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path: root/engines/sherlock/sound.h
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2015-10-10SHERLOCK: SS: Clean up speech playback to use playSpeechPaul Gilbert
2015-10-10SHERLOCK: SS: Fix playback of voices in cutscenesPaul Gilbert
2015-09-16SHERLOCK: Play rain sound during 3DO Scalpel introTorbjörn Andersson
This is based on guesswork, particularly with regards to the volume. It sounds pretty close to a YouTube video I saw of the original game, and at least it's not unpleasantly loud.
2015-08-15SHERLOCK: RT: Implemented setMusicVolume, cleanup of sound codePaul Gilbert
2015-08-13SHERLOCK: RT: Merge playSound and playSpeech codePaul Gilbert
2015-08-13SHERLOCK: RT: SImplification of old speech codePaul Gilbert
2015-08-12SHERLOCK: RT: Hook window/speech to ScummVM speech/subtitles settingPaul Gilbert
2015-08-10SHERLOCK: RT: Beginnings of speech codePaul Gilbert
2015-07-23SHERLOCK: RT: Implement Options dialog event handlingPaul Gilbert
2015-07-23SHERLOCK: RT: Implemented Options dialog renderingPaul Gilbert
2015-07-03SHERLOCK: RT: Implement talk dialog handleEventsPaul Gilbert
2015-07-01SHERLOCK: RT: Implement cmdPlaySong opcodePaul Gilbert
2015-06-15SHERLOCK: RT: Initial implementation of XMI music support for RTFilippos Karapetis
2015-06-14SHERLOCK: RT: Initial support for multiple sound effectsFilippos Karapetis
The paper boy in the intro sounds correct now
2015-06-11SHERLOCK: RT map display partially workingPaul Gilbert
2015-05-30Merge branch 'sherlock2'Paul Gilbert
2015-05-24SHERLOCK: Implement more scene loading and setNPCPathPaul Gilbert
2015-05-24SHERLOCK: Split sound class in two, add WIP music playerStrangerke
2015-05-22SHERLOCK: Rework use of music flagsStrangerke
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert
2015-05-18SHERLOCK: Move the override filename fields into the Animation classPaul Gilbert
2015-05-18SHERLOCK: Remove unused variablePaul Gilbert
2015-05-17SHERLOCK: Better decoding of ADPCM 4bit sounds, courtesy of m_kiewitzStrangerke
2015-05-13SHERLOCK: Implement sound priorityStrangerke
2015-05-11SHERLOCK: Add preliminar sound supportStrangerke
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn
2015-05-07SHERLOCK: some code formattingStrangerke
2015-05-05SHERLOCK: Fix checkForSoundFrames, add some warning TODOsStrangerke
2015-05-01SHERLOCK: Implement configuration settings save/loadPaul Gilbert
2015-05-01SHERLOCK: Fix some remaining TODOsPaul Gilbert
2015-04-21SHERLOCK: More darts game logicPaul Gilbert
2015-04-20SHERLOCK: Add some more code for the introStrangerke
2015-04-10SHERLOCK: Implemented doScript and support methodsPaul Gilbert
2015-03-22SHERLOCK: Implemented scene freeing codePaul Gilbert
2015-03-21SHERLOCK: Implemented checkSpritePaul Gilbert
2015-03-21SHERLOCK: Implemented checkObject and some support methodsPaul Gilbert
2015-03-20SHERLOCK: More scene loading code and support methodsPaul Gilbert
2015-03-18SHERLOCK: Implement Scalpel-specific scene startingPaul Gilbert
2015-03-16SHERLOCK: Beginnings of animation sequence loopPaul Gilbert
2015-03-15SHERLOCK: Beginning of animation playerPaul Gilbert
2015-05-07SHERLOCK: Initial commitPaul Gilbert