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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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tattoo
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tattoo_people.h
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Author
2015-10-11
SHERLOCK: RT: Fix memory leak in TattooPerson
Paul Gilbert
2015-08-29
SHERLOCK: Fix comment typos
Torbjörn Andersson
2015-08-17
SHERLOCK: RT: Merge setStillSequence & setListenSequence methods
Paul Gilbert
2015-08-06
SHERLOCK: RT: Properly implement cmdWalkHolmesAndNPCToCoords
Paul Gilbert
2015-08-02
SHERLOCK: RT: Fix NPC movement to original pos in pullNPCStack
Paul Gilbert
2015-07-25
SHERLOCK: RT: Fix centering screen on person when scene starts
Paul Gilbert
2015-07-12
SHERLOCK: RT: Implement walkHolmesToNPC
Paul Gilbert
2015-07-06
SHERLOCK: RT: Fix characters walking off-screen
Paul Gilbert
2015-07-05
SHERLOCK: RT: Cleanup and fleshing out of saving
Paul Gilbert
2015-07-03
SHERLOCK: RT: Implement talk dialog handleEvents
Paul Gilbert
2015-06-18
SHERLOCK: RT: Create pullNPCPaths to call each NPC's pullNPCPath method
Paul Gilbert
2015-06-17
SHERLOCK: RT: Implemented pullNPCPath
Paul Gilbert
2015-06-17
SHERLOCK: RT: Implement updateNPC
Paul Gilbert
2015-06-17
SHERLOCK: RT: Implement walkToCoords
Paul Gilbert
2015-06-14
SHERLOCK: RT: Fix walking with segments more than 10 steps long
Paul Gilbert
2015-06-14
SHERLOCK: RT: Move more methods from Sprite to TattooPerson
Paul Gilbert
2015-06-14
SHERLOCK: RT: Implemented walk setup
Paul Gilbert
2015-06-13
SHERLOCK: Initial implementation of the NPC-related opcodes
Filippos Karapetis
2015-06-12
SHERLOCK: Split up loadWalk into descendent classes
Paul Gilbert
2015-06-12
SHERLOCK: RT: Move RT fields added to Person to TattooPerson
Paul Gilbert
2015-06-11
SHERLOCK: Refactor setWalking into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Refactor gotoStand into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Beginning of descendent Person classes
Paul Gilbert
2015-06-08
SHERLOCK: Move Scalpel map code to ScalpelMap
Paul Gilbert
2015-06-07
SHERLOCK: Refactoring, cleanup, and fixes for savegame code
Paul Gilbert
2015-06-07
SHERLOCK: Implemented talk/listen sequence methods
Paul Gilbert
2015-06-06
SHERLOCK: Setting up game specific People descendant classes
Paul Gilbert