCK: Fix default fade style optionPaul Gilbert
2015-05-15SHERLOCK: Fix random pixel transitions, and make it the default fade stylePaul Gilbert
2015-05-15SHERLOCK: Use ConfMan.registerDefault to simply reading optionsPaul Gilbert
2015-05-15SHERLOCK: Fix saving mute flags in saveConfigPaul Gilbert
2015-05-15SHERLOCK: Change save extra option to use more standard originalsaveloadPaul Gilbert
2015-05-14SHERLOCK: Default Files button to show GMM, with engine option to disablePaul Gilbert
2015-05-13SHERLOCK: Renamed graphics.cpp to surface.cppPaul Gilbert
2015-05-12SHERLOCK: Beginnings of Rose Tattoo enginePaul Gilbert
2015-05-11SHERLOCK: Add preliminar sound supportStrangerke
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn
2015-05-07SHERLOCK: some code formattingStrangerke
2015-05-06SHERLOCK: Minor comment updatesPaul Gilbert
2015-05-02SHERLOCK: Fix gfx glitch when returning to morgue for a second timePaul Gilbert
2015-05-02SHERLOCK: Don't mark leaving scene as visited during savegame loadsPaul Gilbert
2015-05-01SHERLOCK: Change _helpStyle from int to boolPaul Gilbert
2015-05-01SHERLOCK: Move Settings dialog event handling into Settings classPaul Gilbert
2015-05-01SHERLOCK: Remove unused key pad speed fieldPaul Gilbert
2015-05-01SHERLOCK: Implement configuration settings save/loadPaul Gilbert