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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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talk.cpp
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Author
2015-08-14
SHERLOCK: RT: Fix setting up speech file to use during cutscenes
Paul Gilbert
2015-08-13
SHERLOCK: RT: SImplification of old speech code
Paul Gilbert
2015-08-12
SHERLOCK: RT: Hook window/speech to ScummVM speech/subtitles setting
Paul Gilbert
2015-08-11
SHERLOCK: RT: Fix playing all the voice files in a conversation
Paul Gilbert
2015-08-10
SHERLOCK: RT: Beginnings of speech code
Paul Gilbert
2015-08-07
SHERLOCK: RT: Fix display when characters have nothing to say
Paul Gilbert
2015-08-07
SHERLOCK: RT: Fix crash executing scripts that clear their own data
Paul Gilbert
2015-08-07
SHERLOCK: SS: Cleaned up handling of 3DO portrait playback
Paul Gilbert
2015-08-02
SHERLOCK: RT: Minor differences in talk code
Paul Gilbert
2015-08-02
SHERLOCK: RT: Refactoring and cleanup for Foolscap puzzle
Paul Gilbert
2015-08-02
SHERLOCK: RT: Implement Tattoo cmdCallTalkFile
Paul Gilbert
2015-07-26
SHERLOCK: RT: Fix filled beaker not being a hotspot in lab scene
Paul Gilbert
2015-07-21
SHERLOCK: RT: Keep lab scene widget active after displaying messages
Paul Gilbert
2015-07-18
SHERLOCK: RT: Implement Escape key handling in waitForMore
Paul Gilbert
2015-07-12
SHERLOCK: RT: Fix for starting talk with characteres
Paul Gilbert
2015-07-12
SHERLOCK: RT: Implement talking to characters
Paul Gilbert
2015-07-05
SHERLOCK: RT: Don't run secondary scripts if an anim is active
Paul Gilbert
2015-07-05
SHERLOCK: RT: Changes for doScript method ending code
Paul Gilbert
2015-07-05
SHERLOCK: RT: Fixes to display talk window
Paul Gilbert
2015-07-04
SHERLOCK: Use IS_ROSE_TATTOO / IS_SERRATED_SCALPEL in more places
Filippos Karapetis
2015-07-03
SHERLOCK: RT: Hook talk widget refresh into talk logic
Paul Gilbert
2015-07-01
SHERLOCK: RT: Fix infinite empty talk dialog in intro
Paul Gilbert
2015-06-30
SHERLOCK: Change _lookPosition to use PositionFacing
Paul Gilbert
2015-06-25
SHERLOCK: RT: Further split-off of Scalpel-specific code
Paul Gilbert
2015-06-18
SHERLOCK: RT: Create pullNPCPaths to call each NPC's pullNPCPath method
Paul Gilbert
2015-06-14
SHERLOCK: remove inline from Talk::isOpcode()
Martin Kiewitz
2015-06-14
SHERLOCK: SS: fix talkInterf to handle int. chars
Martin Kiewitz
2015-06-14
SHERLOCK: RT: Fix player animation when enterng scene
Paul Gilbert
2015-06-14
SHERLOCK: fixedText class to support localizations
Martin Kiewitz
2015-06-13
SHERLOCK: Further changes for different opcode ranges
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: talk movie playback changes
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: movie playback for script events
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: support for talk movies
Martin Kiewitz
2015-06-12
SHERLOCK: RT: Implement startCAnim
Paul Gilbert
2015-06-12
SHERLOCK: Move walkToCoords from People to Person
Paul Gilbert
2015-06-12
SHERLOCK: RT: Implement animation structure changes
Paul Gilbert
2015-06-12
SHERLOCK: RT: Fix loading talk/script statements
Paul Gilbert
2015-06-12
SHERLOCK: RT: Move RT fields added to Person to TattooPerson
Paul Gilbert
2015-06-12
SHERLOCK: RT: Initial implementation of cmdWalkHolmesToCoords
Filippos Karapetis
2015-06-11
SHERLOCK: Refactor setWalking into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Refactor gotoStand into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Beginning of descendent Person classes
Paul Gilbert
2015-06-07
SHERLOCK: Fix cmdWalkToCoords
Paul Gilbert
2015-06-07
SHERLOCK: Refactoring, cleanup, and fixes for savegame code
Paul Gilbert
2015-06-07
SHERLOCK: Fix for switching speakers
Paul Gilbert
2015-06-07
SHERLOCK: Adapt more code to use FIXED_INT_MULTIPLIER
Filippos Karapetis
2015-06-07
SHERLOCK: Split cmdGotoScene and add the Rose Tattoo implementation
Filippos Karapetis
2015-06-07
SHERLOCK: Implemented talk/listen sequence methods
Paul Gilbert
2015-06-06
SHERLOCK: Move Scalpel specific talk window drawing into ScalpelTalk
Paul Gilbert
2015-06-06
SHERLOCK: Setting up game specific People descendant classes
Paul Gilbert
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