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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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sherlock.h
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2015-05-09
SHERLOCK: Give the GTYPE constants an explicit enum type
Paul Gilbert
2015-05-08
SHERLOCK: Simplify detection entry
Paul Gilbert
2015-05-05
SHERLOCK: Fix checkForSoundFrames, add some warning TODOs
Strangerke
2015-05-02
SHERLOCK: Don't mark leaving scene as visited during savegame loads
Paul Gilbert
2015-05-01
SHERLOCK: Remove unused key pad speed field
Paul Gilbert
2015-05-01
SHERLOCK: Implement configuration settings save/load
Paul Gilbert
2015-04-29
SHERLOCK: Move _slowChess to Map _frameChangeFlag
Paul Gilbert
2015-04-26
SHERLOCK: Cleanup and moving of map variables into Map class
Paul Gilbert
2015-04-22
SHERLOCK: Fix display of Holmes' icon on overhead map
Paul Gilbert
2015-04-22
SHERLOCK: Hook up saving and loading via GMM
Paul Gilbert
2015-04-22
SHERLOCK: Hook up savegames to launcher
Paul Gilbert
2015-04-21
SHERLOCK: Implement savegame synchronization
Paul Gilbert
2015-04-21
SHERLOCK: Implemented save game dialog event handling
Paul Gilbert
2015-04-21
SHERLOCK: Fix Setup dialog button handling
Paul Gilbert
2015-04-15
SHERLOCK: Refactored Chess class to be Map class
Paul Gilbert
2015-04-15
SHERLOCK: Refactored out Scripts class
Paul Gilbert
2015-04-12
SHERLOCK: Implement settings window code
Paul Gilbert
2015-03-30
SHERLOCK: Beginnings of talk loading, added skeleton Scripts class
Paul Gilbert
2015-03-23
SHERLOCK: Beginnings of UserInterface class
Paul Gilbert
2015-03-22
SHERLOCK: Implemented scene freeing code
Paul Gilbert
2015-03-22
SHERLOCK: Implement main scene loop and more inventory code
Paul Gilbert
2015-03-22
SHERLOCK: Implemented doBgAnim
Paul Gilbert
2015-03-21
SHERLOCK: Implemented checkSprite
Paul Gilbert
2015-03-21
SHERLOCK: Implemented updateBackground
Paul Gilbert
2015-03-21
SHERLOCK: Implemented setWalking
Paul Gilbert
2015-03-21
SHERLOCK: Beginnings of transitionToScene
Paul Gilbert
2015-03-20
SHERLOCK: More scene loading, implemented Inventory class
Paul Gilbert
2015-03-20
SHERLOCK: More scene loading code and support methods
Paul Gilbert
2015-03-19
SHERLOCK: Refactorings, new Sprite and People classes
Paul Gilbert
2015-03-18
SHERLOCK: Refactor Rooms to Scene, added skeletons for Chess and Darts
Paul Gilbert
2015-03-18
SHERLOCK: Implement Scalpel-specific scene starting
Paul Gilbert
2015-03-17
SHERLOCK: Remainder of showCityCutscene implemented
Paul Gilbert
2015-03-16
SHERLOCK: Split Screen class into it's own file
Paul Gilbert
2015-03-15
SHERLOCK: Beginnings of sprite loading for animations
Paul Gilbert
2015-03-15
SHERLOCK: Beginning of animation player
Paul Gilbert
2015-03-15
SHERLOCK: Added events manager and debugger classes
Paul Gilbert
2015-03-15
SHERLOCK: Further game setup
Paul Gilbert
2015-03-15
SHERLOCK: Added skeleton Screen class
Paul Gilbert
2015-05-07
SHERLOCK: Initial commit
Paul Gilbert