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path: root/engines/sherlock/sherlock.h
AgeCommit message (Expand)Author
2015-05-09SHERLOCK: Give the GTYPE constants an explicit enum typePaul Gilbert
2015-05-08SHERLOCK: Simplify detection entryPaul Gilbert
2015-05-05SHERLOCK: Fix checkForSoundFrames, add some warning TODOsStrangerke
2015-05-02SHERLOCK: Don't mark leaving scene as visited during savegame loadsPaul Gilbert
2015-05-01SHERLOCK: Remove unused key pad speed fieldPaul Gilbert
2015-05-01SHERLOCK: Implement configuration settings save/loadPaul Gilbert
2015-04-29SHERLOCK: Move _slowChess to Map _frameChangeFlagPaul Gilbert
2015-04-26SHERLOCK: Cleanup and moving of map variables into Map classPaul Gilbert
2015-04-22SHERLOCK: Fix display of Holmes' icon on overhead mapPaul Gilbert
2015-04-22SHERLOCK: Hook up saving and loading via GMMPaul Gilbert
2015-04-22SHERLOCK: Hook up savegames to launcherPaul Gilbert
2015-04-21SHERLOCK: Implement savegame synchronizationPaul Gilbert
2015-04-21SHERLOCK: Implemented save game dialog event handlingPaul Gilbert
2015-04-21SHERLOCK: Fix Setup dialog button handlingPaul Gilbert
2015-04-15SHERLOCK: Refactored Chess class to be Map classPaul Gilbert
2015-04-15SHERLOCK: Refactored out Scripts classPaul Gilbert
2015-04-12SHERLOCK: Implement settings window codePaul Gilbert
2015-03-30SHERLOCK: Beginnings of talk loading, added skeleton Scripts classPaul Gilbert
2015-03-23SHERLOCK: Beginnings of UserInterface classPaul Gilbert
2015-03-22SHERLOCK: Implemented scene freeing codePaul Gilbert
2015-03-22SHERLOCK: Implement main scene loop and more inventory codePaul Gilbert
2015-03-22SHERLOCK: Implemented doBgAnimPaul Gilbert
2015-03-21SHERLOCK: Implemented checkSpritePaul Gilbert
2015-03-21SHERLOCK: Implemented updateBackgroundPaul Gilbert
2015-03-21SHERLOCK: Implemented setWalkingPaul Gilbert
2015-03-21SHERLOCK: Beginnings of transitionToScenePaul Gilbert
2015-03-20SHERLOCK: More scene loading, implemented Inventory classPaul Gilbert
2015-03-20SHERLOCK: More scene loading code and support methodsPaul Gilbert
2015-03-19SHERLOCK: Refactorings, new Sprite and People classesPaul Gilbert
2015-03-18SHERLOCK: Refactor Rooms to Scene, added skeletons for Chess and DartsPaul Gilbert
2015-03-18SHERLOCK: Implement Scalpel-specific scene startingPaul Gilbert
2015-03-17SHERLOCK: Remainder of showCityCutscene implementedPaul Gilbert
2015-03-16SHERLOCK: Split Screen class into it's own filePaul Gilbert
2015-03-15SHERLOCK: Beginnings of sprite loading for animationsPaul Gilbert
2015-03-15SHERLOCK: Beginning of animation playerPaul Gilbert
2015-03-15SHERLOCK: Added events manager and debugger classesPaul Gilbert
2015-03-15SHERLOCK: Further game setupPaul Gilbert
2015-03-15SHERLOCK: Added skeleton Screen classPaul Gilbert
2015-05-07SHERLOCK: Initial commitPaul Gilbert